Package: cyphesis Version: 1670960887.ab1396e-0 Architecture: amd64 Maintainer: Erik Ogenvik Installed-Size: 3850 Depends: adduser, cyphesis-clients, cyphesis-game, worldforge-worlds, lsb-base, postgresql, libatlas-cpp-0.7-0, libavahi-client3 (>= 0.6.16), libavahi-common3 (>= 0.6.16), libboost-filesystem1.74.0 (>= 1.74.0), libbullet3.06 (>= 3.06+dfsg), libc6 (>= 2.33), libgcc-s1 (>= 3.3.1), libgcrypt20 (>= 1.8.0), libmercator-0.4-0, libpq5, libpython3.9 (>= 3.9.1), libsigc++-2.0-0v5 (>= 2.8.0), libsqlite3-0 (>= 3.5.9), libstdc++6 (>= 9), libvarconf-1.0-0, libwfmath-1.0-0, libxdg-basedir1 Provides: worldforge-server Filename: ./amd64/cyphesis_1670960887.ab1396e-0_amd64.deb Size: 1059816 MD5sum: e6f07ac2f6477fa5af6759b2e23b0d40 SHA1: 9e49c1934a265a4c5ec1133d7aff1907dc0b8729 SHA256: c5dc3dab4813314c622994f7aa8c3554e280d384a82ed9cbf73ea5a7cd89c6e2 Section: games Priority: optional Homepage: http://www.worldforge.org/ Description: WorldForge game server Cyphesis-C++ is a game server from the WorldForge project. Multiple users/clients can connect to it to play roleplaying games online. This server provides world data and computes the interaction between the players and the world. Package: cyphesis-clients Source: cyphesis Version: 1670960887.ab1396e-0 Architecture: amd64 Maintainer: Erik Ogenvik Installed-Size: 6436 Depends: libatlas-cpp-0.7-0, libboost-filesystem1.74.0 (>= 1.74.0), libc6 (>= 2.33), libgcc-s1 (>= 3.3.1), libgcrypt20 (>= 1.8.0), libmercator-0.4-0, libpython3.9 (>= 3.9.1), libreadline8 (>= 6.0), libsigc++-2.0-0v5 (>= 2.8.0), libsqlite3-0 (>= 3.5.9), libstdc++6 (>= 9), libvarconf-1.0-0, libwfmath-1.0-0, libxdg-basedir1 Suggests: cyphesis Filename: ./amd64/cyphesis-clients_1670960887.ab1396e-0_amd64.deb Size: 1379084 MD5sum: 165115b4f02725f791d38272977a4b1e SHA1: af552c82f00b6c87485ae79ccb0414e47be90faf SHA256: b1060c8bbd0fe99c023a11bfc87f687cdfe044204a0d81ce4233fda5249b62ab Section: games Priority: optional Homepage: http://www.worldforge.org/ Description: WorldForge game server - clients to control the server Cyphesis-C++ is a game server from the WorldForge project. Multiple users/clients can connect to it to play roleplaying games online. This server provides world data and computes the interaction between the players and the world. . This package contains the client programs to administer the cyphesis server. Package: cyphesis-deeds Source: cyphesis Version: 1670960887.ab1396e-0 Architecture: all Maintainer: Erik Ogenvik Installed-Size: 847 Suggests: cyphesis Provides: cyphesis-game Filename: ./all/cyphesis-deeds_1670960887.ab1396e-0_all.deb Size: 68004 MD5sum: 4e545d1d4be0cb40520cf6bb404a0d57 SHA1: 162aaa494bb9bfea210440955c749b27b01e0186 SHA256: 805c92e8fe6ab92ff03ef4343c9b122e9eb187f689687c48dde04541643da7e9 Section: games Priority: optional Homepage: http://www.worldforge.org/ Description: WorldForge game server - game data for Mason Cyphesis-C++ is a game server from the WorldForge project. Multiple users/clients can connect to it to play roleplaying games online. This server provides world data and computes the interaction between the players and the world. . This package contains game data for the WorldForge game "Deeds". Package: ember Version: 1671059546.0a62cfe-0 Architecture: amd64 Maintainer: Erik Ogenvik Installed-Size: 30664 Depends: ember-media (>= 0.8.0), libatlas-cpp-0.7-0, libboost-filesystem1.74.0 (>= 1.74.0), libboost-thread1.74.0 (>= 1.74.0), libbullet3.06 (>= 3.06+dfsg), libc6 (>= 2.32), libcegui-mk2-0.8.7, liberis-1.4-0, libgcc-s1 (>= 3.3.1), liblua5.3-0, libmercator-0.4-0, libogre-13.4.2, libopenal1 (>= 1.14), libsdl2-2.0-0 (>= 2.0.12), libsigc++-2.0-0v5 (>= 2.8.0), libstdc++6 (>= 9), libvarconf-1.0-0, libwfmath-1.0-0, libwfut-0.2-0, libxdg-basedir1 Filename: ./amd64/ember_1671059546.0a62cfe-0_amd64.deb Size: 5723520 MD5sum: 1e1621229d091fa4a82c8297a688f974 SHA1: 0e6a642027e9911e00ced6769c324e1d7d95b9a9 SHA256: 3f6589722a0ae83f3a2587c2f73c2e73525859362284443d82adf6df2e9b3f83 Section: games Priority: optional Description: 3D client framework for the WorldForge project Ember is a 3D client framework for WorldForge. It's not meant to be a standalone game, instead its purpose is to provide a solid and extensible base from which to build game-specific clients. One of the goals of Ember is to allow for easy customization of the codebase. Currently it supports the game world of Mason. Package: ember-media Version: 0.8.0-wf1 Architecture: all Maintainer: Erik Ogenvik Installed-Size: 320329 Suggests: ember Filename: ./all/ember-media_0.8.0-wf1_all.deb Size: 126216700 MD5sum: 90edf8c083feb7e417e5937f7a79f216 SHA1: 8b035d09f5b860c49c2a13e4c6cd99a0a11f7971 SHA256: 8e385831b1f714a8d5e508eaa833f0ec61cd3b7074fd2320f1a010e159ab0d0b Section: games Priority: optional Description: Media assets used by the Ember client. Package: libatlas-cpp-0.7-0 Source: atlas-cpp Version: 1667758458.a50dc24-0 Architecture: amd64 Maintainer: Erik Ogenvik Installed-Size: 531 Depends: libbz2-1.0, libc6 (>= 2.14), libgcc-s1 (>= 3.3.1), libstdc++6 (>= 5.2), zlib1g (>= 1:1.1.4) Filename: ./amd64/libatlas-cpp-0.7-0_1667758458.a50dc24-0_amd64.deb Size: 108228 MD5sum: c2a5c379f47a6a83a6118f47c9467365 SHA1: b62076f01100a66285cc5ee5f27e641912484185 SHA256: 2c570b0e1bd8692c2e91ca02c407b95c58773c7a328ed74050562edc99fbd119 Section: libs Priority: optional Multi-Arch: same Description: World Forge wire protocol library - runtime libs This library implements the Atlas protocol, for use in client-server game applications. It can be used in either clients or servers. . This is the runtime component of the Atlas-C++ toolkit. Package: libatlas-cpp-0.7-dev Source: atlas-cpp Version: 1667758458.a50dc24-0 Architecture: amd64 Maintainer: Erik Ogenvik Installed-Size: 243 Depends: libatlas-cpp-0.7-0 (= 1667758458.a50dc24-0), libatlas-cpp-0.7-tools (= 1667758458.a50dc24-0), pkg-config Suggests: libatlas-cpp-doc (>= 1667758458.a50dc24-0) Conflicts: libatlas-cpp-0.7-0-dev Replaces: libatlas-cpp-0.7-0-dev Filename: ./amd64/libatlas-cpp-0.7-dev_1667758458.a50dc24-0_amd64.deb Size: 29232 MD5sum: 5f224386e81be670ba349f1c71302358 SHA1: 314c6a2c6703f493269cde21a0fa96ba7cf4758f SHA256: f415863aeffad741f59b25c776d3709ed300e3de48ec9780dd4167c36a8642b1 Section: libdevel Priority: optional Multi-Arch: same Description: World Forge wire protocol library - developer files This library implements the Atlas protocol, for use in client-server game applications. It can be used in either clients or servers. . This contains the development files needed to compile and link programs with the Atlas-C++ toolkit. Package: libatlas-cpp-0.7-tools Source: atlas-cpp Version: 1667758458.a50dc24-0 Architecture: amd64 Maintainer: Erik Ogenvik Installed-Size: 31 Depends: libatlas-cpp-0.7-0 (= 1667758458.a50dc24-0), pkg-config, libc6 (>= 2.14), libgcc-s1 (>= 3.3.1), libstdc++6 (>= 5.2) Suggests: libatlas-cpp-0.7-dev (= 1667758458.a50dc24-0), libatlas-cpp-doc (>= 1667758458.a50dc24-0) Breaks: libatlas-cpp-0.7-dev (<< 0.7.0) Replaces: libatlas-cpp-0.7-dev (<< 0.7.0) Filename: ./amd64/libatlas-cpp-0.7-tools_1667758458.a50dc24-0_amd64.deb Size: 7688 MD5sum: 300e82dab883c46e0e6cbc52839211fc SHA1: 8ba9b717ebc0ea70415b222d5b0a31c204570506 SHA256: 4767fbd9564046deb1645c60ac9b7b31949ff96078762e0810329aea203222fd Section: games Priority: optional Multi-Arch: foreign Description: World Forge wire protocol library - tools This library implements the Atlas protocol, for use in client-server game applications. It can be used in either clients or servers. . This contains the tool that converts Atlas data files between formats. Package: libatlas-cpp-doc Source: atlas-cpp Version: 1667758458.a50dc24-0 Architecture: all Maintainer: Erik Ogenvik Installed-Size: 21502 Suggests: libatlas-cpp-0.7-dev (>= 1667758458.a50dc24-0) Filename: ./all/libatlas-cpp-doc_1667758458.a50dc24-0_all.deb Size: 662416 MD5sum: 99ec1dbace4095dd5ee6f2c9149115be SHA1: 80730d93810e12482636eaa1b1b14cb3bc2f41ab SHA256: c403694725815a9fd9c8f07dde85dc37c76b2b7b0e998410cd1c61f8000f21ab Section: doc Priority: optional Multi-Arch: foreign Description: World Forge wire protocol library - documentation This library implements the Atlas protocol, for use in client-server game applications. It can be used in either clients or servers. . This is the API documentation of the Atlas-C++ toolkit. Package: libcegui-mk2-0.8.7 Source: cegui-0.8.7 Version: 0.8.7-wf1 Architecture: amd64 Maintainer: Erik Ogenvik Installed-Size: 4219 Depends: libc6 (>= 2.33), libfreeimage3 (>= 3.18.0+ds2), libfreetype6 (>= 2.2.1), libfribidi0 (>= 0.19.2), libgcc-s1 (>= 3.3.1), libminizip1 (>= 1.1), libpcre3, libstdc++6 (>= 9), libtinyxml2.6.2v5 Conflicts: libcegui-mk2-0.8.4, libcegui-mk2-0c2a Breaks: libsilly (<< 0.1.0-6.1) Replaces: libcegui-mk2-0.8.4, libcegui-mk2-0c2a Filename: ./amd64/libcegui-mk2-0.8.7_0.8.7-wf1_amd64.deb Size: 898672 MD5sum: 518e4ad768d1823a450997aeb1898c57 SHA1: b7c5cd258e626e33e92604f7a4e2bbf47e9e7989 SHA256: ca94f3b4f3738c7d6c1bd207682801f2308a7d161cf9c00eb53c7bc5fe5cbeee Section: libs Priority: optional Homepage: http://www.cegui.org.uk/ Description: Crazy Eddie's GUI (libraries) CEGUI is a free library providing windowing and widgets for graphics APIs and engines where such functionality is not natively available or is severely lacking. The library is written in C++, is object oriented, and is primarily targeted at games developers who should be spending their time creating great games, not building GUI sub-systems . This version of CEGUI natively supports the OpenGL rendering target. Package: libcegui-mk2-0.8.7-dbg Source: cegui-0.8.7 Version: 0.8.7-wf1 Architecture: amd64 Maintainer: Erik Ogenvik Installed-Size: 12791 Depends: libcegui-mk2-0.8.7 (= 0.8.7-wf1) Conflicts: libcegui-mk2-0-dbg Replaces: libcegui-mk2-0c2a-dbg Filename: ./amd64/libcegui-mk2-0.8.7-dbg_0.8.7-wf1_amd64.deb Size: 11336184 MD5sum: a75178d6c190ec47a606cfa8c1657526 SHA1: 78368343bae794a1e40fc93f125af68b336cb548 SHA256: 9d8469024fb16de31e925005498a15487ba62ea2fd85c76dd623c0a22af4d7a6 Section: debug Priority: extra Homepage: http://www.cegui.org.uk/ Description: Crazy Eddie's GUI (debugging libraries) CEGUI is a free library providing windowing and widgets for graphics APIs and engines where such functionality is not natively available or is severely lacking. The library is written in C++, is object oriented, and is primarily targeted at games developers who should be spending their time creating great games, not building GUI sub-systems . This version of CEGUI natively supports the OpenGL rendering target and provides debugging libraries for it. Build-Ids: 3f6007f500723a93392a7054de9ea3e972452d6b 52f8588ed478876267268f9cc3c2e83397fdc712 c0a346c4e20a32ddbfd0d972346cb329a2bcf68e cc994332f6a8f65baab323674cc64d92e59d1dac ef1395e95e162efd966c557b55cd5435168e3b34 Package: libcegui-mk2-dev Source: cegui-0.8.7 Version: 0.8.7-wf1 Architecture: amd64 Maintainer: Erik Ogenvik Installed-Size: 2381 Depends: libcegui-mk2-0.8.7 (= 0.8.7-wf1), zlib1g-dev | libz-dev, libfreetype6-dev, liblcms2-dev, libpcre3-dev, libfreeimage-dev Suggests: libcegui-mk2-0.8.7-doc Filename: ./amd64/libcegui-mk2-dev_0.8.7-wf1_amd64.deb Size: 260212 MD5sum: a8bc3620175cf00c064e79465504da6a SHA1: e06e7e245383397b76bfe4972133a888e879c98f SHA256: d5551d76fdba5f9fd3d494c6f1cd6775446ea03c2683d0128b5bb7717f40ba56 Section: libdevel Priority: optional Homepage: http://www.cegui.org.uk/ Description: Crazy Eddie's GUI (development files) CEGUI is a free library providing windowing and widgets for graphics APIs and engines where such functionality is not natively available or is severely lacking. The library is written in C++, is object oriented, and is primarily targeted at games developers who should be spending their time creating great games, not building GUI sub-systems . This version of CEGUI natively supports the OpenGL rendering target and contains the development files for CEGUI. Package: libcegui-mk2-doc Source: cegui-0.8.7 Version: 0.8.7-wf1 Architecture: all Maintainer: Erik Ogenvik Installed-Size: 12771 Filename: ./all/libcegui-mk2-doc_0.8.7-wf1_all.deb Size: 10281476 MD5sum: 51e85e8444fe7aeb7da6c90e630548e6 SHA1: d1c600a98e50b9fe1f38d2795f8b2c1fcea6b088 SHA256: 2439f3ce26ae51293ca39d4dd79004fcfcef4e107e0655d5b605b7feaf53d0de Section: doc Priority: optional Homepage: http://www.cegui.org.uk/ Description: Crazy Eddie's GUI (documentation) CEGUI is a free library providing windowing and widgets for graphics APIs and engines where such functionality is not natively available or is severely lacking. The library is written in C++, is object oriented, and is primarily targeted at games developers who should be spending their time creating great games, not building GUI sub-systems . This package contains the documentation, and example files for CEGUI. Package: liberis-1.4-0 Source: eris Version: 1667758052.5608610-0 Architecture: amd64 Maintainer: Erik Ogenvik Installed-Size: 795 Depends: libatlas-cpp-0.7-0, libc6 (>= 2.32), libgcc-s1 (>= 3.3.1), libsigc++-2.0-0v5 (>= 2.8.0), libstdc++6 (>= 9), libwfmath-1.0-0 Filename: ./amd64/liberis-1.4-0_1667758052.5608610-0_amd64.deb Size: 233476 MD5sum: 598adb315b59bda3d01b06c97f3e56f9 SHA1: 3ecad0bbb53e91694ca77d5a52ba4140255e677d SHA256: 53a0a06baa24a1572c7dd4deace908b1cdc128265fe8a837d963f4e9e14c2b7c Section: libs Priority: optional Multi-Arch: same Description: WorldForge client entity library Eris is designed to simplify client development (and avoid repeating the same work several times), by providing a common system to deal with the back end tasks. Notably, Eris encapsulates most of the work in getting Atlas entities available on your client, logging into a server, and managing updates from the server. Thus it can be considered as a session layer above Atlas, providing persistent (for the session) objects as opposed to Atlas ones (which are transient). It handles the client-side implementation of the meta-server protocol, and querying game servers; out-of-game (OOG) operations (via the Lobby and Rooms), and most important in-game (IG) operations such as entity creation, movement and updates. . Eris provides a generic 'Entity' class, which you are free to sub-class and provide to the system (by registering a factory with the World); thus you are free to create different classes to handle characters, walls, vehicles, etc as your client dictates. An alternative approach is to simply create peer classes, and connect them to Eris via callbacks. Eris makes extensive use of libSigC++, which must be correctly installed and functioning on your system. Familiarity with signal/slot programming concepts is essential for using Eris; the libSigC++ home-page has some examples. Gtk+ or QT signal systems also provide a good introduction. Package: liberis-1.4-dev Source: eris Version: 1667758052.5608610-0 Architecture: amd64 Maintainer: Erik Ogenvik Installed-Size: 183 Depends: libatlas-cpp-0.7-dev, liberis-1.4-0 (= 1667758052.5608610-0), libsigc++-2.0-dev, libwfmath-1.0-dev Filename: ./amd64/liberis-1.4-dev_1667758052.5608610-0_amd64.deb Size: 39372 MD5sum: 57ca9b7348d34e781cf25a96c0cd9211 SHA1: 92b591da1f67e114f16f1abd8dbae7045766c28f SHA256: 5b4339799bbb4e8c999c310ad7e038948f3de97648b809ec791598fa4f2c59e3 Section: libdevel Priority: optional Multi-Arch: same Description: WorldForge client entity library - development files Eris is designed to simplify client development (and avoid repeating the same work several times), by providing a common system to deal with the back end tasks. Notably, Eris encapsulates most of the work in getting Atlas entities available on your client, logging into a server, and managing updates from the server. Thus it can be considered as a session layer above Atlas, providing persistent (for the session) objects as opposed to Atlas ones (which are transient). It handles the client-side implementation of the meta-server protocol, and querying game servers; out-of-game (OOG) operations (via the Lobby and Rooms), and most important in-game (IG) operations such as entity creation, movement and updates. . Eris provides a generic 'Entity' class, which you are free to sub-class and provide to the system (by registering a factory with the World); thus you are free to create different classes to handle characters, walls, vehicles, etc as your client dictates. An alternative approach is to simply create peer classes, and connect them to Eris via callbacks. Eris makes extensive use of libSigC++, which must be correctly installed and functioning on your system. Familiarity with signal/slot programming concepts is essential for using Eris; the libSigC++ home-page has some examples. Gtk+ or QT signal systems also provide a good introduction. . This package contains the development files for compiling software depending on Eris. Package: liberis-doc Source: eris Version: 1667758052.5608610-0 Architecture: all Maintainer: Erik Ogenvik Installed-Size: 5951 Suggests: liberis-1.4-dev Filename: ./all/liberis-doc_1667758052.5608610-0_all.deb Size: 379156 MD5sum: e71b309115fb86633ff865fb687ad801 SHA1: 6d242ce65ae4cb3250e578dc56c2bd820a05eb81 SHA256: 0f470c528a1fe10e15344dc5969ba315741ad9711db7f73e59711147a3496103 Section: doc Priority: optional Multi-Arch: foreign Description: WorldForge client entity library - API documentation Eris is designed to simplify client development (and avoid repeating the same work several times), by providing a common system to deal with the back end tasks. Notably, Eris encapsulates most of the work in getting Atlas entities available on your client, logging into a server, and managing updates from the server. Thus it can be considered as a session layer above Atlas, providing persistent (for the session) objects as opposed to Atlas ones (which are transient). It handles the client-side implementation of the meta-server protocol, and querying game servers; out-of-game (OOG) operations (via the Lobby and Rooms), and most important in-game (IG) operations such as entity creation, movement and updates. . Eris provides a generic 'Entity' class, which you are free to sub-class and provide to the system (by registering a factory with the World); thus you are free to create different classes to handle characters, walls, vehicles, etc as your client dictates. An alternative approach is to simply create peer classes, and connect them to Eris via callbacks. Eris makes extensive use of libSigC++, which must be correctly installed and functioning on your system. Familiarity with signal/slot programming concepts is essential for using Eris; the libSigC++ home-page has some examples. Gtk+ or QT signal systems also provide a good introduction. . This package contains the API documentation in HTML format. Package: libmercator-0.4-0 Source: mercator Version: 1667750959.cdf0d8b-0 Architecture: amd64 Maintainer: Erik Ogenvik Installed-Size: 179 Depends: libc6 (>= 2.27), libgcc-s1 (>= 3.3.1), libstdc++6 (>= 5.2), libwfmath-1.0-0 Filename: ./amd64/libmercator-0.4-0_1667750959.cdf0d8b-0_amd64.deb Size: 51132 MD5sum: 72e087a5e09a461d64972f2ac995e285 SHA1: f285e310f25d14e96cd879265b359a7b06033835 SHA256: 24fdb20ea2a30feb979f655d275ccbc63bbbaec0b379fb34324b50456105e30f Section: libs Priority: optional Multi-Arch: same Description: WorldForge terrain library Mercator is primarily aimed at terrain for multiplayer online games and forms one of the WorldForge core libraries. It is intended to be used as a terrain library on the client, while a subset of features are useful on the server. . Mercator is designed in such a way that individual tiles can be generated on-the-fly from a very small source data set. Each tile uses a fast deterministic random number generation to ensure that identical results are produced "anytime, anywhere". This enables transmission of terrain across low bandwidth links as part of the standard data stream, or server side collision detection with the same terrain that the player sees. . The use of tiles means that there is inherently a large degree of gross control of the shape of the terrain. Finer control is implemented by allowing geometric modifications - for example, a polygonal area might be flattened, or a crater could be applied. Package: libmercator-0.4-dev Source: mercator Version: 1667750959.cdf0d8b-0 Architecture: amd64 Maintainer: Erik Ogenvik Installed-Size: 101 Depends: libmercator-0.4-0 (= 1667750959.cdf0d8b-0), libwfmath-1.0-dev Filename: ./amd64/libmercator-0.4-dev_1667750959.cdf0d8b-0_amd64.deb Size: 17808 MD5sum: 52b680a6b64584f610161140d29791e1 SHA1: 8b8cfc5fc454d806249f626b47e4b6829ed80cec SHA256: 2e53f163607fab4d3440fdd57d7813cd9e3908b6f274bb8d3ed903c4382b838f Section: libdevel Priority: optional Multi-Arch: same Description: WorldForge terrain library - development files Mercator is primarily aimed at terrain for multiplayer online games and forms one of the WorldForge core libraries. It is intended to be used as a terrain library on the client, while a subset of features are useful on the server. . Mercator is designed in such a way that individual tiles can be generated on-the-fly from a very small source data set. Each tile uses a fast deterministic random number generation to ensure that identical results are produced "anytime, anywhere". This enables transmission of terrain across low bandwidth links as part of the standard data stream, or server side collision detection with the same terrain that the player sees. . The use of tiles means that there is inherently a large degree of gross control of the shape of the terrain. Finer control is implemented by allowing geometric modifications - for example, a polygonal area might be flattened, or a crater could be applied. . This package contains the files for developing with the mercator library. Package: libmercator-doc Source: mercator Version: 1667750959.cdf0d8b-0 Architecture: all Maintainer: Erik Ogenvik Installed-Size: 3673 Suggests: libmercator-0.4-dev Filename: ./all/libmercator-doc_1667750959.cdf0d8b-0_all.deb Size: 232780 MD5sum: dc20d306f5ab11be544853a603100811 SHA1: 9a95dc7be19591b1cdc0a60579cfaa5a77c33e1e SHA256: 97235af29b161546a03b40fe54d68b6152b8e2113003680fca98703cc06ce6e1 Section: doc Priority: optional Multi-Arch: foreign Description: WorldForge terrain library - development files Mercator is primarily aimed at terrain for multiplayer online games and forms one of the WorldForge core libraries. It is intended to be used as a terrain library on the client, while a subset of features are useful on the server. . Mercator is designed in such a way that individual tiles can be generated on-the-fly from a very small source data set. Each tile uses a fast deterministic random number generation to ensure that identical results are produced "anytime, anywhere". This enables transmission of terrain across low bandwidth links as part of the standard data stream, or server side collision detection with the same terrain that the player sees. . The use of tiles means that there is inherently a large degree of gross control of the shape of the terrain. Finer control is implemented by allowing geometric modifications - for example, a polygonal area might be flattened, or a crater could be applied. . This package contains the API documentation in HTML format. Package: libogre-13.4-dev Source: ogre-13.4 Version: 13.4.2-wf1 Architecture: amd64 Maintainer: Erik Ogenvik Installed-Size: 6308 Depends: libogre-13.4.2 (= 13.4.2-wf1) Suggests: ogre-13.4-doc Conflicts: libogre-1.8-dev (<< 13.4.2), libogre-dev (<< 13.4.2) Filename: ./amd64/libogre-13.4-dev_13.4.2-wf1_amd64.deb Size: 817376 MD5sum: c432f03c3019070c7b72bfa85087c89a SHA1: ec17db402caf25ab707b6403e5f01cd490afdbb4 SHA256: c6c3a948b92210f9cc58e23aeeca0d24229d9bfa939d58ce228ac75a7d33fc9b Section: libdevel Priority: optional Homepage: http://ogre3d.org/ Description: 3D Object-Oriented Graphics Rendering Engine (development files) OGRE (Object-Oriented Graphics Rendering Engine) is a scene-oriented, flexible 3D engine written in C++ designed to make it easier and more intuitive for developers to produce applications utilising hardware-accelerated 3D graphics. The class library abstracts all the details of using the underlying system libraries like Direct3D and OpenGL and provides an interface based on world objects and other intuitive classes. . This package contains the headers needed to develop with OGRE. Package: libogre-13.4.2 Source: ogre-13.4 Version: 13.4.2-wf1 Architecture: amd64 Maintainer: Erik Ogenvik Installed-Size: 9470 Depends: libc6 (>= 2.33), libegl1, libfreeimage3 (>= 3.18.0+ds2), libfreetype6 (>= 2.2.1), libgcc-s1 (>= 3.3.1), libstdc++6 (>= 9), libx11-6, libxrandr2 (>= 4.3), zlib1g (>= 1:1.2.0) Filename: ./amd64/libogre-13.4.2_13.4.2-wf1_amd64.deb Size: 2611776 MD5sum: 679828727ee80f146e3cd27e6c6f0e07 SHA1: f4e961269f79bd6f14824d875fb2006b6f36b1f0 SHA256: 982762c56e7cf32f07b2f6a54a4c5fc8390ffe92f6ad848b717e509fd8f604b7 Section: libs Priority: optional Multi-Arch: same Homepage: http://ogre3d.org/ Description: 3D Object-Oriented Graphics Rendering Engine (libraries) OGRE (Object-Oriented Graphics Rendering Engine) is a scene-oriented, flexible 3D engine written in C++ designed to make it easier and more intuitive for developers to produce applications utilising hardware-accelerated 3D graphics. The class library abstracts all the details of using the underlying system libraries like Direct3D and OpenGL and provides an interface based on world objects and other intuitive classes. . This package contains the library and plugins. Package: libogre-13.4.2-dbg Source: ogre-13.4 Version: 13.4.2-wf1 Architecture: amd64 Maintainer: Erik Ogenvik Installed-Size: 85383 Depends: libogre-13.4.2 (= 13.4.2-wf1) Filename: ./amd64/libogre-13.4.2-dbg_13.4.2-wf1_amd64.deb Size: 82912464 MD5sum: 29990bb8448c86c65b845e3c55db4274 SHA1: 39578f3bc96f4a045789047aa3f3965306706284 SHA256: 4386e8cbd26f630374c47f3316a63f2703a6121d78bd87ce30f411baadcd226f Section: debug Priority: extra Multi-Arch: same Homepage: http://ogre3d.org/ Description: 3D Object-Oriented Graphics Rendering Engine (debugging libs) OGRE (Object-Oriented Graphics Rendering Engine) is a scene-oriented, flexible 3D engine written in C++ designed to make it easier and more intuitive for developers to produce applications utilising hardware-accelerated 3D graphics. The class library abstracts all the details of using the underlying system libraries like Direct3D and OpenGL and provides an interface based on world objects and other intuitive classes. . This package contains the debugging version of the library and plugins. Build-Ids: 076978bb86810c5b2ece9a5c283705f5a5bb9421 0b4139f0099e093650843aed2008fb21f236f192 0b95250dc1fdc995495fc843dcc460c3df828678 1c22d8c646a9af96ee24ad34f4a21551662705c9 1ecf3d8e66f5e0036e5c5c00452079570ad0a151 205f7134dfe021a64616371db009df08b3919647 2c1f09a2a66118027a0408adf386d81ea5659bf7 2fe08e9ebb99e48781136afda0dc3b9287040788 463e28a655851e062c1bae3992970f3deaabe09c 4a321d7bdf67e579b9086080156b45406d909b79 4efec5a554b68698f9aab44f09bd422d6bfd28fe 575600a015d034a300e224e52ceadb93d4602d7e 61a1fde7004d4ddc6e7e25beea76396eeb54c222 6ab42a564ed2a6060467960c0c676bd40a0b5e8b 7a9640da0010db260ac6c62e49025c07deff9c9d 9822a0c8954d275d4f5f45e865439913db9a7ed0 a3fcd5eadcd35c7ce291c2e3beb5e001488e7cb5 a4629379fe920a33dd48d07fd0dbc1d2d9f60296 d56c48a522495c723d15e2646a801b6d38e15010 f9dd5a4e3bbe3110360e1d90a014376825255082 Package: libvarconf-1.0-0 Source: varconf Version: 1667751502.50bb502-0 Architecture: amd64 Maintainer: Erik Ogenvik Installed-Size: 147 Depends: libc6 (>= 2.14), libgcc-s1 (>= 3.3.1), libsigc++-2.0-0v5 (>= 2.6.1), libstdc++6 (>= 9) Conflicts: libvarconf-1.0-8 Replaces: libvarconf-1.0-8 Filename: ./amd64/libvarconf-1.0-0_1667751502.50bb502-0_amd64.deb Size: 40164 MD5sum: 9323ad24a57a106555d3a6c0ee66039c SHA1: 41291e3db822bb38d5351ac77ef5481312f22d8b SHA256: 4cefb86f66739a9d693f85a23cf43e8af976590035a02c790c8295c898e7de2c Section: libs Priority: optional Multi-Arch: same Description: WorldForge configuration file handling library Varconf is a configuration system designed for the STAGE server. 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Varconf can parse configuration files, command-line arguments and environment variables. It supports callbacks and can store its configuration information in separate Config objects or in one global configuration instance. . This package contains the development files for compiling applications and libraries depending on varconf. Package: libvarconf-doc Source: varconf Version: 1667751502.50bb502-0 Architecture: all Maintainer: Erik Ogenvik Installed-Size: 1555 Suggests: libvarconf-1.0-dev (>= 1667751502.50bb502-0) Filename: ./all/libvarconf-doc_1667751502.50bb502-0_all.deb Size: 135292 MD5sum: f8d8efade2cab6816b6a4e43e15ea0b5 SHA1: 7f82f7e52d249db5abd25fa6644aa83e1bc7923f SHA256: d6d3fb505ec9be4a27c32f511484af3c0ec3540e5bb64a4bd4ba5611ec088c9c Section: doc Priority: optional Multi-Arch: foreign Description: WorldForge configuration file handling library - API documentation Varconf is a configuration system designed for the STAGE server. Varconf can parse configuration files, command-line arguments and environment variables. It supports callbacks and can store its configuration information in separate Config objects or in one global configuration instance. . This package contains the API documentation files. Package: libwfmath-1.0-0 Source: wfmath Version: 1667750969.b7c09d8-0 Architecture: amd64 Maintainer: Erik Ogenvik Installed-Size: 359 Depends: libc6 (>= 2.29), libgcc-s1 (>= 3.3.1), libstdc++6 (>= 5.2) Filename: ./amd64/libwfmath-1.0-0_1667750969.b7c09d8-0_amd64.deb Size: 103672 MD5sum: 0d7351af75500df3981582820dd95b00 SHA1: efcc5120427ad927926cf91a231a190d3bf972bf SHA256: 35badd877d642f421dba6012a09627c3423112c7adb17aa8d0b41a2f8112743b Section: libs Priority: optional Multi-Arch: same Description: WorldForge math library The primary focus of WFMath is geometric objects. Thus, it includes an several shapes (boxes, balls, lines), in addition to the basic math objects that are used to build these shapes (points, vectors, matrices). Package: libwfmath-1.0-dev Source: wfmath Version: 1667750969.b7c09d8-0 Architecture: amd64 Maintainer: Erik Ogenvik Installed-Size: 210 Depends: libwfmath-1.0-0 (= 1667750969.b7c09d8-0), pkg-config Suggests: libwfmath-doc (>= 1667750969.b7c09d8-0) Conflicts: libwfmath-1.0-0-dev Replaces: libwfmath-1.0-0-dev Filename: ./amd64/libwfmath-1.0-dev_1667750969.b7c09d8-0_amd64.deb Size: 30980 MD5sum: b824dcc8fc6264d64fec5c6eeb5fc8ed SHA1: 8497bb5327941e5f774cc3874b54165da96aaf70 SHA256: f8ec12cf6d97eae1f0015a577ef11765ee99b8fc37f1978c56329869e8fa7522 Section: libdevel Priority: optional Multi-Arch: same Description: WorldForge math library - development files The primary focus of WFMath is geometric objects. Thus, it includes an several shapes (boxes, balls, lines), in addition to the basic math objects that are used to build these shapes (points, vectors, matrices). . This package contains the development files. Package: libwfmath-doc Source: wfmath Version: 1667750969.b7c09d8-0 Architecture: all Maintainer: Erik Ogenvik Installed-Size: 5826 Suggests: libwfmath-1.0-dev (>= 1667750969.b7c09d8-0) Filename: ./all/libwfmath-doc_1667750969.b7c09d8-0_all.deb Size: 354292 MD5sum: c42e28f210d0d4c32078b1a67489c309 SHA1: 35f2df7fd89efcc01c2f55417f599df1740e0fc3 SHA256: 4470dd85c2ba7679ce586af81f724123a4acf54ab1edaa12161790a7393ad2b1 Section: doc Priority: optional Multi-Arch: foreign Description: WorldForge math library - API documentation The primary focus of WFMath is geometric objects. Thus, it includes an several shapes (boxes, balls, lines), in addition to the basic math objects that are used to build these shapes (points, vectors, matrices). . This package contains the API documentation files. Package: libwfut-0.2-0 Source: libwfut Version: 1668636601.f18a443-0 Architecture: amd64 Maintainer: Erik Ogenvik Installed-Size: 167 Depends: libc6 (>= 2.33), libcurl3-gnutls (>= 7.16.2), libgcc-s1 (>= 3.3.1), libsigc++-2.0-0v5 (>= 2.8.0), libstdc++6 (>= 5.2), zlib1g (>= 1:1.1.4) Filename: ./amd64/libwfut-0.2-0_1668636601.f18a443-0_amd64.deb Size: 50288 MD5sum: 31ec205903b31ab0346da3120360735d SHA1: a2eeaa38e99a8d356d843f54e188a99e29d93518 SHA256: ecdaa21e33e21e29eab32cbc1811cd4f3abcef0c3a4ac4e5cd7b45e17e698ba3 Section: libs Priority: optional Multi-Arch: same Description: WorldForge Update Tool (libraries) WFUT is a content distribution system initially intended to provide media updates for WorldForge. It can download and update game data and artwork for WorldForge gaming clients. . This package contains the libwfut library to be used by game clients. Package: libwfut-0.2-dev Source: libwfut Version: 1668636601.f18a443-0 Architecture: amd64 Maintainer: Erik Ogenvik Installed-Size: 45 Depends: libcurl4-gnutls-dev, libsigc++-2.0-dev, libwfut-0.2-0 (= 1668636601.f18a443-0) Filename: ./amd64/libwfut-0.2-dev_1668636601.f18a443-0_amd64.deb Size: 8352 MD5sum: 150a6c2c2bb76570d9eca97a60486c2c SHA1: 1d144f06376c145ebccee01651e5d30d56d856d6 SHA256: 1926f035a44d841ba8e43125f79e508e2a27f72ff2055c3a57e461a3a2ebebfd Section: libdevel Priority: optional Multi-Arch: same Description: WorldForge Update Tool (development files) WFUT is a content distribution system initially intended to provide media updates for WorldForge. It can download and update game data and artwork for WorldForge gaming clients. . This package contains the libwfut development files. Package: libwfut-doc Source: libwfut Version: 1668636601.f18a443-0 Architecture: all Maintainer: Erik Ogenvik Installed-Size: 1123 Suggests: libwfut-0.2-dev Filename: ./all/libwfut-doc_1668636601.f18a443-0_all.deb Size: 127920 MD5sum: 3bb4a980b15e1947e4275ccde05c2c0a SHA1: d6f32e7d78de0b29c957114d26e3cdd0d2ab3c2c SHA256: f66b69c32d76b167295fa14347d6f1ef2627eb685bc5a802dcf63e932da670e1 Section: doc Priority: optional Multi-Arch: foreign Description: WorldForge Update Tool - API documentation WFUT is a content distribution system initially intended to provide media updates for WorldForge. It can download and update game data and artwork for WorldForge gaming clients. . This package contains the wfut command line utility. With it a user can interactively download and update game data and artwork. . This package contains the API documentation in HTML format. Package: ogre-13.4-doc Source: ogre-13.4 Version: 13.4.2-wf1 Architecture: all Maintainer: Erik Ogenvik Installed-Size: 94552 Filename: ./all/ogre-13.4-doc_13.4.2-wf1_all.deb Size: 6337132 MD5sum: 5580b58f2288edb5c20a9df394016719 SHA1: 32075775d7f32d2185f81c7a8ab6a1c80ae837b9 SHA256: fc5a2ece704dd51fab01e60721b765ee7bcf058adf64772873c3f5b09d14cdaa Section: doc Priority: optional Homepage: http://ogre3d.org/ Description: 3D Object-Oriented Graphics Rendering Engine (documentation) OGRE (Object-Oriented Graphics Rendering Engine) is a scene-oriented, flexible 3D engine written in C++ designed to make it easier and more intuitive for developers to produce applications utilising hardware-accelerated 3D graphics. The class library abstracts all the details of using the underlying system libraries like Direct3D and OpenGL and provides an interface based on world objects and other intuitive classes. . This package contains the documentation. Package: ogre-13.4-tools Source: ogre-13.4 Version: 13.4.2-wf1 Architecture: amd64 Maintainer: Erik Ogenvik Installed-Size: 669 Depends: libc6 (>= 2.33), libgcc-s1 (>= 3.3.1), libogre-13.4.2, libstdc++6 (>= 5.2) Conflicts: ogre-1.8-tools (<< 13.4.2), ogre-tools (<< 13.4.2) Filename: ./amd64/ogre-13.4-tools_13.4.2-wf1_amd64.deb Size: 227864 MD5sum: 8ea96a486ca6bd205b392589f4d39f10 SHA1: c90829252d9388733a313aa11f0c2dd38d9a72b4 SHA256: 10adeb55d032eb954160f70ad01675b9b6d39fec3b3e61ae634bcc2d6595665a Section: devel Priority: optional Homepage: http://ogre3d.org/ Description: 3D Object-Oriented Graphics Rendering Engine (tools) OGRE (Object-Oriented Graphics Rendering Engine) is a scene-oriented, flexible 3D engine written in C++ designed to make it easier and more intuitive for developers to produce applications utilising hardware-accelerated 3D graphics. The class library abstracts all the details of using the underlying system libraries like Direct3D and OpenGL and provides an interface based on world objects and other intuitive classes. . This package contains tools used to convert from and to OGRE's native mesh format. Package: wfut Source: libwfut Version: 1668636601.f18a443-0 Architecture: amd64 Maintainer: Erik Ogenvik Installed-Size: 50 Depends: libc6 (>= 2.14), libgcc-s1 (>= 3.3.1), libsigc++-2.0-0v5 (>= 2.8.0), libstdc++6 (>= 5.2), libwfut-0.2-0 (= 1668636601.f18a443-0) Filename: ./amd64/wfut_1668636601.f18a443-0_amd64.deb Size: 13904 MD5sum: 7c40a34dc0e9b1be7325d140c2a0b61c SHA1: 4744478775dc4f360e82b20281bf9158586b9d15 SHA256: a207b7adec0c16c014d0633cb625155707c2b641ee716d9876283b8603814e04 Section: games Priority: optional Multi-Arch: foreign Description: WorldForge Update Tool (executable) WFUT is a content distribution system initially intended to provide media updates for WorldForge. It can download and update game data and artwork for WorldForge gaming clients. . This package contains the wfut command line utility. With it a user can interactively download and update game data and artwork. Package: worldforge-worlds Version: 1661005947.6a7ba10-0 Architecture: all Maintainer: Erik Ogenvik Installed-Size: 2669 Suggests: cyphesis Filename: ./all/worldforge-worlds_1661005947.6a7ba10-0_all.deb Size: 96016 MD5sum: 614cc7df4ccb9e5258ce3de400786e46 SHA1: 2c52dea3bed94dffb9a959e6c8ec6dd9091c4a69 SHA256: 064a5350805f3cb62155d4a6be72dc4f1a0bc37c4608ca2314feca31804b047b Section: games Priority: optional Description: Contains a collection of worlds to be used in a Worldforge server.