Package: cyphesis
Version: 1670960887.ab1396e-0
Architecture: amd64
Maintainer: Erik Ogenvik <erik@ogenvik.org>
Installed-Size: 5374
Depends: adduser, cyphesis-clients, cyphesis-game, worldforge-worlds, lsb-base, postgresql, libatlas-cpp-0.7-0, libavahi-client3 (>= 0.6.16), libavahi-common3 (>= 0.6.16), libboost-filesystem1.65.1, libboost-system1.65.1, libbullet2.87, libc6 (>= 2.27), libgcc1 (>= 1:3.0), libgcrypt20 (>= 1.8.0), libmercator-0.4-0, libpq5, libpython3.6 (>= 3.6.4~rc1), libsigc++-2.0-0v5 (>= 2.8.0), libsqlite3-0 (>= 3.5.9), libstdc++6 (>= 6), libvarconf-1.0-0, libwfmath-1.0-0, libxdg-basedir1
Provides: worldforge-server
Filename: ./amd64/cyphesis_1670960887.ab1396e-0_amd64.deb
Size: 1414160
MD5sum: 754c9da226a977be3a48db6ed2559cf8
SHA1: aa85b33d6e155f2f2b561a62925c9e7744c039f9
SHA256: f74bc2c20f395b0bc0ed7d181d2fb90710aac4905671af754a06c228f10e16c1
Section: games
Priority: optional
Homepage: http://www.worldforge.org/
Description: WorldForge game server
 Cyphesis-C++ is a game server from the WorldForge project. Multiple
 users/clients can connect to it to play roleplaying games online. This server
 provides world data and computes the interaction between the players and the
 world.

Package: cyphesis-clients
Source: cyphesis
Version: 1670960887.ab1396e-0
Architecture: amd64
Maintainer: Erik Ogenvik <erik@ogenvik.org>
Installed-Size: 8155
Depends: libatlas-cpp-0.7-0, libboost-filesystem1.65.1, libboost-system1.65.1, libc6 (>= 2.27), libgcc1 (>= 1:3.0), libgcrypt20 (>= 1.8.0), libmercator-0.4-0, libpython3.6 (>= 3.6.4~rc1), libreadline7 (>= 6.0), libsigc++-2.0-0v5 (>= 2.8.0), libsqlite3-0 (>= 3.5.9), libstdc++6 (>= 6), libvarconf-1.0-0, libwfmath-1.0-0, libxdg-basedir1
Suggests: cyphesis
Filename: ./amd64/cyphesis-clients_1670960887.ab1396e-0_amd64.deb
Size: 1539416
MD5sum: 035a6fcce256f1d72604be6c17f4aded
SHA1: 49e25738ec292d9de3d992f0e50f3352d941e20b
SHA256: b4669191d12942ea5181bbe065f38c7bdef646af916abf4440cec75875e684d7
Section: games
Priority: optional
Homepage: http://www.worldforge.org/
Description: WorldForge game server - clients to control the server
 Cyphesis-C++ is a game server from the WorldForge project. Multiple
 users/clients can connect to it to play roleplaying games online. This server
 provides world data and computes the interaction between the players and the
 world.
 .
 This package contains the client programs to administer the cyphesis server.

Package: cyphesis-deeds
Source: cyphesis
Version: 1670960887.ab1396e-0
Architecture: all
Maintainer: Erik Ogenvik <erik@ogenvik.org>
Installed-Size: 847
Suggests: cyphesis
Provides: cyphesis-game
Filename: ./all/cyphesis-deeds_1670960887.ab1396e-0_all.deb
Size: 68004
MD5sum: 4e545d1d4be0cb40520cf6bb404a0d57
SHA1: 162aaa494bb9bfea210440955c749b27b01e0186
SHA256: 805c92e8fe6ab92ff03ef4343c9b122e9eb187f689687c48dde04541643da7e9
Section: games
Priority: optional
Homepage: http://www.worldforge.org/
Description: WorldForge game server - game data for Mason
 Cyphesis-C++ is a game server from the WorldForge project. Multiple
 users/clients can connect to it to play roleplaying games online. This server
 provides world data and computes the interaction between the players and the
 world.
 .
 This package contains game data for the WorldForge game "Deeds".

Package: ember
Version: 1650488533.6d19332-0
Architecture: amd64
Maintainer: Erik Ogenvik <erik@ogenvik.org>
Installed-Size: 10145
Depends: ember-media (>= 0.8.0), libalut0 (>= 1.0.1), libatlas-cpp-0.7-0, libboost-filesystem1.65.1, libboost-system1.65.1, libbullet2.87, libc6 (>= 2.27), libcegui-mk2-0.8.7, liberis-1.4-0, libgcc1 (>= 1:3.0), liblua5.1-0, libmercator-0.4-0, libogre-13.3.4, libopenal1 (>= 1.14), libsdl2-2.0-0 (>= 2.0.8), libsigc++-2.0-0v5 (>= 2.8.0), libstdc++6 (>= 6), libvarconf-1.0-0, libwfmath-1.0-0, libwfut-0.2-0, libxdg-basedir1
Filename: ./amd64/ember_1650488533.6d19332-0_amd64.deb
Size: 2470544
MD5sum: 26b3d7c6980cd596de6ac89d26f4060e
SHA1: c90eb1478127629416d008fba2cf3c82b457a4d9
SHA256: a3bc5f579390937ef13954184260a6c1ee53ca61802f112ee0e2ed33771a34e6
Section: games
Priority: optional
Description: 3D client framework for the WorldForge project
 Ember is a 3D client framework for WorldForge. It's not meant to be a
 standalone game, instead its purpose is to provide a solid and extensible
 base from which to build game-specific clients. One of the goals of Ember
 is to allow for easy customization of the codebase. Currently it supports
 the game world of Mason.

Package: ember-media
Version: 0.8.0-wf1
Architecture: all
Maintainer: Erik Ogenvik <erik@ogenvik.org>
Installed-Size: 320329
Suggests: ember
Filename: ./all/ember-media_0.8.0-wf1_all.deb
Size: 126207076
MD5sum: 75866f9878d984b09efdbe0bb5de2675
SHA1: a4e4f466b4b5c224c3aa0d588a8340c361dc95c7
SHA256: a99ecd026fcab1dc35ebdc2b20ef112631f6aa890a189d804b7b728fcd68afdf
Section: games
Priority: optional
Description: Media assets used by the Ember client.

Package: libatlas-cpp-0.7-0
Source: atlas-cpp
Version: 1667758458.a50dc24-0
Architecture: amd64
Maintainer: Erik Ogenvik <erik@ogenvik.org>
Installed-Size: 639
Depends: libbz2-1.0, libc6 (>= 2.14), libgcc1 (>= 1:3.0), libstdc++6 (>= 5.2), zlib1g (>= 1:1.1.4)
Filename: ./amd64/libatlas-cpp-0.7-0_1667758458.a50dc24-0_amd64.deb
Size: 127764
MD5sum: 0c046f9f208f284c344a43c050eeed79
SHA1: eba4bfad3f9f26ad6adfa6049f74eb4771995712
SHA256: 3a9436ea27ee291e059eb5549e87fcf7cdb7233cdb90009f64039007645d303c
Section: libs
Priority: optional
Multi-Arch: same
Description: World Forge wire protocol library - runtime libs
 This library implements the Atlas protocol, for use in client-server
 game applications.  It can be used in either clients or servers.
 .
 This is the runtime component of the Atlas-C++ toolkit.

Package: libatlas-cpp-0.7-dev
Source: atlas-cpp
Version: 1667758458.a50dc24-0
Architecture: amd64
Maintainer: Erik Ogenvik <erik@ogenvik.org>
Installed-Size: 243
Depends: libatlas-cpp-0.7-0 (= 1667758458.a50dc24-0), libatlas-cpp-0.7-tools (= 1667758458.a50dc24-0), pkg-config
Suggests: libatlas-cpp-doc (>= 1667758458.a50dc24-0)
Conflicts: libatlas-cpp-0.7-0-dev
Replaces: libatlas-cpp-0.7-0-dev
Filename: ./amd64/libatlas-cpp-0.7-dev_1667758458.a50dc24-0_amd64.deb
Size: 29200
MD5sum: 10c1cdf90017936298c0fda5be5661f3
SHA1: 234f6a8c64c77bbf36831add8643700722e4ec4f
SHA256: 94e84025a41b7a38b21f233aa9bcafdc464cb5cd508fd366a83fbe2c74d74bf8
Section: libdevel
Priority: optional
Multi-Arch: same
Description: World Forge wire protocol library - developer files
 This library implements the Atlas protocol, for use in client-server
 game applications.  It can be used in either clients or servers.
 .
 This contains the development files needed to compile and link programs
 with the Atlas-C++ toolkit.

Package: libatlas-cpp-0.7-tools
Source: atlas-cpp
Version: 1667758458.a50dc24-0
Architecture: amd64
Maintainer: Erik Ogenvik <erik@ogenvik.org>
Installed-Size: 31
Depends: libatlas-cpp-0.7-0 (= 1667758458.a50dc24-0), pkg-config, libc6 (>= 2.14), libgcc1 (>= 1:3.0), libstdc++6 (>= 5.2)
Suggests: libatlas-cpp-0.7-dev (= 1667758458.a50dc24-0), libatlas-cpp-doc (>= 1667758458.a50dc24-0)
Breaks: libatlas-cpp-0.7-dev (<< 0.7.0)
Replaces: libatlas-cpp-0.7-dev (<< 0.7.0)
Filename: ./amd64/libatlas-cpp-0.7-tools_1667758458.a50dc24-0_amd64.deb
Size: 8204
MD5sum: a674bdcc5d0d4b0c21816cf6adedefb9
SHA1: c202c6dffa9b950d8e191bffb0cbac680c1caa26
SHA256: 8a9f009cba50e00606633b118749a4ee329bebb4558746b5f076dfbcd876c8bc
Section: games
Priority: optional
Multi-Arch: foreign
Description: World Forge wire protocol library - tools
 This library implements the Atlas protocol, for use in client-server
 game applications.  It can be used in either clients or servers.
 .
 This contains the tool that converts Atlas data files between formats.

Package: libatlas-cpp-doc
Source: atlas-cpp
Version: 1667758458.a50dc24-0
Architecture: all
Maintainer: Erik Ogenvik <erik@ogenvik.org>
Installed-Size: 22880
Suggests: libatlas-cpp-0.7-dev (>= 1667758458.a50dc24-0)
Filename: ./all/libatlas-cpp-doc_1667758458.a50dc24-0_all.deb
Size: 673964
MD5sum: f513bd268cf1f7766bb390ad7c966c8f
SHA1: ce8a62bb85580698f314f5c467f6e7e779d7c340
SHA256: 9f1fe9ed6b28fe90e1c7c83ee57e631d887a58ad358d814422aabf12d50ed36f
Section: doc
Priority: optional
Multi-Arch: foreign
Description: World Forge wire protocol library - documentation
 This library implements the Atlas protocol, for use in client-server
 game applications.  It can be used in either clients or servers.
 .
 This is the API documentation of the Atlas-C++ toolkit.

Package: libcegui-mk2-0.8.7
Source: cegui-0.8.7
Version: 0.8.7-wf1
Architecture: amd64
Maintainer: Erik Ogenvik <erik@ogenvik.org>
Installed-Size: 5007
Depends: libc6 (>= 2.27), libfreeimage3, libfreetype6 (>= 2.2.1), libfribidi0 (>= 0.19.2), libgcc1 (>= 1:3.0), libminizip1 (>= 1.1), libpcre3, libstdc++6 (>= 5.2), libtinyxml2.6.2v5
Conflicts: libcegui-mk2-0.8.4, libcegui-mk2-0c2a
Breaks: libsilly (<< 0.1.0-6.1)
Replaces: libcegui-mk2-0.8.4, libcegui-mk2-0c2a
Filename: ./amd64/libcegui-mk2-0.8.7_0.8.7-wf1_amd64.deb
Size: 1016116
MD5sum: f8d8a78dc13c4908339d53f25c116470
SHA1: bd61d5febbad5ce59408de4a57466204f63bb75f
SHA256: 157a69df75c8c4db7d6f81246e9f50b90381c872cacd0b3b445f5a7441247d82
Section: libs
Priority: optional
Homepage: http://www.cegui.org.uk/
Description: Crazy Eddie's GUI (libraries)
 CEGUI is a free library providing windowing and widgets for graphics
 APIs and engines where such functionality is not natively available
 or is severely lacking. The library is written in C++, is object
 oriented, and is primarily targeted at games developers who should be
 spending their time creating great games, not building GUI sub-systems
 .
 This version of CEGUI natively supports the OpenGL rendering target.

Package: libcegui-mk2-0.8.7-dbg
Source: cegui-0.8.7
Version: 0.8.7-wf1
Architecture: amd64
Maintainer: Erik Ogenvik <erik@ogenvik.org>
Installed-Size: 11701
Depends: libcegui-mk2-0.8.7 (= 0.8.7-wf1)
Conflicts: libcegui-mk2-0-dbg
Replaces: libcegui-mk2-0c2a-dbg
Filename: ./amd64/libcegui-mk2-0.8.7-dbg_0.8.7-wf1_amd64.deb
Size: 10819720
MD5sum: f8657cf3510c69cd256f6f15447a525c
SHA1: eb6daee44d75a4afb7b6ce085bd9e51850d6bb5c
SHA256: 162f63d2cdf1545368c3118608a4e0c85bcff8a81ee4ff70a30b0aca9168454e
Section: debug
Priority: extra
Homepage: http://www.cegui.org.uk/
Description: Crazy Eddie's GUI (debugging libraries)
 CEGUI is a free library providing windowing and widgets for graphics
 APIs and engines where such functionality is not natively available
 or is severely lacking. The library is written in C++, is object
 oriented, and is primarily targeted at games developers who should be
 spending their time creating great games, not building GUI sub-systems
 .
 This version of CEGUI natively supports the OpenGL rendering target
 and provides debugging libraries for it.
Build-Ids: 0b5e0b6aa332986e37c68c728851cf09d0b421eb 17c0b163838deba04bf7c8ebde95f373b5f885d9 1e1bf388cd06147a11e6701f136a8b1003c70967 29b1c02545d5b4dd0225d845e1f2ca0f3c023df1 d6b7dac970f3ee9f0745f633309b4dfeb355d3c3

Package: libcegui-mk2-dev
Source: cegui-0.8.7
Version: 0.8.7-wf1
Architecture: amd64
Maintainer: Erik Ogenvik <erik@ogenvik.org>
Installed-Size: 2381
Depends: libcegui-mk2-0.8.7 (= 0.8.7-wf1), zlib1g-dev | libz-dev, libfreetype6-dev, liblcms2-dev, libpcre3-dev, libfreeimage-dev
Suggests: libcegui-mk2-0.8.7-doc
Filename: ./amd64/libcegui-mk2-dev_0.8.7-wf1_amd64.deb
Size: 260212
MD5sum: a8bc3620175cf00c064e79465504da6a
SHA1: e06e7e245383397b76bfe4972133a888e879c98f
SHA256: d5551d76fdba5f9fd3d494c6f1cd6775446ea03c2683d0128b5bb7717f40ba56
Section: libdevel
Priority: optional
Homepage: http://www.cegui.org.uk/
Description: Crazy Eddie's GUI (development files)
 CEGUI is a free library providing windowing and widgets for graphics
 APIs and engines where such functionality is not natively available
 or is severely lacking. The library is written in C++, is object
 oriented, and is primarily targeted at games developers who should be
 spending their time creating great games, not building GUI sub-systems
 .
 This version of CEGUI natively supports the OpenGL rendering target
 and contains the development files for CEGUI.

Package: libcegui-mk2-doc
Source: cegui-0.8.7
Version: 0.8.7-wf1
Architecture: all
Maintainer: Erik Ogenvik <erik@ogenvik.org>
Installed-Size: 12771
Filename: ./all/libcegui-mk2-doc_0.8.7-wf1_all.deb
Size: 10281476
MD5sum: 51e85e8444fe7aeb7da6c90e630548e6
SHA1: d1c600a98e50b9fe1f38d2795f8b2c1fcea6b088
SHA256: 2439f3ce26ae51293ca39d4dd79004fcfcef4e107e0655d5b605b7feaf53d0de
Section: doc
Priority: optional
Homepage: http://www.cegui.org.uk/
Description: Crazy Eddie's GUI (documentation)
 CEGUI is a free library providing windowing and widgets for graphics
 APIs and engines where such functionality is not natively available
 or is severely lacking. The library is written in C++, is object
 oriented, and is primarily targeted at games developers who should be
 spending their time creating great games, not building GUI sub-systems
 .
 This package contains the documentation, and example files for CEGUI.

Package: liberis-1.4-0
Source: eris
Version: 1667758052.5608610-0
Architecture: amd64
Maintainer: Erik Ogenvik <erik@ogenvik.org>
Installed-Size: 939
Depends: libatlas-cpp-0.7-0, libboost-system1.65.1, libc6 (>= 2.14), libgcc1 (>= 1:3.0), libsigc++-2.0-0v5 (>= 2.8.0), libstdc++6 (>= 5.2), libwfmath-1.0-0
Filename: ./amd64/liberis-1.4-0_1667758052.5608610-0_amd64.deb
Size: 263496
MD5sum: 696eb26766036e5efc732d312d0e7410
SHA1: 134a768aab3192aa889e7a261afed3edece68745
SHA256: ca656c18a027b63c79356bcd15a0aad5f88c6c25f22fc9a766c5bb0735de522b
Section: libs
Priority: optional
Multi-Arch: same
Description: WorldForge client entity library
 Eris is designed to simplify client development (and avoid repeating the
 same work several times), by providing a common system to deal with the
 back end tasks. Notably, Eris encapsulates most of the work in getting
 Atlas entities available on your client, logging into a server, and
 managing updates from the server. Thus it can be considered as a session
 layer above Atlas, providing persistent (for the session) objects as
 opposed to Atlas ones (which are transient). It handles the client-side
 implementation of the meta-server protocol, and querying game servers;
 out-of-game (OOG) operations (via the Lobby and Rooms), and most
 important in-game (IG) operations such as entity creation, movement and
 updates.
 .
 Eris provides a generic 'Entity' class, which you are free to sub-class
 and provide to the system (by registering a factory with the World);
 thus you are free to create different classes to handle characters,
 walls, vehicles, etc as your client dictates. An alternative approach is
 to simply create peer classes, and connect them to Eris via
 callbacks. Eris makes extensive use of libSigC++, which must be
 correctly installed and functioning on your system. Familiarity with
 signal/slot programming concepts is essential for using Eris; the
 libSigC++ home-page has some examples. Gtk+ or QT signal systems also
 provide a good introduction.

Package: liberis-1.4-dev
Source: eris
Version: 1667758052.5608610-0
Architecture: amd64
Maintainer: Erik Ogenvik <erik@ogenvik.org>
Installed-Size: 183
Depends: libatlas-cpp-0.7-dev, liberis-1.4-0 (= 1667758052.5608610-0), libsigc++-2.0-dev, libwfmath-1.0-dev
Filename: ./amd64/liberis-1.4-dev_1667758052.5608610-0_amd64.deb
Size: 39340
MD5sum: fb2d9135cb3a1eb4c56979b65a781795
SHA1: bfec0b65f28e068bd70da135d7327a958f39d238
SHA256: 613b541d4471ef4371e79be4c14b1d9df80eac05cf1af1a2a874eb9a1aa9839c
Section: libdevel
Priority: optional
Multi-Arch: same
Description: WorldForge client entity library - development files
 Eris is designed to simplify client development (and avoid repeating the
 same work several times), by providing a common system to deal with the
 back end tasks. Notably, Eris encapsulates most of the work in getting
 Atlas entities available on your client, logging into a server, and
 managing updates from the server. Thus it can be considered as a session
 layer above Atlas, providing persistent (for the session) objects as
 opposed to Atlas ones (which are transient). It handles the client-side
 implementation of the meta-server protocol, and querying game servers;
 out-of-game (OOG) operations (via the Lobby and Rooms), and most
 important in-game (IG) operations such as entity creation, movement and
 updates.
 .
 Eris provides a generic 'Entity' class, which you are free to sub-class
 and provide to the system (by registering a factory with the World);
 thus you are free to create different classes to handle characters,
 walls, vehicles, etc as your client dictates. An alternative approach is
 to simply create peer classes, and connect them to Eris via
 callbacks. Eris makes extensive use of libSigC++, which must be
 correctly installed and functioning on your system. Familiarity with
 signal/slot programming concepts is essential for using Eris; the
 libSigC++ home-page has some examples. Gtk+ or QT signal systems also
 provide a good introduction.
 .
 This package contains the development files for compiling software
 depending on Eris.

Package: liberis-doc
Source: eris
Version: 1667758052.5608610-0
Architecture: all
Maintainer: Erik Ogenvik <erik@ogenvik.org>
Installed-Size: 5854
Suggests: liberis-1.4-dev
Filename: ./all/liberis-doc_1667758052.5608610-0_all.deb
Size: 384676
MD5sum: fc630c95bb6f538708a8257d173913fc
SHA1: 04835dcdd6bf8584042869a34c28998b35c81238
SHA256: 21dcb6185fd5d94c71984f9983f5f0e2ea6b2e6538351d8e6ba258cf7a2e3cbc
Section: doc
Priority: optional
Multi-Arch: foreign
Description: WorldForge client entity library - API documentation
 Eris is designed to simplify client development (and avoid repeating the
 same work several times), by providing a common system to deal with the
 back end tasks. Notably, Eris encapsulates most of the work in getting
 Atlas entities available on your client, logging into a server, and
 managing updates from the server. Thus it can be considered as a session
 layer above Atlas, providing persistent (for the session) objects as
 opposed to Atlas ones (which are transient). It handles the client-side
 implementation of the meta-server protocol, and querying game servers;
 out-of-game (OOG) operations (via the Lobby and Rooms), and most
 important in-game (IG) operations such as entity creation, movement and
 updates.
 .
 Eris provides a generic 'Entity' class, which you are free to sub-class
 and provide to the system (by registering a factory with the World);
 thus you are free to create different classes to handle characters,
 walls, vehicles, etc as your client dictates. An alternative approach is
 to simply create peer classes, and connect them to Eris via
 callbacks. Eris makes extensive use of libSigC++, which must be
 correctly installed and functioning on your system. Familiarity with
 signal/slot programming concepts is essential for using Eris; the
 libSigC++ home-page has some examples. Gtk+ or QT signal systems also
 provide a good introduction.
 .
 This package contains the API documentation in HTML format.

Package: libmercator-0.4-0
Source: mercator
Version: 1667750959.cdf0d8b-0
Architecture: amd64
Maintainer: Erik Ogenvik <erik@ogenvik.org>
Installed-Size: 187
Depends: libc6 (>= 2.27), libgcc1 (>= 1:3.0), libstdc++6 (>= 5.2), libwfmath-1.0-0
Filename: ./amd64/libmercator-0.4-0_1667750959.cdf0d8b-0_amd64.deb
Size: 51208
MD5sum: e89c652d5480f220446d18e5c772480e
SHA1: ce43c5cee9fd3a12015fbfe5f3458230871534a4
SHA256: 611016bdcc2c46672d75a2143729e006e11b8057f2116062eb8d9194c7cc92f8
Section: libs
Priority: optional
Multi-Arch: same
Description: WorldForge terrain library
 Mercator is primarily aimed at terrain for multiplayer online games and
 forms one of the WorldForge core libraries.
 It is intended to be used as a terrain library on the client, while a
 subset of features are useful on the server.
 .
 Mercator is designed in such a way that individual tiles can be
 generated on-the-fly from a very small source data set.  Each tile uses
 a fast deterministic random number generation to ensure that identical
 results are produced "anytime, anywhere".  This enables transmission of
 terrain across low bandwidth links as part of the standard data stream,
 or server side collision detection with the same terrain that the
 player sees.
 .
 The use of tiles means that there is inherently a large degree of gross
 control of the shape of the terrain.  Finer control is implemented by
 allowing geometric modifications - for example, a polygonal area might
 be flattened, or a crater could be applied.

Package: libmercator-0.4-dev
Source: mercator
Version: 1667750959.cdf0d8b-0
Architecture: amd64
Maintainer: Erik Ogenvik <erik@ogenvik.org>
Installed-Size: 101
Depends: libmercator-0.4-0 (= 1667750959.cdf0d8b-0), libwfmath-1.0-dev
Filename: ./amd64/libmercator-0.4-dev_1667750959.cdf0d8b-0_amd64.deb
Size: 17776
MD5sum: eec1a885a08414827b5fc7f27786f6dc
SHA1: ad7eaf9e73640d376cdecc7eba8c1431d4737e21
SHA256: f321e933309ea0c601f2d1bebab09729cc65ae09e8c5418ecbd14b0e7c6477d2
Section: libdevel
Priority: optional
Multi-Arch: same
Description: WorldForge terrain library - development files
 Mercator is primarily aimed at terrain for multiplayer online games and
 forms one of the WorldForge core libraries.
 It is intended to be used as a terrain library on the client, while a
 subset of features are useful on the server.
 .
 Mercator is designed in such a way that individual tiles can be
 generated on-the-fly from a very small source data set.  Each tile uses
 a fast deterministic random number generation to ensure that identical
 results are produced "anytime, anywhere".  This enables transmission of
 terrain across low bandwidth links as part of the standard data stream,
 or server side collision detection with the same terrain that the
 player sees.
 .
 The use of tiles means that there is inherently a large degree of gross
 control of the shape of the terrain.  Finer control is implemented by
 allowing geometric modifications - for example, a polygonal area might
 be flattened, or a crater could be applied.
 .
 This package contains the files for developing with the mercator library.

Package: libmercator-doc
Source: mercator
Version: 1667750959.cdf0d8b-0
Architecture: all
Maintainer: Erik Ogenvik <erik@ogenvik.org>
Installed-Size: 3604
Suggests: libmercator-0.4-dev
Filename: ./all/libmercator-doc_1667750959.cdf0d8b-0_all.deb
Size: 235240
MD5sum: 841afa97bf8d2fd8029fec969ec0d7e3
SHA1: 3bb08df77c1afecc282757489a0ad4ddac528c0a
SHA256: dc6123b0bc435a51f3b92ffbf0a9b8761099838c6511d573606893d9cfdb9ab8
Section: doc
Priority: optional
Multi-Arch: foreign
Description: WorldForge terrain library - development files
 Mercator is primarily aimed at terrain for multiplayer online games and
 forms one of the WorldForge core libraries.
 It is intended to be used as a terrain library on the client, while a
 subset of features are useful on the server.
 .
 Mercator is designed in such a way that individual tiles can be
 generated on-the-fly from a very small source data set.  Each tile uses
 a fast deterministic random number generation to ensure that identical
 results are produced "anytime, anywhere".  This enables transmission of
 terrain across low bandwidth links as part of the standard data stream,
 or server side collision detection with the same terrain that the
 player sees.
 .
 The use of tiles means that there is inherently a large degree of gross
 control of the shape of the terrain.  Finer control is implemented by
 allowing geometric modifications - for example, a polygonal area might
 be flattened, or a crater could be applied.
 .
 This package contains the API documentation in HTML format.

Package: libogre-13.4-dev
Source: ogre-13.4
Version: 13.4.2-wf1
Architecture: amd64
Maintainer: Erik Ogenvik <erik@ogenvik.org>
Installed-Size: 6308
Depends: libogre-13.4.2 (= 13.4.2-wf1)
Suggests: ogre-13.4-doc
Conflicts: libogre-1.8-dev (<< 13.4.2), libogre-dev (<< 13.4.2)
Filename: ./amd64/libogre-13.4-dev_13.4.2-wf1_amd64.deb
Size: 817280
MD5sum: c472ca6cb5879ce40443f9d9bfa1dee6
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Section: libdevel
Priority: optional
Homepage: http://ogre3d.org/
Description: 3D Object-Oriented Graphics Rendering Engine (development files)
 OGRE (Object-Oriented Graphics Rendering Engine) is a scene-oriented, flexible
 3D engine written in C++ designed to make it easier and more intuitive for
 developers to produce applications utilising hardware-accelerated 3D
 graphics. The class library abstracts all the details of using the underlying
 system libraries like Direct3D and OpenGL and provides an interface based on
 world objects and other intuitive classes.
 .
 This package contains the headers needed to develop with OGRE.

Package: libogre-13.4.2
Source: ogre-13.4
Version: 13.4.2-wf1
Architecture: amd64
Maintainer: Erik Ogenvik <erik@ogenvik.org>
Installed-Size: 10360
Depends: libc6 (>= 2.27), libegl1, libfreeimage3, libfreetype6 (>= 2.2.1), libgcc1 (>= 1:3.0), libpugixml1v5 (>= 1.6), libstdc++6 (>= 6), libx11-6, libxrandr2 (>= 4.3), zlib1g (>= 1:1.2.0)
Filename: ./amd64/libogre-13.4.2_13.4.2-wf1_amd64.deb
Size: 2792196
MD5sum: 3b1f03edb408553e727fae57456d3bcc
SHA1: fe8a6298847df0cd6b4c6f00864acc855ac25039
SHA256: dd0e4f4da2121b6b1e9a145169a8e2ec4b3c9f6bc3295dde31962f24aabd007a
Section: libs
Priority: optional
Multi-Arch: same
Homepage: http://ogre3d.org/
Description: 3D Object-Oriented Graphics Rendering Engine (libraries)
 OGRE (Object-Oriented Graphics Rendering Engine) is a scene-oriented, flexible
 3D engine written in C++ designed to make it easier and more intuitive for
 developers to produce applications utilising hardware-accelerated 3D
 graphics. The class library abstracts all the details of using the underlying
 system libraries like Direct3D and OpenGL and provides an interface based on
 world objects and other intuitive classes.
 .
 This package contains the library and plugins.

Package: libogre-13.4.2-dbg
Source: ogre-13.4
Version: 13.4.2-wf1
Architecture: amd64
Maintainer: Erik Ogenvik <erik@ogenvik.org>
Installed-Size: 85907
Depends: libogre-13.4.2 (= 13.4.2-wf1)
Filename: ./amd64/libogre-13.4.2-dbg_13.4.2-wf1_amd64.deb
Size: 84397540
MD5sum: dc4b6cb70e569d24f2f0cfd87f05439e
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Section: debug
Priority: extra
Multi-Arch: same
Homepage: http://ogre3d.org/
Description: 3D Object-Oriented Graphics Rendering Engine (debugging libs)
 OGRE (Object-Oriented Graphics Rendering Engine) is a scene-oriented, flexible
 3D engine written in C++ designed to make it easier and more intuitive for
 developers to produce applications utilising hardware-accelerated 3D
 graphics. The class library abstracts all the details of using the underlying
 system libraries like Direct3D and OpenGL and provides an interface based on
 world objects and other intuitive classes.
 .
 This package contains the debugging version of the library and plugins.
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Package: libvarconf-1.0-0
Source: varconf
Version: 1667751502.50bb502-0
Architecture: amd64
Maintainer: Erik Ogenvik <erik@ogenvik.org>
Installed-Size: 155
Depends: libc6 (>= 2.14), libgcc1 (>= 1:3.0), libsigc++-2.0-0v5 (>= 2.6.1), libstdc++6 (>= 5.2)
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Replaces: libvarconf-1.0-8
Filename: ./amd64/libvarconf-1.0-0_1667751502.50bb502-0_amd64.deb
Size: 39924
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Section: libs
Priority: optional
Multi-Arch: same
Description: WorldForge configuration file handling library
 Varconf is a configuration system designed for the STAGE server. Varconf
 can parse configuration files, command-line arguments and environment
 variables. It supports callbacks and can store its configuration
 information in separate Config objects or in one global configuration
 instance.
 .
 This package contains the shared libraries.

Package: libvarconf-1.0-dev
Source: varconf
Version: 1667751502.50bb502-0
Architecture: amd64
Maintainer: Erik Ogenvik <erik@ogenvik.org>
Installed-Size: 53
Depends: libsigc++-2.0-dev, libvarconf-1.0-0 (= 1667751502.50bb502-0)
Conflicts: libvarconf-1.0-dev
Replaces: libvarconf-1.0-dev
Filename: ./amd64/libvarconf-1.0-dev_1667751502.50bb502-0_amd64.deb
Size: 8176
MD5sum: bcef1ee8ca82653ea40276c0aee93710
SHA1: ab3dce63fb3b6f99ad2c261b4a9be0ff2d8270c8
SHA256: 8a3647ac2fc1e63980e309057e340f83dc11df7090100eee1b4f795600aa0106
Section: libdevel
Priority: optional
Multi-Arch: same
Description: WorldForge configuration file handling library - development files
 Varconf is a configuration system designed for the STAGE server. Varconf
 can parse configuration files, command-line arguments and environment
 variables. It supports callbacks and can store its configuration
 information in separate Config objects or in one global configuration
 instance.
 .
 This package contains the development files for compiling applications and
 libraries depending on varconf.

Package: libvarconf-doc
Source: varconf
Version: 1667751502.50bb502-0
Architecture: all
Maintainer: Erik Ogenvik <erik@ogenvik.org>
Installed-Size: 1524
Suggests: libvarconf-1.0-dev (>= 1667751502.50bb502-0)
Filename: ./all/libvarconf-doc_1667751502.50bb502-0_all.deb
Size: 136972
MD5sum: 5a2ad699d09ddac906a4a4d2acfb4a1c
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Section: doc
Priority: optional
Multi-Arch: foreign
Description: WorldForge configuration file handling library - API documentation
 Varconf is a configuration system designed for the STAGE server. Varconf
 can parse configuration files, command-line arguments and environment
 variables. It supports callbacks and can store its configuration
 information in separate Config objects or in one global configuration
 instance.
 .
 This package contains the API documentation files.

Package: libwfmath-1.0-0
Source: wfmath
Version: 1667750969.b7c09d8-0
Architecture: amd64
Maintainer: Erik Ogenvik <erik@ogenvik.org>
Installed-Size: 351
Depends: libc6 (>= 2.27), libgcc1 (>= 1:3.0), libstdc++6 (>= 5.2)
Filename: ./amd64/libwfmath-1.0-0_1667750969.b7c09d8-0_amd64.deb
Size: 100580
MD5sum: c301bb16209762e6a060dc972fa969e4
SHA1: dab592ff261143bd495161fa4fb975cde97301de
SHA256: eb045bc258c1a6d9f031a15158320931db331461305fa8fd6c4c9749e3796ac9
Section: libs
Priority: optional
Multi-Arch: same
Description: WorldForge math library
 The primary focus of WFMath is geometric objects. Thus,
 it includes an several shapes (boxes, balls, lines),
 in addition to the basic math objects that are used to
 build these shapes (points, vectors, matrices).

Package: libwfmath-1.0-dev
Source: wfmath
Version: 1667750969.b7c09d8-0
Architecture: amd64
Maintainer: Erik Ogenvik <erik@ogenvik.org>
Installed-Size: 210
Depends: libwfmath-1.0-0 (= 1667750969.b7c09d8-0), pkg-config
Suggests: libwfmath-doc (>= 1667750969.b7c09d8-0)
Conflicts: libwfmath-1.0-0-dev
Replaces: libwfmath-1.0-0-dev
Filename: ./amd64/libwfmath-1.0-dev_1667750969.b7c09d8-0_amd64.deb
Size: 30944
MD5sum: b487f9054888b3b7c780f5905df15763
SHA1: 09782213ab573e670a5ac891d57709858e627fb5
SHA256: 3041a02e331f7426e2988c7e0d1e4e51b9d84e6fcb170acc6ff9fddc7b242359
Section: libdevel
Priority: optional
Multi-Arch: same
Description: WorldForge math library - development files
 The primary focus of WFMath is geometric objects. Thus,
 it includes an several shapes (boxes, balls, lines),
 in addition to the basic math objects that are used to
 build these shapes (points, vectors, matrices).
 .
 This package contains the development files.

Package: libwfmath-doc
Source: wfmath
Version: 1667750969.b7c09d8-0
Architecture: all
Maintainer: Erik Ogenvik <erik@ogenvik.org>
Installed-Size: 5632
Suggests: libwfmath-1.0-dev (>= 1667750969.b7c09d8-0)
Filename: ./all/libwfmath-doc_1667750969.b7c09d8-0_all.deb
Size: 348240
MD5sum: 6c68484a2321363e94bc4fac9275439a
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Section: doc
Priority: optional
Multi-Arch: foreign
Description: WorldForge math library - API documentation
 The primary focus of WFMath is geometric objects. Thus,
 it includes an several shapes (boxes, balls, lines),
 in addition to the basic math objects that are used to
 build these shapes (points, vectors, matrices).
 .
 This package contains the API documentation files.

Package: libwfut-0.2-0
Source: libwfut
Version: 1668636601.f18a443-0
Architecture: amd64
Maintainer: Erik Ogenvik <erik@ogenvik.org>
Installed-Size: 167
Depends: libc6 (>= 2.14), libcurl3-gnutls (>= 7.16.2), libgcc1 (>= 1:3.0), libsigc++-2.0-0v5 (>= 2.8.0), libstdc++6 (>= 5.2), zlib1g (>= 1:1.1.4)
Filename: ./amd64/libwfut-0.2-0_1668636601.f18a443-0_amd64.deb
Size: 51876
MD5sum: cecf31b040c6ec34fc3d3ae8a52cd8b9
SHA1: 172caae451a44ae0b52980cb87b9841b02d8d06a
SHA256: 3a025ec594f2ce3007947bc9ddac6cbf8c729f707c6ce145e872752693c9c182
Section: libs
Priority: optional
Multi-Arch: same
Description: WorldForge Update Tool (libraries)
 WFUT is a content distribution system initially intended to provide media
 updates for WorldForge. It can download and update game data and artwork for
 WorldForge gaming clients.
 .
 This package contains the libwfut library to be used by game clients.

Package: libwfut-0.2-dev
Source: libwfut
Version: 1668636601.f18a443-0
Architecture: amd64
Maintainer: Erik Ogenvik <erik@ogenvik.org>
Installed-Size: 45
Depends: libcurl4-gnutls-dev, libsigc++-2.0-dev, libwfut-0.2-0 (= 1668636601.f18a443-0)
Filename: ./amd64/libwfut-0.2-dev_1668636601.f18a443-0_amd64.deb
Size: 8324
MD5sum: 29633fd692875a80be8d3cadbb62c0ff
SHA1: df714fd259d92c6835708a1883b2a7d644c4861b
SHA256: a22a14377753288c4e521cfb0ffba5eb7df08160ee6f6a513cb7ef4027af8b24
Section: libdevel
Priority: optional
Multi-Arch: same
Description: WorldForge Update Tool (development files)
 WFUT is a content distribution system initially intended to provide media
 updates for WorldForge. It can download and update game data and artwork for
 WorldForge gaming clients.
 .
 This package contains the libwfut development files.

Package: libwfut-doc
Source: libwfut
Version: 1668636601.f18a443-0
Architecture: all
Maintainer: Erik Ogenvik <erik@ogenvik.org>
Installed-Size: 1055
Suggests: libwfut-0.2-dev
Filename: ./all/libwfut-doc_1668636601.f18a443-0_all.deb
Size: 127028
MD5sum: 59b1cccb8c1e568bd47eb2d5f181f54a
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Section: doc
Priority: optional
Multi-Arch: foreign
Description: WorldForge Update Tool - API documentation
 WFUT is a content distribution system initially intended to provide media
 updates for WorldForge. It can download and update game data and artwork for
 WorldForge gaming clients.
 .
 This package contains the wfut command line utility. With it a user can
 interactively download and update game data and artwork.
 .
 This package contains the API documentation in HTML format.

Package: ogre-13.4-doc
Source: ogre-13.4
Version: 13.4.2-wf1
Architecture: all
Maintainer: Erik Ogenvik <erik@ogenvik.org>
Installed-Size: 91745
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Size: 6106760
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SHA256: 7944266a573cb586a3bfe79acab571b69f89f2f408450441e27ebd0ca544935c
Section: doc
Priority: optional
Homepage: http://ogre3d.org/
Description: 3D Object-Oriented Graphics Rendering Engine (documentation)
 OGRE (Object-Oriented Graphics Rendering Engine) is a scene-oriented, flexible
 3D engine written in C++ designed to make it easier and more intuitive for
 developers to produce applications utilising hardware-accelerated 3D
 graphics. The class library abstracts all the details of using the underlying
 system libraries like Direct3D and OpenGL and provides an interface based on
 world objects and other intuitive classes.
 .
 This package contains the documentation.

Package: ogre-13.4-tools
Source: ogre-13.4
Version: 13.4.2-wf1
Architecture: amd64
Maintainer: Erik Ogenvik <erik@ogenvik.org>
Installed-Size: 473
Depends: libc6 (>= 2.14), libgcc1 (>= 1:3.0), libogre-13.4.2, libpugixml1v5 (>= 1.4), libstdc++6 (>= 5.2)
Conflicts: ogre-1.8-tools (<< 13.4.2), ogre-tools (<< 13.4.2)
Filename: ./amd64/ogre-13.4-tools_13.4.2-wf1_amd64.deb
Size: 164304
MD5sum: e6e2c35547680ab1c546b4d5e0deeff0
SHA1: 1c2456b9dfcfd70b3f864509c94303e55dadfc0b
SHA256: 013fa6291939e742c55dc3e8db10f56d42656d1f492fa47792e88d6025120809
Section: devel
Priority: optional
Homepage: http://ogre3d.org/
Description: 3D Object-Oriented Graphics Rendering Engine (tools)
 OGRE (Object-Oriented Graphics Rendering Engine) is a scene-oriented, flexible
 3D engine written in C++ designed to make it easier and more intuitive for
 developers to produce applications utilising hardware-accelerated 3D
 graphics. The class library abstracts all the details of using the underlying
 system libraries like Direct3D and OpenGL and provides an interface based on
 world objects and other intuitive classes.
 .
 This package contains tools used to convert from and to OGRE's native mesh
 format.

Package: wfut
Source: libwfut
Version: 1668636601.f18a443-0
Architecture: amd64
Maintainer: Erik Ogenvik <erik@ogenvik.org>
Installed-Size: 50
Depends: libc6 (>= 2.14), libgcc1 (>= 1:3.0), libsigc++-2.0-0v5 (>= 2.8.0), libstdc++6 (>= 5.2), libwfut-0.2-0 (= 1668636601.f18a443-0)
Filename: ./amd64/wfut_1668636601.f18a443-0_amd64.deb
Size: 14648
MD5sum: 44db366086a54af85fa65eae6c99c9c7
SHA1: 143096fb42e0c21738af9567a8dbec9253066073
SHA256: f2b0fbbb2dc7c641d67bfc64316c138a31433646151fbc8591e91a7bd0dbf66d
Section: games
Priority: optional
Multi-Arch: foreign
Description: WorldForge Update Tool (executable)
 WFUT is a content distribution system initially intended to provide media
 updates for WorldForge. It can download and update game data and artwork for
 WorldForge gaming clients.
 .
 This package contains the wfut command line utility. With it a user can
 interactively download and update game data and artwork.

Package: worldforge-worlds
Version: 1661005947.6a7ba10-0
Architecture: all
Maintainer: Erik Ogenvik <erik@ogenvik.org>
Installed-Size: 2669
Suggests: cyphesis
Filename: ./all/worldforge-worlds_1661005947.6a7ba10-0_all.deb
Size: 96016
MD5sum: 614cc7df4ccb9e5258ce3de400786e46
SHA1: 2c52dea3bed94dffb9a959e6c8ec6dd9091c4a69
SHA256: 064a5350805f3cb62155d4a6be72dc4f1a0bc37c4608ca2314feca31804b047b
Section: games
Priority: optional
Description: Contains a collection of worlds to be used in a Worldforge server.