Package: cyphesis Version: 1674336374.7b1a35e-0 Architecture: arm64 Maintainer: Erik Ogenvik Installed-Size: 5146 Depends: adduser, cyphesis-clients, cyphesis-game, worldforge-worlds, lsb-base, postgresql, libatlas-cpp-0.7-0, libavahi-client3 (>= 0.6.16), libavahi-common3 (>= 0.6.16), libboost-filesystem1.67.0, libboost-system1.67.0, libbullet2.87, libc6 (>= 2.28), libgcc1 (>= 1:3.0), libgcrypt20 (>= 1.8.0), libmercator-0.4-0, libpq5, libpython3.7 (>= 3.7.0), libsigc++-2.0-0v5 (>= 2.8.0), libsqlite3-0 (>= 3.5.9), libstdc++6 (>= 6), libvarconf-1.0-0, libwfmath-1.0-0, libxdg-basedir1 Provides: worldforge-server Filename: ./arm64/cyphesis_1674336374.7b1a35e-0_arm64.deb Size: 1301032 MD5sum: ae21d9d45be5df128f0881fa2c7548ad SHA1: 8b6dab3fd6d66cb7886d4adcdc03993114522eb1 SHA256: 48475155d18a36735742cf696d35c38108216a23636809bd273738d83abd5bd0 Section: games Priority: optional Homepage: http://www.worldforge.org/ Description: WorldForge game server Cyphesis-C++ is a game server from the WorldForge project. Multiple users/clients can connect to it to play roleplaying games online. This server provides world data and computes the interaction between the players and the world. Package: cyphesis Version: 1674336374.7b1a35e-0 Architecture: i386 Maintainer: Erik Ogenvik Installed-Size: 5582 Depends: adduser, cyphesis-clients, cyphesis-game, worldforge-worlds, lsb-base, postgresql, libatlas-cpp-0.7-0, libavahi-client3 (>= 0.6.16), libavahi-common3 (>= 0.6.16), libboost-filesystem1.67.0, libboost-system1.67.0, libbullet2.87, libc6 (>= 2.28), libgcc1 (>= 1:4.2), libgcrypt20 (>= 1.8.0), libmercator-0.4-0, libpq5, libpython3.7 (>= 3.7.0), libsigc++-2.0-0v5 (>= 2.8.0), libsqlite3-0 (>= 3.5.9), libstdc++6 (>= 6), libvarconf-1.0-0, libwfmath-1.0-0, libxdg-basedir1 Provides: worldforge-server Filename: ./i386/cyphesis_1674336374.7b1a35e-0_i386.deb Size: 1535948 MD5sum: b941b9b24a87550d15c1b2be66949b41 SHA1: ffcc5433553a9835f00afa139ad854ce7a186580 SHA256: b0a2791bd4aa1345c01dd71d45f0c589bf7c369abe16874872fe06d282b193e1 Section: games Priority: optional Homepage: http://www.worldforge.org/ Description: WorldForge game server Cyphesis-C++ is a game server from the WorldForge project. Multiple users/clients can connect to it to play roleplaying games online. This server provides world data and computes the interaction between the players and the world. Package: cyphesis Version: 1674336374.7b1a35e-0 Architecture: amd64 Maintainer: Erik Ogenvik Installed-Size: 5447 Depends: adduser, cyphesis-clients, cyphesis-game, worldforge-worlds, lsb-base, postgresql, libatlas-cpp-0.7-0, libavahi-client3 (>= 0.6.16), libavahi-common3 (>= 0.6.16), libboost-filesystem1.67.0, libboost-system1.67.0, libbullet2.87, libc6 (>= 2.28), libgcc1 (>= 1:3.0), libgcrypt20 (>= 1.8.0), libmercator-0.4-0, libpq5, libpython3.7 (>= 3.7.0), libsigc++-2.0-0v5 (>= 2.8.0), libsqlite3-0 (>= 3.5.9), libstdc++6 (>= 6), libvarconf-1.0-0, libwfmath-1.0-0, libxdg-basedir1 Provides: worldforge-server Filename: ./amd64/cyphesis_1674336374.7b1a35e-0_amd64.deb Size: 1444332 MD5sum: 72ae1263781f3a5547d59f79ac63f765 SHA1: ec2b3d8a74d6343279c5bc30edc36f074ff156a6 SHA256: 5c9b35fa4180cfbfafa1b29d6cb17d4d03d726234ceee9c64113c30a13f86273 Section: games Priority: optional Homepage: http://www.worldforge.org/ Description: WorldForge game server Cyphesis-C++ is a game server from the WorldForge project. Multiple users/clients can connect to it to play roleplaying games online. This server provides world data and computes the interaction between the players and the world. Package: cyphesis-clients Source: cyphesis Version: 1674336374.7b1a35e-0 Architecture: arm64 Maintainer: Erik Ogenvik Installed-Size: 8016 Depends: libatlas-cpp-0.7-0, libboost-filesystem1.67.0, libboost-system1.67.0, libc6 (>= 2.28), libgcc1 (>= 1:3.0), libgcrypt20 (>= 1.8.0), libmercator-0.4-0, libpython3.7 (>= 3.7.0), libreadline7 (>= 6.0), libsigc++-2.0-0v5 (>= 2.8.0), libsqlite3-0 (>= 3.5.9), libstdc++6 (>= 6), libvarconf-1.0-0, libwfmath-1.0-0, libxdg-basedir1 Suggests: cyphesis Filename: ./arm64/cyphesis-clients_1674336374.7b1a35e-0_arm64.deb Size: 1437116 MD5sum: 969420c48f65ce614c8de5397631c9a6 SHA1: b9550a2697fba746829902cf670607c43626e4f1 SHA256: dfdb12a3e96ffdb679b2b7f38618a7fcfcdefe84c24b239b645e3b198283c7ba Section: games Priority: optional Homepage: http://www.worldforge.org/ Description: WorldForge game server - clients to control the server Cyphesis-C++ is a game server from the WorldForge project. Multiple users/clients can connect to it to play roleplaying games online. This server provides world data and computes the interaction between the players and the world. . This package contains the client programs to administer the cyphesis server. Package: cyphesis-clients Source: cyphesis Version: 1674336374.7b1a35e-0 Architecture: i386 Maintainer: Erik Ogenvik Installed-Size: 8571 Depends: libatlas-cpp-0.7-0, libboost-filesystem1.67.0, libboost-system1.67.0, libc6 (>= 2.28), libgcc1 (>= 1:4.2), libgcrypt20 (>= 1.8.0), libmercator-0.4-0, libpython3.7 (>= 3.7.0), libreadline7 (>= 6.0), libsigc++-2.0-0v5 (>= 2.8.0), libsqlite3-0 (>= 3.5.9), libstdc++6 (>= 6), libvarconf-1.0-0, libwfmath-1.0-0, libxdg-basedir1 Suggests: cyphesis Filename: ./i386/cyphesis-clients_1674336374.7b1a35e-0_i386.deb Size: 1656136 MD5sum: acee3e7e0f85d67071de885b789df5e5 SHA1: 3617978d6617b4aad348b1dcc3f461e6f3e8a8d1 SHA256: cad7d961aba708bdf650b8be9c79318bc3f566298130e0b1bffec0622032542f Section: games Priority: optional Homepage: http://www.worldforge.org/ Description: WorldForge game server - clients to control the server Cyphesis-C++ is a game server from the WorldForge project. Multiple users/clients can connect to it to play roleplaying games online. This server provides world data and computes the interaction between the players and the world. . This package contains the client programs to administer the cyphesis server. Package: cyphesis-clients Source: cyphesis Version: 1674336374.7b1a35e-0 Architecture: amd64 Maintainer: Erik Ogenvik Installed-Size: 8472 Depends: libatlas-cpp-0.7-0, libboost-filesystem1.67.0, libboost-system1.67.0, libc6 (>= 2.28), libgcc1 (>= 1:3.0), libgcrypt20 (>= 1.8.0), libmercator-0.4-0, libpython3.7 (>= 3.7.0), libreadline7 (>= 6.0), libsigc++-2.0-0v5 (>= 2.8.0), libsqlite3-0 (>= 3.5.9), libstdc++6 (>= 6), libvarconf-1.0-0, libwfmath-1.0-0, libxdg-basedir1 Suggests: cyphesis Filename: ./amd64/cyphesis-clients_1674336374.7b1a35e-0_amd64.deb Size: 1615184 MD5sum: 647ae5d6bf373c332ecaf70e72dc4573 SHA1: 9f215ea8c3a973ff7ffdfb1c632ecfb1967884fc SHA256: 759fbfb1aea5fcd95fbc9a20d4c5e7666ea0bc45f61bd2240b37712b865fb53c Section: games Priority: optional Homepage: http://www.worldforge.org/ Description: WorldForge game server - clients to control the server Cyphesis-C++ is a game server from the WorldForge project. Multiple users/clients can connect to it to play roleplaying games online. This server provides world data and computes the interaction between the players and the world. . This package contains the client programs to administer the cyphesis server. Package: cyphesis-clients-dbgsym Source: cyphesis Version: 1674336374.7b1a35e-0 Auto-Built-Package: debug-symbols Architecture: arm64 Maintainer: Erik Ogenvik Installed-Size: 58673 Depends: cyphesis-clients (= 1674336374.7b1a35e-0) Filename: ./arm64/cyphesis-clients-dbgsym_1674336374.7b1a35e-0_arm64.deb Size: 57446212 MD5sum: 26167f2721b04a537cfb567d20b4f756 SHA1: 0e3d69556524fa71377ee0d2cfa9716cfa95db43 SHA256: 3fbdc71c19ecd874456edcfda0d90ea5b379e1ee15353bb5ad7702c0b95ac1bc Section: debug Priority: optional Description: debug symbols for cyphesis-clients Build-Ids: 0b11e841ad1bf1f69de59d1785a6bd7ba2625e88 4861e7cd17d588729697950438807d7060064c23 6b8d7cb50c7d455a96b014142daf17cce6cbd1b1 972782143dfed46934d7817eb1525320207471ff b77eb703a51c92d5a72a7ad07b6ce723e29d6cd6 e268ac71825fa71d367e6b168bb2916ad479c486 f38ea9eb079468bd0d14ebde6a7d0933b9e4e423 f81bba6a3762593140ca58a5f9128be9bbd7947b fcdfec82ce162cb3ec08ca546e62a721864a298d Package: cyphesis-clients-dbgsym Source: cyphesis Version: 1674336374.7b1a35e-0 Auto-Built-Package: debug-symbols Architecture: i386 Maintainer: Erik Ogenvik Installed-Size: 57666 Depends: cyphesis-clients (= 1674336374.7b1a35e-0) Filename: ./i386/cyphesis-clients-dbgsym_1674336374.7b1a35e-0_i386.deb Size: 56774616 MD5sum: ac26cf593d8a38bdb3a083b1a050e614 SHA1: 8e5f0d09f027fada41685001759b921b30eca276 SHA256: 988ceac7da500e2106a9b8d999480718a6f1de8509caf87f4386fa9f5e1708a2 Section: debug Priority: optional Description: debug symbols for cyphesis-clients Build-Ids: 0677d58540ca337d6122b8ccae70f683594c06a0 130a7e8eece6964dec31603d7d09689143150610 5648bd5b510bb8ae973e23652fad3a7424504290 657bf271e070efefb451f5604eb146b311a38b68 985cdbb1ae112c4ebeee79b46e590a6db6d7ae8b 9e278934bca43f17094eaea25599d5ea628fb7a7 c4ffbc12d7aeffd7048551ec861221365f4cf146 d707f9235641d99e8a5676d44c052587ad7c9bf1 d7d6f2e1950ae0b1fb5968866482070f4b080863 Package: cyphesis-clients-dbgsym Source: cyphesis Version: 1674336374.7b1a35e-0 Auto-Built-Package: debug-symbols Architecture: amd64 Maintainer: Erik Ogenvik Installed-Size: 59844 Depends: cyphesis-clients (= 1674336374.7b1a35e-0) Filename: ./amd64/cyphesis-clients-dbgsym_1674336374.7b1a35e-0_amd64.deb Size: 58683048 MD5sum: 79f71f3e6e880b56c8709d0150eb97bd SHA1: 31028f144ba5444ec1fe12232bd410f4ef301224 SHA256: db7c29c7c1eb4c4c605497ba422ae6f3c7d1052ecfc2c9c77e1cd1d357f6c893 Section: debug Priority: optional Description: debug symbols for cyphesis-clients Build-Ids: 10fa70774d569ba29d40e46d34cb09d0c1b63628 20d282e2e457d5c6b037a2b8498cf1be682fbe8d 417dd4ea57325ef0c866f17ff23c6d9639008a62 43bd96ef9a5b271e9e00053d6f6350a4c650a6e7 4746ebd84e48b66c0fc6059f1ae368c16cfac693 58cc21348754b4980b68ccefb7ca0fb9c90a1927 68a35dbf10c40992e9d13f57bf866df4aaafed4f 840c1270af70750f23cb0761a1ab253d2fce6430 9951109e6920e310752733dbecc6f33070bd7ae5 Package: cyphesis-dbgsym Source: cyphesis Version: 1674336374.7b1a35e-0 Auto-Built-Package: debug-symbols Architecture: arm64 Maintainer: Erik Ogenvik 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Multiple users/clients can connect to it to play roleplaying games online. This server provides world data and computes the interaction between the players and the world. . This package contains game data for the WorldForge game "Deeds". Package: ember Version: 1650488533.6d19332-0 Architecture: arm64 Maintainer: Erik Ogenvik Installed-Size: 10106 Depends: ember-media (>= 0.8.0), libalut0 (>= 1.0.1), libatlas-cpp-0.7-0, libboost-filesystem1.67.0, libboost-system1.67.0, libbullet2.87, libc6 (>= 2.27), libcegui-mk2-0.8.7, liberis-1.4-0, libgcc1 (>= 1:3.0), liblua5.1-0, libmercator-0.4-0, libogre-13.3.4, libopenal1 (>= 1.14), libsdl2-2.0-0 (>= 2.0.9), libsigc++-2.0-0v5 (>= 2.8.0), libstdc++6 (>= 6), libvarconf-1.0-0, libwfmath-1.0-0, libwfut-0.2-0, libxdg-basedir1 Filename: ./arm64/ember_1650488533.6d19332-0_arm64.deb Size: 2321892 MD5sum: 5f3633ada08699bc61b7e982db85ef41 SHA1: cc45845291df9a9e6b371c47c7edf2617e200df7 SHA256: a9fdf7b49dee1853590e783256071f9d7d49e3b545e55ca67b6761791f214fb2 Section: games Priority: optional Description: 3D client framework for the WorldForge project Ember is a 3D client framework for WorldForge. It's not meant to be a standalone game, instead its purpose is to provide a solid and extensible base from which to build game-specific clients. One of the goals of Ember is to allow for easy customization of the codebase. Currently it supports the game world of Mason. Package: ember Version: 1650488533.6d19332-0 Architecture: i386 Maintainer: Erik Ogenvik Installed-Size: 10838 Depends: ember-media (>= 0.8.0), libalut0 (>= 1.0.1), libatlas-cpp-0.7-0, libboost-filesystem1.67.0, libboost-system1.67.0, libbullet2.87, libc6 (>= 2.28), libcegui-mk2-0.8.7, liberis-1.4-0, libgcc1 (>= 1:4.2), liblua5.1-0, libmercator-0.4-0, libogre-13.3.4, libopenal1 (>= 1.14), libsdl2-2.0-0 (>= 2.0.9), libsigc++-2.0-0v5 (>= 2.8.0), libstdc++6 (>= 6), libvarconf-1.0-0, libwfmath-1.0-0, libwfut-0.2-0, libxdg-basedir1 Filename: ./i386/ember_1650488533.6d19332-0_i386.deb Size: 2715260 MD5sum: 905602964b9b2114951403c1b83440e9 SHA1: f880bbd9777d735216206f1a757324acd222efaa SHA256: 79b72625746e8128f79c530cd32be534f5d4d8b56e66f90ebd28554988c2d9ed Section: games Priority: optional Description: 3D client framework for the WorldForge project Ember is a 3D client framework for WorldForge. It's not meant to be a standalone game, instead its purpose is to provide a solid and extensible base from which to build game-specific clients. One of the goals of Ember is to allow for easy customization of the codebase. Currently it supports the game world of Mason. Package: ember Version: 1650488533.6d19332-0 Architecture: amd64 Maintainer: Erik Ogenvik Installed-Size: 10342 Depends: ember-media (>= 0.8.0), libalut0 (>= 1.0.1), libatlas-cpp-0.7-0, libboost-filesystem1.67.0, libboost-system1.67.0, libbullet2.87, libc6 (>= 2.27), libcegui-mk2-0.8.7, liberis-1.4-0, libgcc1 (>= 1:3.0), liblua5.1-0, libmercator-0.4-0, libogre-13.3.4, libopenal1 (>= 1.14), libsdl2-2.0-0 (>= 2.0.9), libsigc++-2.0-0v5 (>= 2.8.0), libstdc++6 (>= 6), libvarconf-1.0-0, libwfmath-1.0-0, libwfut-0.2-0, libxdg-basedir1 Filename: ./amd64/ember_1650488533.6d19332-0_amd64.deb Size: 2516824 MD5sum: 78c7b1bb4cc6298bc7f9a7d5bcfe62b9 SHA1: 2030807912041fe71cbca83ccdfc324c13ba8224 SHA256: e0b6d2cd245d4c31cc6aee36641b0f79d07e4b6f45d4f7cffece6c4ca526b6d7 Section: games Priority: optional Description: 3D client framework for the WorldForge project Ember is a 3D client framework for WorldForge. It's not meant to be a standalone game, instead its purpose is to provide a solid and extensible base from which to build game-specific clients. One of the goals of Ember is to allow for easy customization of the codebase. Currently it supports the game world of Mason. Package: ember-dbgsym Source: ember Version: 1650488533.6d19332-0 Auto-Built-Package: debug-symbols Architecture: arm64 Maintainer: Erik Ogenvik Installed-Size: 78866 Depends: ember (= 1650488533.6d19332-0) Filename: ./arm64/ember-dbgsym_1650488533.6d19332-0_arm64.deb Size: 77665572 MD5sum: 3b84b6ed5c2cb6006735dd66fd7bad5d SHA1: 06578b70744479d7c77f6e05d7459bdeeb7bc92a SHA256: 1d8ddc8f7d11b72fae311f468ad98005f064105988f3454c47639d7fb0f7eba0 Section: debug Priority: optional Description: debug symbols for ember Build-Ids: 0a68d1537ee65ad4912d915f1c6d443954aa5d7c 3efcbc6a1c64de887b4f5d2f5d37dbf102a5100e 620c6e118ed3ea266aab3b81f1876d61c7318376 71cc30c172c226fd51a4fd267f11f724aea9477e a2eadec9d900ba4253057624880fd4acab07672e bc25e9f3468e02eede6c2d99e94ad99d8b983b0b ce1eca4dace59409cbc4ade17fcd3ffb58630d6a d2f74c63c97e26571ce034c8bdf8897e085e54f4 Package: ember-dbgsym Source: ember Version: 1650488533.6d19332-0 Auto-Built-Package: debug-symbols Architecture: i386 Maintainer: Erik Ogenvik Installed-Size: 77412 Depends: ember (= 1650488533.6d19332-0) Filename: ./i386/ember-dbgsym_1650488533.6d19332-0_i386.deb Size: 76601144 MD5sum: b7108fa0c2f483bff2b4c83a49052686 SHA1: 68541670958a5409e96508e03b1eb9524e44f2f3 SHA256: b237be22e1b41c801446541467b135a03181c126ecd850229f9be2e72d6ffbc5 Section: debug Priority: optional Description: debug symbols for ember Build-Ids: 061917570d1631e7752414686d7633168c0f7d52 113385871611f4270bc1a877d11b90fe1bb8be34 1df5d95f6927cb66352c5495e472443a4386cf27 1eab3c1a2fc4a14f8c5f7024df55f2c1af1b8d3f 2e0ef5f92231f628c5924c279f168f8c2f5ef804 74b5c3924dcdbd235769ae36aec252bf5a19a897 8ab6edfd08a1e394617b2ce2674449e92f4e43a5 faf330b5656c4d7b10e37fc2ab6d0e825ef2c65e Package: ember-dbgsym Source: ember Version: 1650488533.6d19332-0 Auto-Built-Package: debug-symbols Architecture: amd64 Maintainer: Erik Ogenvik Installed-Size: 79804 Depends: ember (= 1650488533.6d19332-0) Filename: ./amd64/ember-dbgsym_1650488533.6d19332-0_amd64.deb Size: 78595596 MD5sum: 3eac59b564c19782da3a37f5b1711be9 SHA1: 0ced057dc090c69081ab7ef73a2e971e9175d253 SHA256: faad21f79cb9437ce0c6270e2adb391fb3dc14b69a20f090271611b864132654 Section: debug Priority: optional Description: debug symbols for ember Build-Ids: 1005a00c00ab26ebd037cea9f11ae897155e4cf3 2217684f26777d5dcad827cd2fa1bda2457c1fe8 2775293a1a35ee288db6dc1f298a399a6dc321ca 2777ebbd1f1345abb7f597ec54faa742195c11c5 4ae4fcad410c8ca81e5215848776b400eb09b5d9 a980ce85883ad13938bc273bcca6e534b25df7c9 b3fc60168af4e29a112cb628b9054a1c50f71f23 ff51306a4c8bc164ee78ed50b376ea95493e320a Package: ember-media Version: 0.8.0-wf1 Architecture: all Maintainer: Erik Ogenvik Installed-Size: 320329 Suggests: ember Filename: ./all/ember-media_0.8.0-wf1_all.deb Size: 126199520 MD5sum: 47f2420a8798e53fbe3a6858c0859fdd SHA1: f3a306e005140a2eca0d2373cba655f7e6243d2b SHA256: 716970aaa93c978600f3941b99d786d01c3e7f7246413d5a565684b0a8349e54 Section: games Priority: optional Description: Media assets used by the Ember client. Package: libatlas-cpp-0.7-0 Source: atlas-cpp Version: 1674336639.c67331c-0 Architecture: arm64 Maintainer: Erik Ogenvik Installed-Size: 606 Depends: libbz2-1.0, libc6 (>= 2.17), libgcc1 (>= 1:3.0), libstdc++6 (>= 5.2), zlib1g (>= 1:1.1.4) Filename: ./arm64/libatlas-cpp-0.7-0_1674336639.c67331c-0_arm64.deb Size: 115660 MD5sum: 6d00ffe80ffe5bf8dca2fa90dbc3401d SHA1: 9c4f75f4e78cf0b7dce9275e99d53bcd53e0fd7b SHA256: 320173175be8b309c3ebf89412d5bc86ab3e59487788c8a1a7bc0b73e6c998bc Section: libs Priority: optional Multi-Arch: same Description: World Forge wire protocol library - runtime libs This library implements the Atlas protocol, for use in client-server game applications. It can be used in either clients or servers. . This is the runtime component of the Atlas-C++ toolkit. 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Package: libatlas-cpp-0.7-0 Source: atlas-cpp Version: 1674336639.c67331c-0 Architecture: amd64 Maintainer: Erik Ogenvik Installed-Size: 676 Depends: libbz2-1.0, libc6 (>= 2.14), libgcc1 (>= 1:3.0), libstdc++6 (>= 5.2), zlib1g (>= 1:1.1.4) Filename: ./amd64/libatlas-cpp-0.7-0_1674336639.c67331c-0_amd64.deb Size: 126956 MD5sum: 7c98b49821b30f81c33f27ef72133ed8 SHA1: 555de0afaf2022f6a7fac161ad851fe1e26dc46c SHA256: f7384132e0f5874cb9660364291c2896f732bf43f3d076f0b10efbafd22c468a Section: libs Priority: optional Multi-Arch: same Description: World Forge wire protocol library - runtime libs This library implements the Atlas protocol, for use in client-server game applications. It can be used in either clients or servers. . This is the runtime component of the Atlas-C++ toolkit. Package: libatlas-cpp-0.7-0-dbgsym Source: atlas-cpp Version: 1674336639.c67331c-0 Auto-Built-Package: debug-symbols Architecture: arm64 Maintainer: Erik Ogenvik Installed-Size: 3459 Depends: libatlas-cpp-0.7-0 (= 1674336639.c67331c-0) Filename: ./arm64/libatlas-cpp-0.7-0-dbgsym_1674336639.c67331c-0_arm64.deb Size: 3271336 MD5sum: 508b59a0ae84b7a7bdc51d5bb38fb418 SHA1: 99182d1340b73f11896ad108185f2a758d4d29fb SHA256: 1cffcd0b8a13f0564ab05c6d2c29ce2d3bab0d982e693bf2dfd9bd450b044fb7 Section: debug Priority: optional Multi-Arch: same Description: debug symbols for libatlas-cpp-0.7-0 Build-Ids: 03d845d9b3cae81bf4ddb9e6c9297cb484f95b53 2b35c633382fa80a9bb0d2ebbc8ca5eaab421369 937b6327884a6b7976558d1220b89af34b573b61 a48f56638febb9ef34c8e88741dd93c5d18136ee d45bfa7076ca84a5c43a3dd227e52f29a5b57404 e48f6f9daa3fdcf11fc3028ae4beaf5b35944883 Package: libatlas-cpp-0.7-0-dbgsym Source: atlas-cpp Version: 1674336639.c67331c-0 Auto-Built-Package: debug-symbols Architecture: i386 Maintainer: Erik Ogenvik Installed-Size: 3437 Depends: libatlas-cpp-0.7-0 (= 1674336639.c67331c-0) Filename: ./i386/libatlas-cpp-0.7-0-dbgsym_1674336639.c67331c-0_i386.deb Size: 3287568 MD5sum: 1c7be1128acedf974a0fed80edfbac46 SHA1: 55eb82b754912c12e545c6cccf8f223c09b038c4 SHA256: 36f30007f23834837051ffde5386d54cc7050429ade5ae33fabae28f284c155a Section: debug Priority: optional Multi-Arch: same Description: debug symbols for libatlas-cpp-0.7-0 Build-Ids: 00e06b77c72ff1fd86a5424f1e983ac8ce26cd52 2bf30bff462cc0fccb52b6b7095cce76f87dfc4c 76f906dd12ed55e00409f5a35ade96766e13994b 793e5e4fbb87a0d3be7d66b46040f5ea22ffe441 8a9c3c891d3bd77f75a8c26e2a7d67bde06412ca bc5cffde7e03e4cea5b23755d26ffa78a26f55ac Package: libatlas-cpp-0.7-0-dbgsym Source: atlas-cpp Version: 1674336639.c67331c-0 Auto-Built-Package: debug-symbols Architecture: amd64 Maintainer: Erik Ogenvik Installed-Size: 3602 Depends: libatlas-cpp-0.7-0 (= 1674336639.c67331c-0) Filename: ./amd64/libatlas-cpp-0.7-0-dbgsym_1674336639.c67331c-0_amd64.deb Size: 3408988 MD5sum: d45a4f784eed960d7028e2f591c41a44 SHA1: 5d018b15a597838265c1686dc0ac47cbfb368842 SHA256: 04a9dbb39d142c029ac9e63ed4693b7368255d078eee65703558b3f716880380 Section: debug Priority: optional Multi-Arch: same Description: debug symbols for libatlas-cpp-0.7-0 Build-Ids: 14ea4e326ebdb6bc2da485aabfc3f3ef384b9ee3 459da00a435ce1a38773bd8a7a148244cf3cedb6 45e1eeea64e2b78cab65ee4014cb1a4a1861bd47 5315b92cd7ab1074091c48a0197b3a7e3f0fdb0f 6b69bcdad21132e5d7c64cc3ebda22fd4a555a7c 84a923adc56bb8f4aff9f6d2d902a3d35bf3949f Package: libatlas-cpp-0.7-dev Source: atlas-cpp Version: 1674336639.c67331c-0 Architecture: arm64 Maintainer: Erik Ogenvik Installed-Size: 244 Depends: libatlas-cpp-0.7-0 (= 1674336639.c67331c-0), libatlas-cpp-0.7-tools (= 1674336639.c67331c-0), pkg-config Suggests: libatlas-cpp-doc (>= 1674336639.c67331c-0) Conflicts: libatlas-cpp-0.7-0-dev Replaces: libatlas-cpp-0.7-0-dev Filename: ./arm64/libatlas-cpp-0.7-dev_1674336639.c67331c-0_arm64.deb Size: 29448 MD5sum: 29708c999d32e14a02048fabf50868a8 SHA1: 416428cae6d7f44b6a3dae5c6508b000a09c81a3 SHA256: d998dba75a590368960fda9f81c37f21e0e13dbde46bff379f56bc9d647c6746 Section: libdevel Priority: optional Multi-Arch: same Description: World Forge wire protocol library - developer files This library implements the Atlas protocol, for use in client-server game applications. It can be used in either clients or servers. . This contains the development files needed to compile and link programs with the Atlas-C++ toolkit. Package: libatlas-cpp-0.7-dev Source: atlas-cpp Version: 1674336639.c67331c-0 Architecture: i386 Maintainer: Erik Ogenvik Installed-Size: 244 Depends: libatlas-cpp-0.7-0 (= 1674336639.c67331c-0), libatlas-cpp-0.7-tools (= 1674336639.c67331c-0), pkg-config Suggests: libatlas-cpp-doc (>= 1674336639.c67331c-0) Conflicts: libatlas-cpp-0.7-0-dev Replaces: libatlas-cpp-0.7-0-dev Filename: ./i386/libatlas-cpp-0.7-dev_1674336639.c67331c-0_i386.deb Size: 29444 MD5sum: 2367881969d39c34244b308fd32922ee SHA1: af3c8344d01e5cf91c5fde10aacd3df6c85889db SHA256: 56444d3b755aeb4ee518afa2bf0dcbb4085a74a920ad5ded0f8f402908bd99c1 Section: libdevel Priority: optional Multi-Arch: same Description: World Forge wire protocol library - developer files This library implements the Atlas protocol, for use in client-server game applications. It can be used in either clients or servers. . This contains the development files needed to compile and link programs with the Atlas-C++ toolkit. Package: libatlas-cpp-0.7-dev Source: atlas-cpp Version: 1674336639.c67331c-0 Architecture: amd64 Maintainer: Erik Ogenvik Installed-Size: 244 Depends: libatlas-cpp-0.7-0 (= 1674336639.c67331c-0), libatlas-cpp-0.7-tools (= 1674336639.c67331c-0), pkg-config Suggests: libatlas-cpp-doc (>= 1674336639.c67331c-0) Conflicts: libatlas-cpp-0.7-0-dev Replaces: libatlas-cpp-0.7-0-dev Filename: ./amd64/libatlas-cpp-0.7-dev_1674336639.c67331c-0_amd64.deb Size: 29448 MD5sum: 94130dd431a0545aa2a407ea3de48932 SHA1: 3f8ca1ed344811652686a83b8efa5a9f74a1d173 SHA256: 44fafcdce3c80bce32a21b5c35d9142955d77ac36da7467682d9f526122a39c0 Section: libdevel Priority: optional Multi-Arch: same Description: World Forge wire protocol library - developer files This library implements the Atlas protocol, for use in client-server game applications. It can be used in either clients or servers. . This contains the development files needed to compile and link programs with the Atlas-C++ toolkit. Package: libatlas-cpp-0.7-tools Source: atlas-cpp Version: 1674336639.c67331c-0 Architecture: arm64 Maintainer: Erik Ogenvik Installed-Size: 32 Depends: libatlas-cpp-0.7-0 (= 1674336639.c67331c-0), pkg-config, libc6 (>= 2.17), libgcc1 (>= 1:3.0), libstdc++6 (>= 5.2) Suggests: libatlas-cpp-0.7-dev (= 1674336639.c67331c-0), libatlas-cpp-doc (>= 1674336639.c67331c-0) Breaks: libatlas-cpp-0.7-dev (<< 0.7.0) Replaces: libatlas-cpp-0.7-dev (<< 0.7.0) Filename: ./arm64/libatlas-cpp-0.7-tools_1674336639.c67331c-0_arm64.deb Size: 8028 MD5sum: fe7cb1737e92fe50edd75b33b58c6038 SHA1: 7d8c721671bd54519f6fd407b21c954566c473f7 SHA256: a61951c03078933b347f739a177dd087cfe133e3ff6b147f2a9bc36ec689eeb6 Section: games Priority: optional Multi-Arch: foreign Description: World Forge wire protocol library - tools This library implements the Atlas protocol, for use in client-server game applications. It can be used in either clients or servers. . This contains the tool that converts Atlas data files between formats. Package: libatlas-cpp-0.7-tools Source: atlas-cpp Version: 1674336639.c67331c-0 Architecture: i386 Maintainer: Erik Ogenvik Installed-Size: 31 Depends: libatlas-cpp-0.7-0 (= 1674336639.c67331c-0), pkg-config, libc6 (>= 2.4), libgcc1 (>= 1:3.0), libstdc++6 (>= 5.2) Suggests: libatlas-cpp-0.7-dev (= 1674336639.c67331c-0), libatlas-cpp-doc (>= 1674336639.c67331c-0) Breaks: libatlas-cpp-0.7-dev (<< 0.7.0) Replaces: libatlas-cpp-0.7-dev (<< 0.7.0) Filename: ./i386/libatlas-cpp-0.7-tools_1674336639.c67331c-0_i386.deb Size: 8752 MD5sum: 5a048526a164b6585832cf35bede579c SHA1: 8dd8915a18045e585637f2619e44a4bcdc011a13 SHA256: 7ec446c643a6b51997f6b1962952471e7f64671baea8eb41a2e87042c9b76a18 Section: games Priority: optional Multi-Arch: foreign Description: World Forge wire protocol library - tools This library implements the Atlas protocol, for use in client-server game applications. It can be used in either clients or servers. . This contains the tool that converts Atlas data files between formats. Package: libatlas-cpp-0.7-tools Source: atlas-cpp Version: 1674336639.c67331c-0 Architecture: amd64 Maintainer: Erik Ogenvik Installed-Size: 32 Depends: libatlas-cpp-0.7-0 (= 1674336639.c67331c-0), pkg-config, libc6 (>= 2.14), libgcc1 (>= 1:3.0), libstdc++6 (>= 5.2) Suggests: libatlas-cpp-0.7-dev (= 1674336639.c67331c-0), libatlas-cpp-doc (>= 1674336639.c67331c-0) Breaks: libatlas-cpp-0.7-dev (<< 0.7.0) Replaces: libatlas-cpp-0.7-dev (<< 0.7.0) Filename: ./amd64/libatlas-cpp-0.7-tools_1674336639.c67331c-0_amd64.deb Size: 8552 MD5sum: f4b0279c9c9fb8e0c9c868ecb4e3a156 SHA1: 451783459d758f6e847a2d9234179425b1c42179 SHA256: 86b18bd11f59ea68939f304417f5c45b11247b081b5a317d7f1bae7c8cf76cc7 Section: games Priority: optional Multi-Arch: foreign Description: World Forge wire protocol library - tools This library implements the Atlas protocol, for use in client-server game applications. It can be used in either clients or servers. . This contains the tool that converts Atlas data files between formats. Package: libatlas-cpp-0.7-tools-dbgsym Source: atlas-cpp Version: 1674336639.c67331c-0 Auto-Built-Package: debug-symbols Architecture: arm64 Maintainer: Erik Ogenvik Installed-Size: 136 Depends: libatlas-cpp-0.7-tools (= 1674336639.c67331c-0) Filename: ./arm64/libatlas-cpp-0.7-tools-dbgsym_1674336639.c67331c-0_arm64.deb Size: 121040 MD5sum: 1976dee2e44c76f844edad1c3ebfba7b SHA1: 3f23363ce92b1535de4c944e4146484a9224c5c1 SHA256: 06e2de978d1607dfc4158fdefeb346f7bc80441702a91e7301d9e4a4e920caeb Section: debug Priority: optional Description: debug symbols for libatlas-cpp-0.7-tools Build-Ids: 98c9bcf836bdb7e92721b2f4bd71a6d652099d0f Package: libatlas-cpp-0.7-tools-dbgsym Source: atlas-cpp Version: 1674336639.c67331c-0 Auto-Built-Package: debug-symbols Architecture: i386 Maintainer: Erik Ogenvik Installed-Size: 130 Depends: libatlas-cpp-0.7-tools (= 1674336639.c67331c-0) Filename: ./i386/libatlas-cpp-0.7-tools-dbgsym_1674336639.c67331c-0_i386.deb Size: 118012 MD5sum: abed95387d0f97dc241d2d1bf6ba3750 SHA1: 8bcc69f5c41f4d614bcfdbfebb17a8de1b87553c SHA256: 7b3e66fab433dd8d8fa74512cc55dc3fd4795f339bf99c9438bf967b363dfb9e Section: debug Priority: optional Description: debug symbols for libatlas-cpp-0.7-tools Build-Ids: 427e8684d406d6ca6ecdaaf1009fb07c5fe0ca99 Package: libatlas-cpp-0.7-tools-dbgsym Source: atlas-cpp Version: 1674336639.c67331c-0 Auto-Built-Package: debug-symbols Architecture: amd64 Maintainer: Erik Ogenvik Installed-Size: 136 Depends: libatlas-cpp-0.7-tools (= 1674336639.c67331c-0) Filename: ./amd64/libatlas-cpp-0.7-tools-dbgsym_1674336639.c67331c-0_amd64.deb Size: 121988 MD5sum: 4363d0fb21232441341062be49134732 SHA1: 56235e3a7f500093bd86690b35f480640e4cb5ae SHA256: 7f2fd8cfdf2e727995eeccd02f7953c0e07e9905453f42b20fb7a3f6469386aa Section: debug Priority: optional Description: debug symbols for libatlas-cpp-0.7-tools Build-Ids: b55baac8d25a4010469098cbf600fa4b1a566ed0 Package: libatlas-cpp-doc Source: atlas-cpp Version: 1674336639.c67331c-0 Architecture: all Maintainer: Erik Ogenvik Installed-Size: 22881 Suggests: libatlas-cpp-0.7-dev (>= 1674336639.c67331c-0) Filename: ./all/libatlas-cpp-doc_1674336639.c67331c-0_all.deb Size: 674148 MD5sum: 1386524df830e99a3a251feb6bc4c337 SHA1: 6c277f5ae5c32136f3fa0ded0d29fff2cbff469c SHA256: b6698e789695b2b82619471239afb2be48298c4cbb764ab979d69005183c1510 Section: doc Priority: optional Multi-Arch: foreign Description: World Forge wire protocol library - documentation This library implements the Atlas protocol, for use in client-server game applications. It can be used in either clients or servers. . This is the API documentation of the Atlas-C++ toolkit. Package: libcegui-mk2-0.8.7 Source: cegui-0.8.7 Version: 0.8.7-wf1 Architecture: arm64 Maintainer: Erik Ogenvik Installed-Size: 4778 Depends: libc6 (>= 2.27), libfreeimage3, libfreetype6 (>= 2.2.1), libfribidi0 (>= 0.19.2), libgcc1 (>= 1:3.0), libminizip1 (>= 1.1), libpcre3, libstdc++6 (>= 5.2), libtinyxml2.6.2v5 Conflicts: libcegui-mk2-0.8.4, libcegui-mk2-0c2a Breaks: libsilly (<< 0.1.0-6.1) Replaces: libcegui-mk2-0.8.4, libcegui-mk2-0c2a Filename: ./arm64/libcegui-mk2-0.8.7_0.8.7-wf1_arm64.deb Size: 949916 MD5sum: a9cafd330d1b5a27635c54b75f75cd2a SHA1: 4e9d91de8299fab04bf9a4977fe3fedbf3220f11 SHA256: c39a67f4f4bc54f9e16a8eaf339e16297b8afbc4b9924e72f249118753d69d69 Section: libs Priority: optional Homepage: http://www.cegui.org.uk/ Description: Crazy Eddie's GUI (libraries) CEGUI is a free library providing windowing and widgets for graphics APIs and engines where such functionality is not natively available or is severely lacking. The library is written in C++, is object oriented, and is primarily targeted at games developers who should be spending their time creating great games, not building GUI sub-systems . This version of CEGUI natively supports the OpenGL rendering target. 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The library is written in C++, is object oriented, and is primarily targeted at games developers who should be spending their time creating great games, not building GUI sub-systems . This version of CEGUI natively supports the OpenGL rendering target. Package: libcegui-mk2-0.8.7 Source: cegui-0.8.7 Version: 0.8.7-wf1 Architecture: amd64 Maintainer: Erik Ogenvik Installed-Size: 5085 Depends: libc6 (>= 2.27), libfreeimage3, libfreetype6 (>= 2.2.1), libfribidi0 (>= 0.19.2), libgcc1 (>= 1:3.0), libminizip1 (>= 1.1), libpcre3, libstdc++6 (>= 5.2), libtinyxml2.6.2v5 Conflicts: libcegui-mk2-0.8.4, libcegui-mk2-0c2a Breaks: libsilly (<< 0.1.0-6.1) Replaces: libcegui-mk2-0.8.4, libcegui-mk2-0c2a Filename: ./amd64/libcegui-mk2-0.8.7_0.8.7-wf1_amd64.deb Size: 1058944 MD5sum: 11c63a6bf210c7f96479f558f3badd97 SHA1: 6ee63d9c2a88bc36fbf1f1e54491d767a73f1a0a SHA256: c164dc8691e014d6d64bf12017824b62f53e334d67981f87730c671914f31025 Section: libs Priority: optional Homepage: http://www.cegui.org.uk/ Description: Crazy Eddie's GUI (libraries) CEGUI is a free library providing windowing and widgets for graphics APIs and engines where such functionality is not natively available or is severely lacking. The library is written in C++, is object oriented, and is primarily targeted at games developers who should be spending their time creating great games, not building GUI sub-systems . This version of CEGUI natively supports the OpenGL rendering target. Package: libcegui-mk2-0.8.7-dbg Source: cegui-0.8.7 Version: 0.8.7-wf1 Architecture: arm64 Maintainer: Erik Ogenvik Installed-Size: 14065 Depends: libcegui-mk2-0.8.7 (= 0.8.7-wf1) Conflicts: libcegui-mk2-0-dbg Replaces: libcegui-mk2-0c2a-dbg Filename: ./arm64/libcegui-mk2-0.8.7-dbg_0.8.7-wf1_arm64.deb Size: 13023632 MD5sum: 824def9345500bf26faa9fc5d0f4f442 SHA1: 767cb758278762f7ecb3f1c28f7549bc5b7a1f14 SHA256: d919790bc637a0157ba8c1b7cb6db705457edbb3990fca668f9c0aa092e7e90d Section: debug Priority: extra Homepage: http://www.cegui.org.uk/ Description: Crazy Eddie's GUI (debugging libraries) CEGUI is a free library providing windowing and widgets for graphics APIs and engines where such functionality is not natively available or is severely lacking. The library is written in C++, is object oriented, and is primarily targeted at games developers who should be spending their time creating great games, not building GUI sub-systems . This version of CEGUI natively supports the OpenGL rendering target and provides debugging libraries for it. 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The library is written in C++, is object oriented, and is primarily targeted at games developers who should be spending their time creating great games, not building GUI sub-systems . This version of CEGUI natively supports the OpenGL rendering target and provides debugging libraries for it. Build-Ids: 0c74bf6ec306ab2a66be0f4aada6c9dcf7700529 3530276674f8b9311d5c3be6ac6fb05bc6e40a76 9f1b68529e98e867107628a5ca0374fa1e320e99 ae5c44c00c9a6fcdd145308f8879bb5521517c34 d99c3cd0a0a7d1ac90119e23811570603bc02b52 Package: libcegui-mk2-0.8.7-dbg Source: cegui-0.8.7 Version: 0.8.7-wf1 Architecture: amd64 Maintainer: Erik Ogenvik Installed-Size: 14212 Depends: libcegui-mk2-0.8.7 (= 0.8.7-wf1) Conflicts: libcegui-mk2-0-dbg Replaces: libcegui-mk2-0c2a-dbg Filename: ./amd64/libcegui-mk2-0.8.7-dbg_0.8.7-wf1_amd64.deb Size: 13271324 MD5sum: 26409a53d5d2b18523f84703268762de SHA1: 046a52f8f45ccbf1354e1a2b5fce22ca3f7c6e75 SHA256: aced20eee155d4cb7894c7b7253a1f23bf5d8f21131b4aac0a69404db53cdc47 Section: debug Priority: extra Homepage: http://www.cegui.org.uk/ Description: Crazy Eddie's GUI (debugging libraries) CEGUI is a free library providing windowing and widgets for graphics APIs and engines where such functionality is not natively available or is severely lacking. The library is written in C++, is object oriented, and is primarily targeted at games developers who should be spending their time creating great games, not building GUI sub-systems . This version of CEGUI natively supports the OpenGL rendering target and provides debugging libraries for it. Build-Ids: 590241c65964b0a8710adb878d6593d162ac290f 619cf672de859673beed5bff3fa35fba59be3a5a ca39ca9f67217f599252a075e8ba9b9539999a13 e50d55ae3be828e136886e027287b5d2097c586d f40e2129f7e5d366ff42019ff6940963d8491097 Package: libcegui-mk2-dev Source: cegui-0.8.7 Version: 0.8.7-wf1 Architecture: arm64 Maintainer: Erik Ogenvik Installed-Size: 2381 Depends: libcegui-mk2-0.8.7 (= 0.8.7-wf1), zlib1g-dev | libz-dev, libfreetype6-dev, liblcms2-dev, libpcre3-dev, libfreeimage-dev Suggests: libcegui-mk2-0.8.7-doc Filename: ./arm64/libcegui-mk2-dev_0.8.7-wf1_arm64.deb Size: 260260 MD5sum: 65af08a41b2f61a573a43514ee81aa73 SHA1: 146da739f75521777155f7d63c682d5f168b2f79 SHA256: 03386f1322bd11176619b4e05621b3875e6c67264098b46c45a59b6bef5f2283 Section: libdevel Priority: optional Homepage: http://www.cegui.org.uk/ Description: Crazy Eddie's GUI (development files) CEGUI is a free library providing windowing and widgets for graphics APIs and engines where such functionality is not natively available or is severely lacking. The library is written in C++, is object oriented, and is primarily targeted at games developers who should be spending their time creating great games, not building GUI sub-systems . This version of CEGUI natively supports the OpenGL rendering target and contains the development files for CEGUI. Package: libcegui-mk2-dev Source: cegui-0.8.7 Version: 0.8.7-wf1 Architecture: i386 Maintainer: Erik Ogenvik Installed-Size: 2381 Depends: libcegui-mk2-0.8.7 (= 0.8.7-wf1), zlib1g-dev | libz-dev, libfreetype6-dev, liblcms2-dev, libpcre3-dev, libfreeimage-dev Suggests: libcegui-mk2-0.8.7-doc Filename: ./i386/libcegui-mk2-dev_0.8.7-wf1_i386.deb Size: 260228 MD5sum: 6dc2a351398a377b8cf2e9840c7c405f SHA1: cf714f6daf449331ca72678cae20cca8bcf5c5e1 SHA256: ac225fb5f20972eca7446a7ff2336c8ed4c4898dd21a134352eaaa80d811713c Section: libdevel Priority: optional Homepage: http://www.cegui.org.uk/ Description: Crazy Eddie's GUI (development files) CEGUI is a free library providing windowing and widgets for graphics APIs and engines where such functionality is not natively available or is severely lacking. The library is written in C++, is object oriented, and is primarily targeted at games developers who should be spending their time creating great games, not building GUI sub-systems . This version of CEGUI natively supports the OpenGL rendering target and contains the development files for CEGUI. Package: libcegui-mk2-dev Source: cegui-0.8.7 Version: 0.8.7-wf1 Architecture: amd64 Maintainer: Erik Ogenvik Installed-Size: 2381 Depends: libcegui-mk2-0.8.7 (= 0.8.7-wf1), zlib1g-dev | libz-dev, libfreetype6-dev, liblcms2-dev, libpcre3-dev, libfreeimage-dev Suggests: libcegui-mk2-0.8.7-doc Filename: ./amd64/libcegui-mk2-dev_0.8.7-wf1_amd64.deb Size: 260212 MD5sum: a8bc3620175cf00c064e79465504da6a SHA1: e06e7e245383397b76bfe4972133a888e879c98f SHA256: d5551d76fdba5f9fd3d494c6f1cd6775446ea03c2683d0128b5bb7717f40ba56 Section: libdevel Priority: optional Homepage: http://www.cegui.org.uk/ Description: Crazy Eddie's GUI (development files) CEGUI is a free library providing windowing and widgets for graphics APIs and engines where such functionality is not natively available or is severely lacking. The library is written in C++, is object oriented, and is primarily targeted at games developers who should be spending their time creating great games, not building GUI sub-systems . This version of CEGUI natively supports the OpenGL rendering target and contains the development files for CEGUI. Package: libcegui-mk2-doc Source: cegui-0.8.7 Version: 0.8.7-wf1 Architecture: all Maintainer: Erik Ogenvik Installed-Size: 12771 Filename: ./all/libcegui-mk2-doc_0.8.7-wf1_all.deb Size: 10281476 MD5sum: 51e85e8444fe7aeb7da6c90e630548e6 SHA1: d1c600a98e50b9fe1f38d2795f8b2c1fcea6b088 SHA256: 2439f3ce26ae51293ca39d4dd79004fcfcef4e107e0655d5b605b7feaf53d0de Section: doc Priority: optional Homepage: http://www.cegui.org.uk/ Description: Crazy Eddie's GUI (documentation) CEGUI is a free library providing windowing and widgets for graphics APIs and engines where such functionality is not natively available or is severely lacking. The library is written in C++, is object oriented, and is primarily targeted at games developers who should be spending their time creating great games, not building GUI sub-systems . This package contains the documentation, and example files for CEGUI. Package: liberis-1.4-0 Source: eris Version: 1674336337.eaae8ff-0 Architecture: arm64 Maintainer: Erik Ogenvik Installed-Size: 931 Depends: libatlas-cpp-0.7-0, libboost-system1.67.0, libc6 (>= 2.17), libgcc1 (>= 1:3.0), libsigc++-2.0-0v5 (>= 2.8.0), libstdc++6 (>= 5.2), libwfmath-1.0-0 Filename: ./arm64/liberis-1.4-0_1674336337.eaae8ff-0_arm64.deb Size: 244492 MD5sum: 66bdd5af297f49cb25031d960cf8fed4 SHA1: 413efbcee5b6b359e5be1b849f603e418875802b SHA256: 5cadf71d100c89fa2909a79b0c7c6286264b38636c01725e7c081466a223271b Section: libs Priority: optional Multi-Arch: same Description: WorldForge client entity library Eris is designed to simplify client development (and avoid repeating the same work several times), by providing a common system to deal with the back end tasks. Notably, Eris encapsulates most of the work in getting Atlas entities available on your client, logging into a server, and managing updates from the server. Thus it can be considered as a session layer above Atlas, providing persistent (for the session) objects as opposed to Atlas ones (which are transient). It handles the client-side implementation of the meta-server protocol, and querying game servers; out-of-game (OOG) operations (via the Lobby and Rooms), and most important in-game (IG) operations such as entity creation, movement and updates. . Eris provides a generic 'Entity' class, which you are free to sub-class and provide to the system (by registering a factory with the World); thus you are free to create different classes to handle characters, walls, vehicles, etc as your client dictates. An alternative approach is to simply create peer classes, and connect them to Eris via callbacks. Eris makes extensive use of libSigC++, which must be correctly installed and functioning on your system. Familiarity with signal/slot programming concepts is essential for using Eris; the libSigC++ home-page has some examples. 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Thus it can be considered as a session layer above Atlas, providing persistent (for the session) objects as opposed to Atlas ones (which are transient). It handles the client-side implementation of the meta-server protocol, and querying game servers; out-of-game (OOG) operations (via the Lobby and Rooms), and most important in-game (IG) operations such as entity creation, movement and updates. . Eris provides a generic 'Entity' class, which you are free to sub-class and provide to the system (by registering a factory with the World); thus you are free to create different classes to handle characters, walls, vehicles, etc as your client dictates. An alternative approach is to simply create peer classes, and connect them to Eris via callbacks. Eris makes extensive use of libSigC++, which must be correctly installed and functioning on your system. Familiarity with signal/slot programming concepts is essential for using Eris; the libSigC++ home-page has some examples. 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Thus it can be considered as a session layer above Atlas, providing persistent (for the session) objects as opposed to Atlas ones (which are transient). It handles the client-side implementation of the meta-server protocol, and querying game servers; out-of-game (OOG) operations (via the Lobby and Rooms), and most important in-game (IG) operations such as entity creation, movement and updates. . Eris provides a generic 'Entity' class, which you are free to sub-class and provide to the system (by registering a factory with the World); thus you are free to create different classes to handle characters, walls, vehicles, etc as your client dictates. An alternative approach is to simply create peer classes, and connect them to Eris via callbacks. Eris makes extensive use of libSigC++, which must be correctly installed and functioning on your system. Familiarity with signal/slot programming concepts is essential for using Eris; the libSigC++ home-page has some examples. Gtk+ or QT signal systems also provide a good introduction. Package: liberis-1.4-0-dbgsym Source: eris Version: 1674336337.eaae8ff-0 Auto-Built-Package: debug-symbols Architecture: arm64 Maintainer: Erik Ogenvik Installed-Size: 7682 Depends: liberis-1.4-0 (= 1674336337.eaae8ff-0) Filename: ./arm64/liberis-1.4-0-dbgsym_1674336337.eaae8ff-0_arm64.deb Size: 7585912 MD5sum: 83fe49697b07112136e269848a5f4ed0 SHA1: b910558d4a3558a685cb7868134437c9d68d097e SHA256: 24df763870374e77a29883fc3350f077917b15203518ef1fcb23c896a3211b16 Section: debug Priority: optional Multi-Arch: same Description: debug symbols for liberis-1.4-0 Build-Ids: 86a7f308ec2f961a594be15c83aa5de530c6424b Package: liberis-1.4-0-dbgsym Source: eris Version: 1674336337.eaae8ff-0 Auto-Built-Package: debug-symbols Architecture: i386 Maintainer: Erik Ogenvik Installed-Size: 7564 Depends: liberis-1.4-0 (= 1674336337.eaae8ff-0) Filename: ./i386/liberis-1.4-0-dbgsym_1674336337.eaae8ff-0_i386.deb Size: 7508868 MD5sum: ff4c06c7adf470bdfb9366be54b4e2a2 SHA1: cddd3d32524703f7d569907921ea2ac8f7a6ff28 SHA256: 540cd84fe13975dce82533edc44f27bfc5467f3dc241a42ab26125d8da5a6763 Section: debug Priority: optional Multi-Arch: same Description: debug symbols for liberis-1.4-0 Build-Ids: 92c936cf67f6c2e93d2692e74d4e60ba5b1964b2 Package: liberis-1.4-0-dbgsym Source: eris Version: 1674336337.eaae8ff-0 Auto-Built-Package: debug-symbols Architecture: amd64 Maintainer: Erik Ogenvik Installed-Size: 7810 Depends: liberis-1.4-0 (= 1674336337.eaae8ff-0) Filename: ./amd64/liberis-1.4-0-dbgsym_1674336337.eaae8ff-0_amd64.deb Size: 7726188 MD5sum: cb2f2b24364e5b78cfb41fd44cb196c0 SHA1: 731db2abf074a1993c97d9fbf4a19ace31ee302c SHA256: 558d5488a34b705571f23e05f70d4e2e77db5f42be57d51640763804581bacdf Section: debug Priority: optional Multi-Arch: same Description: debug symbols for liberis-1.4-0 Build-Ids: 1c24adf7bb3b3bbda6157ff016a6a5d152b2bc57 Package: liberis-1.4-dev Source: eris Version: 1674336337.eaae8ff-0 Architecture: arm64 Maintainer: Erik Ogenvik Installed-Size: 184 Depends: libatlas-cpp-0.7-dev, liberis-1.4-0 (= 1674336337.eaae8ff-0), libsigc++-2.0-dev, libwfmath-1.0-dev Filename: ./arm64/liberis-1.4-dev_1674336337.eaae8ff-0_arm64.deb Size: 39600 MD5sum: 6f889162aaa5b76ff9d0fc0db5c014a8 SHA1: d55a797fa5ec595ba85eca77319dcb3f521e200f SHA256: af8a72aa14f0d9aa61b726757f18561b96261e1a7e00e1cb277bf1f7b98a566c Section: libdevel Priority: optional Multi-Arch: same Description: WorldForge client entity library - development files Eris is designed to simplify client development (and avoid repeating the same work several times), by providing a common system to deal with the back end tasks. Notably, Eris encapsulates most of the work in getting Atlas entities available on your client, logging into a server, and managing updates from the server. Thus it can be considered as a session layer above Atlas, providing persistent (for the session) objects as opposed to Atlas ones (which are transient). It handles the client-side implementation of the meta-server protocol, and querying game servers; out-of-game (OOG) operations (via the Lobby and Rooms), and most important in-game (IG) operations such as entity creation, movement and updates. . Eris provides a generic 'Entity' class, which you are free to sub-class and provide to the system (by registering a factory with the World); thus you are free to create different classes to handle characters, walls, vehicles, etc as your client dictates. An alternative approach is to simply create peer classes, and connect them to Eris via callbacks. Eris makes extensive use of libSigC++, which must be correctly installed and functioning on your system. Familiarity with signal/slot programming concepts is essential for using Eris; the libSigC++ home-page has some examples. Gtk+ or QT signal systems also provide a good introduction. . This package contains the development files for compiling software depending on Eris. Package: liberis-1.4-dev Source: eris Version: 1674336337.eaae8ff-0 Architecture: i386 Maintainer: Erik Ogenvik Installed-Size: 184 Depends: libatlas-cpp-0.7-dev, liberis-1.4-0 (= 1674336337.eaae8ff-0), libsigc++-2.0-dev, libwfmath-1.0-dev Filename: ./i386/liberis-1.4-dev_1674336337.eaae8ff-0_i386.deb Size: 39600 MD5sum: 4a258048621d0d32166994ca8149cd34 SHA1: 6961e172aeeb54b05dd0880609f0dfd60f3cb119 SHA256: 92600fdeab7324972b4f8e444c46abdee575b8ddd4df71cf80c546841fa35b59 Section: libdevel Priority: optional Multi-Arch: same Description: WorldForge client entity library - development files Eris is designed to simplify client development (and avoid repeating the same work several times), by providing a common system to deal with the back end tasks. Notably, Eris encapsulates most of the work in getting Atlas entities available on your client, logging into a server, and managing updates from the server. Thus it can be considered as a session layer above Atlas, providing persistent (for the session) objects as opposed to Atlas ones (which are transient). It handles the client-side implementation of the meta-server protocol, and querying game servers; out-of-game (OOG) operations (via the Lobby and Rooms), and most important in-game (IG) operations such as entity creation, movement and updates. . Eris provides a generic 'Entity' class, which you are free to sub-class and provide to the system (by registering a factory with the World); thus you are free to create different classes to handle characters, walls, vehicles, etc as your client dictates. An alternative approach is to simply create peer classes, and connect them to Eris via callbacks. Eris makes extensive use of libSigC++, which must be correctly installed and functioning on your system. Familiarity with signal/slot programming concepts is essential for using Eris; the libSigC++ home-page has some examples. Gtk+ or QT signal systems also provide a good introduction. . This package contains the development files for compiling software depending on Eris. Package: liberis-1.4-dev Source: eris Version: 1674336337.eaae8ff-0 Architecture: amd64 Maintainer: Erik Ogenvik Installed-Size: 184 Depends: libatlas-cpp-0.7-dev, liberis-1.4-0 (= 1674336337.eaae8ff-0), libsigc++-2.0-dev, libwfmath-1.0-dev Filename: ./amd64/liberis-1.4-dev_1674336337.eaae8ff-0_amd64.deb Size: 39600 MD5sum: 3160e56b926e368df1203341bd54b5e2 SHA1: d46c2b1e45d46138d1df6bbdc93294d5d27b4929 SHA256: 6694da6a6e036c562b36328392e37c66617663b203917bce0a31544d9708c4aa Section: libdevel Priority: optional Multi-Arch: same Description: WorldForge client entity library - development files Eris is designed to simplify client development (and avoid repeating the same work several times), by providing a common system to deal with the back end tasks. Notably, Eris encapsulates most of the work in getting Atlas entities available on your client, logging into a server, and managing updates from the server. Thus it can be considered as a session layer above Atlas, providing persistent (for the session) objects as opposed to Atlas ones (which are transient). It handles the client-side implementation of the meta-server protocol, and querying game servers; out-of-game (OOG) operations (via the Lobby and Rooms), and most important in-game (IG) operations such as entity creation, movement and updates. . Eris provides a generic 'Entity' class, which you are free to sub-class and provide to the system (by registering a factory with the World); thus you are free to create different classes to handle characters, walls, vehicles, etc as your client dictates. An alternative approach is to simply create peer classes, and connect them to Eris via callbacks. Eris makes extensive use of libSigC++, which must be correctly installed and functioning on your system. Familiarity with signal/slot programming concepts is essential for using Eris; the libSigC++ home-page has some examples. Gtk+ or QT signal systems also provide a good introduction. . This package contains the development files for compiling software depending on Eris. Package: liberis-doc Source: eris Version: 1674336337.eaae8ff-0 Architecture: all Maintainer: Erik Ogenvik Installed-Size: 5855 Suggests: liberis-1.4-dev Filename: ./all/liberis-doc_1674336337.eaae8ff-0_all.deb Size: 384988 MD5sum: c69e5dd7806ecfb01148d0a2152fd206 SHA1: a5435b417923022b154adcf9580e649704eecaef SHA256: 9b62a08f1f28bf4702f3c2ed862c079bd60c97f5975af0b7090257e73d74f977 Section: doc Priority: optional Multi-Arch: foreign Description: WorldForge client entity library - API documentation Eris is designed to simplify client development (and avoid repeating the same work several times), by providing a common system to deal with the back end tasks. Notably, Eris encapsulates most of the work in getting Atlas entities available on your client, logging into a server, and managing updates from the server. Thus it can be considered as a session layer above Atlas, providing persistent (for the session) objects as opposed to Atlas ones (which are transient). It handles the client-side implementation of the meta-server protocol, and querying game servers; out-of-game (OOG) operations (via the Lobby and Rooms), and most important in-game (IG) operations such as entity creation, movement and updates. . Eris provides a generic 'Entity' class, which you are free to sub-class and provide to the system (by registering a factory with the World); thus you are free to create different classes to handle characters, walls, vehicles, etc as your client dictates. An alternative approach is to simply create peer classes, and connect them to Eris via callbacks. Eris makes extensive use of libSigC++, which must be correctly installed and functioning on your system. Familiarity with signal/slot programming concepts is essential for using Eris; the libSigC++ home-page has some examples. Gtk+ or QT signal systems also provide a good introduction. . This package contains the API documentation in HTML format. Package: libmercator-0.4-0 Source: mercator Version: 1674336470.3bbb708-0 Architecture: arm64 Maintainer: Erik Ogenvik Installed-Size: 191 Depends: libc6 (>= 2.27), libgcc1 (>= 1:3.0), libstdc++6 (>= 5.2), libwfmath-1.0-0 Filename: ./arm64/libmercator-0.4-0_1674336470.3bbb708-0_arm64.deb Size: 48280 MD5sum: fe214296cc8f90ca29761e1c9a1de421 SHA1: 9ffb750102e4a096ba0875aa4d21b3132637abf9 SHA256: 5bd4155bce7b08d13ab939a29e198b360efa389c1e375f4e6ee96cf529251a88 Section: libs Priority: optional Multi-Arch: same Description: WorldForge terrain library Mercator is primarily aimed at terrain for multiplayer online games and forms one of the WorldForge core libraries. It is intended to be used as a terrain library on the client, while a subset of features are useful on the server. . Mercator is designed in such a way that individual tiles can be generated on-the-fly from a very small source data set. Each tile uses a fast deterministic random number generation to ensure that identical results are produced "anytime, anywhere". This enables transmission of terrain across low bandwidth links as part of the standard data stream, or server side collision detection with the same terrain that the player sees. . The use of tiles means that there is inherently a large degree of gross control of the shape of the terrain. Finer control is implemented by allowing geometric modifications - for example, a polygonal area might be flattened, or a crater could be applied. Package: libmercator-0.4-0 Source: mercator Version: 1674336470.3bbb708-0 Architecture: i386 Maintainer: Erik Ogenvik Installed-Size: 191 Depends: libc6 (>= 2.27), libgcc1 (>= 1:3.0), libstdc++6 (>= 5.2), libwfmath-1.0-0 Filename: ./i386/libmercator-0.4-0_1674336470.3bbb708-0_i386.deb Size: 57072 MD5sum: ad914fe717b0b97ff60159a86b85958c SHA1: 59bc3ce803c69be33fd9e12659638e1e8d011323 SHA256: b47e3b5a87b62bc693ad7af23012795fdcacbc32af81042c4aefddfc179d45cf Section: libs Priority: optional Multi-Arch: same Description: WorldForge terrain library Mercator is primarily aimed at terrain for multiplayer online games and forms one of the WorldForge core libraries. It is intended to be used as a terrain library on the client, while a subset of features are useful on the server. . Mercator is designed in such a way that individual tiles can be generated on-the-fly from a very small source data set. Each tile uses a fast deterministic random number generation to ensure that identical results are produced "anytime, anywhere". This enables transmission of terrain across low bandwidth links as part of the standard data stream, or server side collision detection with the same terrain that the player sees. . The use of tiles means that there is inherently a large degree of gross control of the shape of the terrain. Finer control is implemented by allowing geometric modifications - for example, a polygonal area might be flattened, or a crater could be applied. Package: libmercator-0.4-0 Source: mercator Version: 1674336470.3bbb708-0 Architecture: amd64 Maintainer: Erik Ogenvik Installed-Size: 204 Depends: libc6 (>= 2.27), libgcc1 (>= 1:3.0), libstdc++6 (>= 5.2), libwfmath-1.0-0 Filename: ./amd64/libmercator-0.4-0_1674336470.3bbb708-0_amd64.deb Size: 52952 MD5sum: 1642151cfc58937104b7aadec8aff8c6 SHA1: 3104f935afd55596a57d7f45a4e3239ef99741be SHA256: 1a291fb53c6c8a5a16c9ecb4ed37e0ce5aa7eb9ad6695cb1f003a02c07a05aa5 Section: libs Priority: optional Multi-Arch: same Description: WorldForge terrain library Mercator is primarily aimed at terrain for multiplayer online games and forms one of the WorldForge core libraries. It is intended to be used as a terrain library on the client, while a subset of features are useful on the server. . Mercator is designed in such a way that individual tiles can be generated on-the-fly from a very small source data set. Each tile uses a fast deterministic random number generation to ensure that identical results are produced "anytime, anywhere". This enables transmission of terrain across low bandwidth links as part of the standard data stream, or server side collision detection with the same terrain that the player sees. . The use of tiles means that there is inherently a large degree of gross control of the shape of the terrain. Finer control is implemented by allowing geometric modifications - for example, a polygonal area might be flattened, or a crater could be applied. Package: libmercator-0.4-0-dbgsym Source: mercator Version: 1674336470.3bbb708-0 Auto-Built-Package: debug-symbols Architecture: arm64 Maintainer: Erik Ogenvik Installed-Size: 1267 Depends: libmercator-0.4-0 (= 1674336470.3bbb708-0) Filename: ./arm64/libmercator-0.4-0-dbgsym_1674336470.3bbb708-0_arm64.deb Size: 1223064 MD5sum: 1eb7d125ded329ba05477a2704c901b6 SHA1: a2d7592e2d73fedafa0859286615a0fc50f4017d SHA256: c20fc2760354e628972374aa9becf4c1722c30f0a67c631f884015eca5fd92d1 Section: debug Priority: optional Multi-Arch: same Description: debug symbols for libmercator-0.4-0 Build-Ids: 41be40cd620bedf1baf74d9b9738d4654ee84953 Package: libmercator-0.4-0-dbgsym Source: mercator Version: 1674336470.3bbb708-0 Auto-Built-Package: debug-symbols Architecture: i386 Maintainer: Erik Ogenvik Installed-Size: 1222 Depends: libmercator-0.4-0 (= 1674336470.3bbb708-0) Filename: ./i386/libmercator-0.4-0-dbgsym_1674336470.3bbb708-0_i386.deb Size: 1197812 MD5sum: c7b3d7475bd464e8dc0f7658f8688b1d SHA1: 3f888c302fac7d5c43f9771e8ac7c060df49e29b SHA256: cd9550d7c28bc7bb412873912a80d441357677e24dd927e2fa1194c8f2574848 Section: debug Priority: optional Multi-Arch: same Description: debug symbols for libmercator-0.4-0 Build-Ids: 24b2469e0c5781190f171a41d187cbe8e99ced6a Package: libmercator-0.4-0-dbgsym Source: mercator Version: 1674336470.3bbb708-0 Auto-Built-Package: debug-symbols Architecture: amd64 Maintainer: Erik Ogenvik Installed-Size: 1264 Depends: libmercator-0.4-0 (= 1674336470.3bbb708-0) Filename: ./amd64/libmercator-0.4-0-dbgsym_1674336470.3bbb708-0_amd64.deb Size: 1229868 MD5sum: 9bc7836bc131b2b018b49ee2b7e9709a SHA1: 55a93cfadb49114fa9f3d9cfbcc5217a5f2c82f3 SHA256: 1ddf9fffb109176e838807a9e7c917c2a8ef39e28d07eb809a77411491f47269 Section: debug Priority: optional Multi-Arch: same Description: debug symbols for libmercator-0.4-0 Build-Ids: b26d129cda90fd3deb251a914605899af37602e9 Package: libmercator-0.4-dev Source: mercator Version: 1674336470.3bbb708-0 Architecture: arm64 Maintainer: Erik Ogenvik Installed-Size: 102 Depends: libmercator-0.4-0 (= 1674336470.3bbb708-0), libwfmath-1.0-dev Filename: ./arm64/libmercator-0.4-dev_1674336470.3bbb708-0_arm64.deb Size: 18008 MD5sum: a54dad807becd4bccf278ffb697f839f SHA1: c5a7accc9088413aa60e3df6cc22042863506252 SHA256: 3f5c72a7ba1ac2ac82d771bf42eb840babbbbc908d147172d2c9483790d5ae20 Section: libdevel Priority: optional Multi-Arch: same Description: WorldForge terrain library - development files Mercator is primarily aimed at terrain for multiplayer online games and forms one of the WorldForge core libraries. It is intended to be used as a terrain library on the client, while a subset of features are useful on the server. . Mercator is designed in such a way that individual tiles can be generated on-the-fly from a very small source data set. Each tile uses a fast deterministic random number generation to ensure that identical results are produced "anytime, anywhere". This enables transmission of terrain across low bandwidth links as part of the standard data stream, or server side collision detection with the same terrain that the player sees. . The use of tiles means that there is inherently a large degree of gross control of the shape of the terrain. Finer control is implemented by allowing geometric modifications - for example, a polygonal area might be flattened, or a crater could be applied. . This package contains the files for developing with the mercator library. Package: libmercator-0.4-dev Source: mercator Version: 1674336470.3bbb708-0 Architecture: i386 Maintainer: Erik Ogenvik Installed-Size: 102 Depends: libmercator-0.4-0 (= 1674336470.3bbb708-0), libwfmath-1.0-dev Filename: ./i386/libmercator-0.4-dev_1674336470.3bbb708-0_i386.deb Size: 18004 MD5sum: df42c05365b9ab58c348fd4bccb1fc9d SHA1: 9eff46d84e754c10d1afa2b646b1711624c6bc75 SHA256: 3f5be7c34e7f814091b98edcca92f140490f2ece625dbec15f9a22b8ee4459a9 Section: libdevel Priority: optional Multi-Arch: same Description: WorldForge terrain library - development files Mercator is primarily aimed at terrain for multiplayer online games and forms one of the WorldForge core libraries. It is intended to be used as a terrain library on the client, while a subset of features are useful on the server. . Mercator is designed in such a way that individual tiles can be generated on-the-fly from a very small source data set. Each tile uses a fast deterministic random number generation to ensure that identical results are produced "anytime, anywhere". This enables transmission of terrain across low bandwidth links as part of the standard data stream, or server side collision detection with the same terrain that the player sees. . The use of tiles means that there is inherently a large degree of gross control of the shape of the terrain. Finer control is implemented by allowing geometric modifications - for example, a polygonal area might be flattened, or a crater could be applied. . This package contains the files for developing with the mercator library. Package: libmercator-0.4-dev Source: mercator Version: 1674336470.3bbb708-0 Architecture: amd64 Maintainer: Erik Ogenvik Installed-Size: 102 Depends: libmercator-0.4-0 (= 1674336470.3bbb708-0), libwfmath-1.0-dev Filename: ./amd64/libmercator-0.4-dev_1674336470.3bbb708-0_amd64.deb Size: 18016 MD5sum: 56653331bf12e4fd50c4790ef18e813a SHA1: da5dc99ee58b6657c6f509f954adaf2b30a2fb34 SHA256: 8c9de986e1ff08c6181cb6d5681b191e5cd20e8ea50804692c3331a96e79e22a Section: libdevel Priority: optional Multi-Arch: same Description: WorldForge terrain library - development files Mercator is primarily aimed at terrain for multiplayer online games and forms one of the WorldForge core libraries. It is intended to be used as a terrain library on the client, while a subset of features are useful on the server. . Mercator is designed in such a way that individual tiles can be generated on-the-fly from a very small source data set. Each tile uses a fast deterministic random number generation to ensure that identical results are produced "anytime, anywhere". This enables transmission of terrain across low bandwidth links as part of the standard data stream, or server side collision detection with the same terrain that the player sees. . The use of tiles means that there is inherently a large degree of gross control of the shape of the terrain. Finer control is implemented by allowing geometric modifications - for example, a polygonal area might be flattened, or a crater could be applied. . This package contains the files for developing with the mercator library. Package: libmercator-doc Source: mercator Version: 1674336470.3bbb708-0 Architecture: all Maintainer: Erik Ogenvik Installed-Size: 3605 Suggests: libmercator-0.4-dev Filename: ./all/libmercator-doc_1674336470.3bbb708-0_all.deb Size: 235500 MD5sum: 0354680d0f70eca18a6d46e6c562560d SHA1: d163c169625c2c7db34e119490331923e0f39013 SHA256: 0924ac4d4f3aacbbc3bd931e10d99755675bf1956d52171450e5146bc69f220a Section: doc Priority: optional Multi-Arch: foreign Description: WorldForge terrain library - development files Mercator is primarily aimed at terrain for multiplayer online games and forms one of the WorldForge core libraries. It is intended to be used as a terrain library on the client, while a subset of features are useful on the server. . Mercator is designed in such a way that individual tiles can be generated on-the-fly from a very small source data set. Each tile uses a fast deterministic random number generation to ensure that identical results are produced "anytime, anywhere". This enables transmission of terrain across low bandwidth links as part of the standard data stream, or server side collision detection with the same terrain that the player sees. . The use of tiles means that there is inherently a large degree of gross control of the shape of the terrain. Finer control is implemented by allowing geometric modifications - for example, a polygonal area might be flattened, or a crater could be applied. . This package contains the API documentation in HTML format. Package: libogre-13.3-dev Source: ogre-13.3 Version: 13.3.4-wf1 Architecture: i386 Maintainer: Erik Ogenvik Installed-Size: 6338 Depends: libogre-13.3.4 (= 13.3.4-wf1) Suggests: ogre-13.3-doc Conflicts: libogre-1.8-dev (<< 13.3.4), libogre-dev (<< 13.3.4) Filename: ./i386/libogre-13.3-dev_13.3.4-wf1_i386.deb Size: 818412 MD5sum: ebb83af3c14cd4688c12593cceeaf90f SHA1: ac1ef2ad2f264af37a2bae435771a71b51921ec0 SHA256: ca3fc6fb17f3516363beda3fd3da27ae863fb9e71054117a9b66bc76a7ec1ec4 Section: libdevel Priority: optional Homepage: http://ogre3d.org/ Description: 3D Object-Oriented Graphics Rendering Engine (development files) OGRE (Object-Oriented Graphics Rendering Engine) is a scene-oriented, flexible 3D engine written in C++ designed to make it easier and more intuitive for developers to produce applications utilising hardware-accelerated 3D graphics. The class library abstracts all the details of using the underlying system libraries like Direct3D and OpenGL and provides an interface based on world objects and other intuitive classes. . This package contains the headers needed to develop with OGRE. Package: libogre-13.3.4 Source: ogre-13.3 Version: 13.3.4-wf1 Architecture: i386 Maintainer: Erik Ogenvik Installed-Size: 10669 Depends: libc6 (>= 2.27), libegl1, libfreeimage3, libfreetype6 (>= 2.2.1), libgcc1 (>= 1:4.2), libpugixml1v5 (>= 1.6), libstdc++6 (>= 6), libx11-6, libxrandr2 (>= 4.3), zlib1g (>= 1:1.2.0) Filename: ./i386/libogre-13.3.4_13.3.4-wf1_i386.deb Size: 2984440 MD5sum: 27b3383ad3e8040fe8359e44fa22675a SHA1: ded65f57ea0371890d0a6997424ae6b6a516f6f7 SHA256: 107c44209643d90da071f773fa36b3ef53a5a47354f29fd93632b06ac58466e0 Section: libs Priority: optional Multi-Arch: same Homepage: http://ogre3d.org/ Description: 3D Object-Oriented Graphics Rendering Engine (libraries) OGRE (Object-Oriented Graphics Rendering Engine) is a scene-oriented, flexible 3D engine written in C++ designed to make it easier and more intuitive for developers to produce applications utilising hardware-accelerated 3D graphics. The class library abstracts all the details of using the underlying system libraries like Direct3D and OpenGL and provides an interface based on world objects and other intuitive classes. . This package contains the library and plugins. Package: libogre-13.3.4-dbg Source: ogre-13.3 Version: 13.3.4-wf1 Architecture: i386 Maintainer: Erik Ogenvik Installed-Size: 95250 Depends: libogre-13.3.4 (= 13.3.4-wf1) Filename: ./i386/libogre-13.3.4-dbg_13.3.4-wf1_i386.deb Size: 93772572 MD5sum: 37ac90bc02ecee13d7a3ac066cf7c50e SHA1: 3ea00d38c3b8615c37d9c7dea270ae7e6032296e SHA256: 99ca7a245424e38446c96620a87b93da638263cde4b4440f577999862c092c09 Section: debug Priority: extra Multi-Arch: same Homepage: http://ogre3d.org/ Description: 3D Object-Oriented Graphics Rendering Engine (debugging libs) OGRE (Object-Oriented Graphics Rendering Engine) is a scene-oriented, flexible 3D engine written in C++ designed to make it easier and more intuitive for developers to produce applications utilising hardware-accelerated 3D graphics. The class library abstracts all the details of using the underlying system libraries like Direct3D and OpenGL and provides an interface based on world objects and other intuitive classes. . This package contains the debugging version of the library and plugins. 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The class library abstracts all the details of using the underlying system libraries like Direct3D and OpenGL and provides an interface based on world objects and other intuitive classes. . This package contains the headers needed to develop with OGRE. Package: libogre-13.4-dev Source: ogre-13.4 Version: 13.4.2-wf1 Architecture: amd64 Maintainer: Erik Ogenvik Installed-Size: 6308 Depends: libogre-13.4.2 (= 13.4.2-wf1) Suggests: ogre-13.4-doc Conflicts: libogre-1.8-dev (<< 13.4.2), libogre-dev (<< 13.4.2) Filename: ./amd64/libogre-13.4-dev_13.4.2-wf1_amd64.deb Size: 817368 MD5sum: 8f010b4c07b4d029500461cad25b1f47 SHA1: c750f958e8a4a8dac2595ed2cafdd502ce79f6fa SHA256: 628730f3483093b3e751bddd615f81324d91205b9b11cdf23c94a6ecfbf27e85 Section: libdevel Priority: optional Homepage: http://ogre3d.org/ Description: 3D Object-Oriented Graphics Rendering Engine (development files) OGRE (Object-Oriented Graphics Rendering Engine) is a scene-oriented, flexible 3D engine written in C++ designed to make it easier and more intuitive for developers to produce applications utilising hardware-accelerated 3D graphics. The class library abstracts all the details of using the underlying system libraries like Direct3D and OpenGL and provides an interface based on world objects and other intuitive classes. . This package contains the headers needed to develop with OGRE. 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The class library abstracts all the details of using the underlying system libraries like Direct3D and OpenGL and provides an interface based on world objects and other intuitive classes. . This package contains the library and plugins. 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The class library abstracts all the details of using the underlying system libraries like Direct3D and OpenGL and provides an interface based on world objects and other intuitive classes. . This package contains the library and plugins. Package: libogre-13.4.2-dbg Source: ogre-13.4 Version: 13.4.2-wf1 Architecture: arm64 Maintainer: Erik Ogenvik Installed-Size: 96921 Depends: libogre-13.4.2 (= 13.4.2-wf1) Filename: ./arm64/libogre-13.4.2-dbg_13.4.2-wf1_arm64.deb Size: 94698664 MD5sum: 18e323c1231caaef93b7e65839f5ebf3 SHA1: 920ca38f6ab68ba403838352db6a621e8f024a03 SHA256: ff51029c9383f831d486e895a574682e5287e6ab255e05e79d852fdbac862338 Section: debug Priority: extra Multi-Arch: same Homepage: http://ogre3d.org/ Description: 3D Object-Oriented Graphics Rendering Engine (debugging libs) OGRE (Object-Oriented Graphics Rendering Engine) is a scene-oriented, flexible 3D engine written in C++ designed to make it easier and more intuitive for developers to produce applications utilising hardware-accelerated 3D graphics. The class library abstracts all the details of using the underlying system libraries like Direct3D and OpenGL and provides an interface based on world objects and other intuitive classes. . This package contains the debugging version of the library and plugins. 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The class library abstracts all the details of using the underlying system libraries like Direct3D and OpenGL and provides an interface based on world objects and other intuitive classes. . This package contains the debugging version of the library and plugins. Build-Ids: 0805f258fcba7b74c51c1529494a88b0d5bc3396 1800092813b5046c21aa1b82c531bb99eb63c046 31a00e7c8a57e9ee0d7b4aa86bd6656fdc87c76c 31fb4cda9573a49952fd8cf82463eea31c396695 3650f8b60e9445dee5d7ea1c616646d21539d5a3 44cdecba4fdd225b735190874258faccae1e2c48 473e5b7e6ec824c6bc9735e525db632bfb5dd3c9 4eeff031b605aa942c4cdc634bf849d0f68526d7 60e2bbdb4f3335d5ca1f63e19cba0d1c31759a1e 6f29538aac8531e8f0aa1eed7e67c0ad31f28ab6 7e623bd7ad091a88f1a729b6a1a814e70ef6b57f 89a80bc2b49b7846491131201cf6cd783e2b0c13 8a66d5038f3047249e1a25167cdd6e20f9a94b6e 9b877bf6e4816823fa8288e5039c3eb5e1a78ada a3bd73eede33e35e701a202c00178cf5e0d57f59 a423df2ebda3f800a60aee31cf2fa83ce25e1c44 aec6140b8d5fe4017303dbf76e015d16119991c4 d791d0f66be8359c0c718a9861e56af89add5d16 dcf3f69090021659b3f983a200804480e00b208b ffcd849301b24e66b08d94afee287b0b1e74f502 Package: libvarconf-1.0-0 Source: varconf Version: 1674333107.71be597-0 Architecture: arm64 Maintainer: Erik Ogenvik Installed-Size: 155 Depends: libc6 (>= 2.17), libgcc1 (>= 1:3.0), libsigc++-2.0-0v5 (>= 2.6.1), libstdc++6 (>= 5.2) Conflicts: libvarconf-1.0-8 Replaces: libvarconf-1.0-8 Filename: ./arm64/libvarconf-1.0-0_1674333107.71be597-0_arm64.deb Size: 38168 MD5sum: 9729334f6a2800580017ddd2dea814b2 SHA1: f47e4ca23e8cbe589a1279482c1281fc2c14fb0f SHA256: 00bed759fbd2e6044bcfdfbc16eac561d305885089af59a99af800b3899bcf93 Section: libs Priority: optional Multi-Arch: same Description: WorldForge configuration file handling library Varconf is a configuration system designed for the STAGE server. Varconf can parse configuration files, command-line arguments and environment variables. It supports callbacks and can store its configuration information in separate Config objects or in one global configuration instance. . This package contains the shared libraries. Package: libvarconf-1.0-0 Source: varconf Version: 1674333107.71be597-0 Architecture: i386 Maintainer: Erik Ogenvik Installed-Size: 147 Depends: libc6 (>= 2.4), libgcc1 (>= 1:3.0), libsigc++-2.0-0v5 (>= 2.6.1), libstdc++6 (>= 5.2) Conflicts: libvarconf-1.0-8 Replaces: libvarconf-1.0-8 Filename: ./i386/libvarconf-1.0-0_1674333107.71be597-0_i386.deb Size: 44248 MD5sum: bac4fae18f47aecc9352f7516c976b7c SHA1: b1e9a6d5043073968f000727707eed8a77d9188d SHA256: 89de7cde1fe82f2d2a7b51a704a3293085923ce3348d35f0116e63deed32eb3e Section: libs Priority: optional Multi-Arch: same Description: WorldForge configuration file handling library Varconf is a configuration system designed for the STAGE server. 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Varconf can parse configuration files, command-line arguments and environment variables. It supports callbacks and can store its configuration information in separate Config objects or in one global configuration instance. . This package contains the shared libraries. Package: libvarconf-1.0-0-dbgsym Source: varconf Version: 1674333107.71be597-0 Auto-Built-Package: debug-symbols Architecture: arm64 Maintainer: Erik Ogenvik Installed-Size: 481 Depends: libvarconf-1.0-0 (= 1674333107.71be597-0) Filename: ./arm64/libvarconf-1.0-0-dbgsym_1674333107.71be597-0_arm64.deb Size: 449560 MD5sum: 68bf8321b4873ff3b793de6b1321850f SHA1: 65536700fe6e252085c37959df8868976db4e221 SHA256: f1ff72b44b3272a1a6de11218d50a7ebb21695df47a287f3b9c9002c9789e7b3 Section: debug Priority: optional Multi-Arch: same Description: debug symbols for libvarconf-1.0-0 Build-Ids: 9690d3a9d7f6ef41e541704c25f7277e7be2d326 Package: libvarconf-1.0-0-dbgsym Source: varconf Version: 1674333107.71be597-0 Auto-Built-Package: debug-symbols Architecture: i386 Maintainer: Erik Ogenvik Installed-Size: 466 Depends: libvarconf-1.0-0 (= 1674333107.71be597-0) Filename: ./i386/libvarconf-1.0-0-dbgsym_1674333107.71be597-0_i386.deb Size: 441312 MD5sum: 6d424863d94132976c379ebe653fae47 SHA1: b70102e107e9de4389d8f2b38b88b5b7f0508adb SHA256: dbb59504b224f8a9777c4cd4822c3375c1fa9dca14e3964d3e2fff0207a0955a Section: debug Priority: optional Multi-Arch: same Description: debug symbols for libvarconf-1.0-0 Build-Ids: a7c0f4d6d189e5efec7a345ec4e4556c32acc7a1 Package: libvarconf-1.0-0-dbgsym Source: varconf Version: 1674333107.71be597-0 Auto-Built-Package: debug-symbols Architecture: amd64 Maintainer: Erik Ogenvik Installed-Size: 492 Depends: libvarconf-1.0-0 (= 1674333107.71be597-0) Filename: ./amd64/libvarconf-1.0-0-dbgsym_1674333107.71be597-0_amd64.deb Size: 461804 MD5sum: 684d9ed0a14efeaaa97227d0a3d1b5d3 SHA1: cad260a74684e70685231c35a65a9a4d12791212 SHA256: e6a57cd9bc1b6f0b1f36cec399e5c27cb2ee3ac081e658764a075500b3e94426 Section: debug Priority: optional Multi-Arch: same Description: debug symbols for libvarconf-1.0-0 Build-Ids: 04ae5f9a30ca667eedea3c6b5bae34c7d8584117 Package: libvarconf-1.0-dev Source: varconf Version: 1674333107.71be597-0 Architecture: arm64 Maintainer: Erik Ogenvik Installed-Size: 54 Depends: libsigc++-2.0-dev, libvarconf-1.0-0 (= 1674333107.71be597-0) Conflicts: libvarconf-1.0-dev Replaces: libvarconf-1.0-dev Filename: ./arm64/libvarconf-1.0-dev_1674333107.71be597-0_arm64.deb Size: 8424 MD5sum: 35b4dc5b51dbcb0ab873420dd4451844 SHA1: 6f7ede92f6e01279065346e2e5730831e226afae SHA256: 567a85bdc71cc8119d9cf23ca8e4fb9a260887004cec46d23653f1918578546c Section: libdevel Priority: optional Multi-Arch: same Description: WorldForge configuration file handling library - development files Varconf is a configuration system designed for the STAGE server. 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Package: libvarconf-1.0-dev Source: varconf Version: 1674333107.71be597-0 Architecture: i386 Maintainer: Erik Ogenvik Installed-Size: 54 Depends: libsigc++-2.0-dev, libvarconf-1.0-0 (= 1674333107.71be597-0) Conflicts: libvarconf-1.0-dev Replaces: libvarconf-1.0-dev Filename: ./i386/libvarconf-1.0-dev_1674333107.71be597-0_i386.deb Size: 8408 MD5sum: 8e67ba4bafc62279f1503134da68d511 SHA1: 2c827a45db9088ab7375d5384785d90059fcd7cb SHA256: ff56e6a14c3e9264e21fd4c0910fa58ac551fd961e9c9bf8c467f3646d0e702e Section: libdevel Priority: optional Multi-Arch: same Description: WorldForge configuration file handling library - development files Varconf is a configuration system designed for the STAGE server. Varconf can parse configuration files, command-line arguments and environment variables. It supports callbacks and can store its configuration information in separate Config objects or in one global configuration instance. . This package contains the development files for compiling applications and libraries depending on varconf. Package: libvarconf-1.0-dev Source: varconf Version: 1674333107.71be597-0 Architecture: amd64 Maintainer: Erik Ogenvik Installed-Size: 54 Depends: libsigc++-2.0-dev, libvarconf-1.0-0 (= 1674333107.71be597-0) Conflicts: libvarconf-1.0-dev Replaces: libvarconf-1.0-dev Filename: ./amd64/libvarconf-1.0-dev_1674333107.71be597-0_amd64.deb Size: 8424 MD5sum: 770e2dddfe9008e85388731ad147d32f SHA1: 7f2ab9c3a4a44bde951a4abad6fa18bba535fd5b SHA256: cc8fe5efabe6bab50a92332634ab3736e2c7ff63eda1eca20aa87f4923fc9ef8 Section: libdevel Priority: optional Multi-Arch: same Description: WorldForge configuration file handling library - development files Varconf is a configuration system designed for the STAGE server. Varconf can parse configuration files, command-line arguments and environment variables. It supports callbacks and can store its configuration information in separate Config objects or in one global configuration instance. . This package contains the development files for compiling applications and libraries depending on varconf. Package: libvarconf-doc Source: varconf Version: 1674333107.71be597-0 Architecture: all Maintainer: Erik Ogenvik Installed-Size: 1525 Suggests: libvarconf-1.0-dev (>= 1674333107.71be597-0) Filename: ./all/libvarconf-doc_1674333107.71be597-0_all.deb Size: 137196 MD5sum: a65de09c9a2bf6b3bbf236bbf1c671e4 SHA1: ea101d25c5efd4b03cd6f32a063036ebb78c96d3 SHA256: 845ed5b69976ef963fd20d201373ec7358bdc6da673f573c1c7e9ee3bd8467a1 Section: doc Priority: optional Multi-Arch: foreign Description: WorldForge configuration file handling library - API documentation Varconf is a configuration system designed for the STAGE server. Varconf can parse configuration files, command-line arguments and environment variables. It supports callbacks and can store its configuration information in separate Config objects or in one global configuration instance. . This package contains the API documentation files. Package: libwfmath-1.0-0 Source: wfmath Version: 1674336713.7bcadca-0 Architecture: arm64 Maintainer: Erik Ogenvik Installed-Size: 347 Depends: libc6 (>= 2.27), libgcc1 (>= 1:3.0), libstdc++6 (>= 5.2) Filename: ./arm64/libwfmath-1.0-0_1674336713.7bcadca-0_arm64.deb Size: 96812 MD5sum: 963ace1c7a264781cf35713a56fea2fc SHA1: 4c27a3fe0fd53e169cf1652d45fac6502c4bf990 SHA256: 833a6fdb8d26282510201f6dea5c0ed8b6103ccd05209aad4f97f11847190c00 Section: libs Priority: optional Multi-Arch: same Description: WorldForge math library The primary focus of WFMath is geometric objects. Thus, it includes an several shapes (boxes, balls, lines), in addition to the basic math objects that are used to build these shapes (points, vectors, matrices). Package: libwfmath-1.0-0 Source: wfmath Version: 1674336713.7bcadca-0 Architecture: i386 Maintainer: Erik Ogenvik Installed-Size: 415 Depends: libc6 (>= 2.27), libgcc1 (>= 1:3.0), libstdc++6 (>= 5.2) Filename: ./i386/libwfmath-1.0-0_1674336713.7bcadca-0_i386.deb Size: 120696 MD5sum: 2251b0bd8982acb5d979491f5ec09e61 SHA1: dbff48d0db7f5c4fb91a0570c765201c746fb48a SHA256: 2e315d19450a3d5bb29d14ec4eb020fe49501e914bb4ca956b8c749fdaf4b5ff Section: libs Priority: optional Multi-Arch: same Description: WorldForge math library The primary focus of WFMath is geometric objects. Thus, it includes an several shapes (boxes, balls, lines), in addition to the basic math objects that are used to build these shapes (points, vectors, matrices). Package: libwfmath-1.0-0 Source: wfmath Version: 1674336713.7bcadca-0 Architecture: amd64 Maintainer: Erik Ogenvik Installed-Size: 364 Depends: libc6 (>= 2.27), libgcc1 (>= 1:3.0), libstdc++6 (>= 5.2) Filename: ./amd64/libwfmath-1.0-0_1674336713.7bcadca-0_amd64.deb Size: 103520 MD5sum: a8e13afdd5ff5deed46e0bdbad0f85c2 SHA1: be739274754f471391fb75c7dcf6a476e6efe63f SHA256: f38cc2b6a2810b05cf9da2b96b7ebeee4b82b7ac7da02a51266bc9d2d003d66b Section: libs Priority: optional Multi-Arch: same Description: WorldForge math library The primary focus of WFMath is geometric objects. Thus, it includes an several shapes (boxes, balls, lines), in addition to the basic math objects that are used to build these shapes (points, vectors, matrices). Package: libwfmath-1.0-0-dbgsym Source: wfmath Version: 1674336713.7bcadca-0 Auto-Built-Package: debug-symbols Architecture: arm64 Maintainer: Erik Ogenvik Installed-Size: 895 Depends: libwfmath-1.0-0 (= 1674336713.7bcadca-0) Filename: ./arm64/libwfmath-1.0-0-dbgsym_1674336713.7bcadca-0_arm64.deb Size: 809028 MD5sum: 75f68e36567f66b2242a83d266b68340 SHA1: a19189bab9df160876b10f5a9063c037fa5d5264 SHA256: 888fe624ad200d14cbc7ef8ccfefcfd3297b9452719fb6899a778ca6772012c6 Section: debug Priority: optional Multi-Arch: same Description: debug symbols for libwfmath-1.0-0 Build-Ids: 0b20600e0b1eefc872546aad5c7245abb5f3c93d Package: libwfmath-1.0-0-dbgsym Source: wfmath Version: 1674336713.7bcadca-0 Auto-Built-Package: debug-symbols Architecture: i386 Maintainer: Erik Ogenvik Installed-Size: 820 Depends: libwfmath-1.0-0 (= 1674336713.7bcadca-0) Filename: ./i386/libwfmath-1.0-0-dbgsym_1674336713.7bcadca-0_i386.deb Size: 763436 MD5sum: 9940344ce44f0acacc2c59b60ed93b05 SHA1: 70b4cebbdc5aa20531b7888d22afded4c48dc640 SHA256: 57af01dfba8ee9df40ca354ffbb73ac95ebc605ab72bc683e789358ace2810df Section: debug Priority: optional Multi-Arch: same Description: debug symbols for libwfmath-1.0-0 Build-Ids: 0f5f80b96660d29fe906d486d29a8ba1e2f65857 Package: libwfmath-1.0-0-dbgsym Source: wfmath Version: 1674336713.7bcadca-0 Auto-Built-Package: debug-symbols Architecture: amd64 Maintainer: Erik Ogenvik Installed-Size: 889 Depends: libwfmath-1.0-0 (= 1674336713.7bcadca-0) Filename: ./amd64/libwfmath-1.0-0-dbgsym_1674336713.7bcadca-0_amd64.deb Size: 822100 MD5sum: eebc31a947c28f3d0ee4463be6fdd027 SHA1: a83a7c61176dcdb27f7a445c54ec170159f1f483 SHA256: c1f634a2fa5d07e9221e7c281d754d1f04b6b4e511c1573ba59c068dfec152bb Section: debug Priority: optional Multi-Arch: same Description: debug symbols for libwfmath-1.0-0 Build-Ids: 0e9b88cc8d11ae42397a0a7d28b466237acce04d Package: libwfmath-1.0-dev Source: wfmath Version: 1674336713.7bcadca-0 Architecture: arm64 Maintainer: Erik Ogenvik Installed-Size: 211 Depends: libwfmath-1.0-0 (= 1674336713.7bcadca-0), pkg-config Suggests: libwfmath-doc (>= 1674336713.7bcadca-0) Conflicts: libwfmath-1.0-0-dev Replaces: libwfmath-1.0-0-dev Filename: ./arm64/libwfmath-1.0-dev_1674336713.7bcadca-0_arm64.deb Size: 31192 MD5sum: be404611e590596a18aa1ceb2a9947e7 SHA1: 1e1b2019b9cf0ee15c030f4cea826454f0dc6c56 SHA256: eef76aec9fdeee540501f34d627cac62a5df2b6a43eb6d0651a66cce142efc58 Section: libdevel Priority: optional Multi-Arch: same Description: WorldForge math library - development files The primary focus of WFMath is geometric objects. Thus, it includes an several shapes (boxes, balls, lines), in addition to the basic math objects that are used to build these shapes (points, vectors, matrices). . This package contains the development files. Package: libwfmath-1.0-dev Source: wfmath Version: 1674336713.7bcadca-0 Architecture: i386 Maintainer: Erik Ogenvik Installed-Size: 211 Depends: libwfmath-1.0-0 (= 1674336713.7bcadca-0), pkg-config Suggests: libwfmath-doc (>= 1674336713.7bcadca-0) Conflicts: libwfmath-1.0-0-dev Replaces: libwfmath-1.0-0-dev Filename: ./i386/libwfmath-1.0-dev_1674336713.7bcadca-0_i386.deb Size: 31184 MD5sum: 92151fd8becd227749e84e51ff483f37 SHA1: c74ca34e7a3469c80949bebbf857cbcd92f3cf3f SHA256: 7c205d4cbadca1e327a6455725b2370b7af22e95f1ccc80f72143ef1193146f5 Section: libdevel Priority: optional Multi-Arch: same Description: WorldForge math library - development files The primary focus of WFMath is geometric objects. Thus, it includes an several shapes (boxes, balls, lines), in addition to the basic math objects that are used to build these shapes (points, vectors, matrices). . This package contains the development files. Package: libwfmath-1.0-dev Source: wfmath Version: 1674336713.7bcadca-0 Architecture: amd64 Maintainer: Erik Ogenvik Installed-Size: 211 Depends: libwfmath-1.0-0 (= 1674336713.7bcadca-0), pkg-config Suggests: libwfmath-doc (>= 1674336713.7bcadca-0) Conflicts: libwfmath-1.0-0-dev Replaces: libwfmath-1.0-0-dev Filename: ./amd64/libwfmath-1.0-dev_1674336713.7bcadca-0_amd64.deb Size: 31196 MD5sum: 59f594de999eda9025c2dee8508ba0bf SHA1: 6a098261c2f2e318c00577c4f209331b1986aabc SHA256: 9cbfaebf6940de02d60e736d4f8124e5ae4943c56bcfca2e7e77c5104eb6d008 Section: libdevel Priority: optional Multi-Arch: same Description: WorldForge math library - development files The primary focus of WFMath is geometric objects. Thus, it includes an several shapes (boxes, balls, lines), in addition to the basic math objects that are used to build these shapes (points, vectors, matrices). . This package contains the development files. Package: libwfmath-doc Source: wfmath Version: 1674336713.7bcadca-0 Architecture: all Maintainer: Erik Ogenvik Installed-Size: 5633 Suggests: libwfmath-1.0-dev (>= 1674336713.7bcadca-0) Filename: ./all/libwfmath-doc_1674336713.7bcadca-0_all.deb Size: 348392 MD5sum: 070e85bfb9123503638fb09fc5ff8188 SHA1: 1e5f2a71142a7087694df3bc71e961d025eca85d SHA256: 88200638916bbe23c7bd57b4d940b74b6267dceb8891e930e82d446088b1595b Section: doc Priority: optional Multi-Arch: foreign Description: WorldForge math library - API documentation The primary focus of WFMath is geometric objects. Thus, it includes an several shapes (boxes, balls, lines), in addition to the basic math objects that are used to build these shapes (points, vectors, matrices). . This package contains the API documentation files. Package: libwfut-0.2-0 Source: libwfut Version: 1674336567.27c2dfe-0 Architecture: arm64 Maintainer: Erik Ogenvik Installed-Size: 176 Depends: libc6 (>= 2.17), libcurl3-gnutls (>= 7.16.2), libgcc1 (>= 1:3.0), libsigc++-2.0-0v5 (>= 2.8.0), libstdc++6 (>= 5.2), zlib1g (>= 1:1.1.4) Filename: ./arm64/libwfut-0.2-0_1674336567.27c2dfe-0_arm64.deb Size: 48888 MD5sum: b53b57642282d68fb01952f8679222e1 SHA1: 4f5127289a1066694202173c9cdfd6031dfad790 SHA256: 1116f109dd3a217fba06067cc6247df82682ade174c6948ec00baed4bcdb9eb2 Section: libs Priority: optional Multi-Arch: same Description: WorldForge Update Tool (libraries) WFUT is a content distribution system initially intended to provide media updates for WorldForge. It can download and update game data and artwork for WorldForge gaming clients. . This package contains the libwfut library to be used by game clients. Package: libwfut-0.2-0 Source: libwfut Version: 1674336567.27c2dfe-0 Architecture: i386 Maintainer: Erik Ogenvik Installed-Size: 183 Depends: libc6 (>= 2.4), libcurl3-gnutls (>= 7.16.2), libgcc1 (>= 1:3.0), libsigc++-2.0-0v5 (>= 2.8.0), libstdc++6 (>= 5.2), zlib1g (>= 1:1.1.4) Filename: ./i386/libwfut-0.2-0_1674336567.27c2dfe-0_i386.deb Size: 58780 MD5sum: 55612cc4f2b892a5635cb3b9586198fc SHA1: 64b2ee7a687c92f3f1a7a3b824668aa16656cf04 SHA256: 55467b47ab7a5c0c66df89f2127464c4746afbd8803395d106c8200225432f95 Section: libs Priority: optional Multi-Arch: same Description: WorldForge Update Tool (libraries) WFUT is a content distribution system initially intended to provide media updates for WorldForge. It can download and update game data and artwork for WorldForge gaming clients. . This package contains the libwfut library to be used by game clients. Package: libwfut-0.2-0 Source: libwfut Version: 1674336567.27c2dfe-0 Architecture: amd64 Maintainer: Erik Ogenvik Installed-Size: 184 Depends: libc6 (>= 2.14), libcurl3-gnutls (>= 7.16.2), libgcc1 (>= 1:3.0), libsigc++-2.0-0v5 (>= 2.8.0), libstdc++6 (>= 5.2), zlib1g (>= 1:1.1.4) Filename: ./amd64/libwfut-0.2-0_1674336567.27c2dfe-0_amd64.deb Size: 52816 MD5sum: a1a229b62bc999ae50549d902ec888b3 SHA1: 24f4749c615a92840c9c52e8c089c62caf2224f0 SHA256: 55979ef29a4e0ccbd6e1a867ac6c5adef92147c4f4c46dcc874f5d699bc0a517 Section: libs Priority: optional Multi-Arch: same Description: WorldForge Update Tool (libraries) WFUT is a content distribution system initially intended to provide media updates for WorldForge. It can download and update game data and artwork for WorldForge gaming clients. . This package contains the libwfut library to be used by game clients. Package: libwfut-0.2-0-dbgsym Source: libwfut Version: 1674336567.27c2dfe-0 Auto-Built-Package: debug-symbols Architecture: arm64 Maintainer: Erik Ogenvik Installed-Size: 760 Depends: libwfut-0.2-0 (= 1674336567.27c2dfe-0) Filename: ./arm64/libwfut-0.2-0-dbgsym_1674336567.27c2dfe-0_arm64.deb Size: 723092 MD5sum: d225bf5faa3799dc59720ac8087d3f90 SHA1: 5b6155555e0ad66dac82c0de70ac3c291921b2f8 SHA256: 75e72497bb7264af26a3030eafa36541727cdd329807e3355434b8e4a2b258b1 Section: debug Priority: optional Multi-Arch: same Description: debug symbols for libwfut-0.2-0 Build-Ids: 2cfb318a10bfca233ac65a58246d4adf8e991cad Package: libwfut-0.2-0-dbgsym Source: libwfut Version: 1674336567.27c2dfe-0 Auto-Built-Package: debug-symbols Architecture: i386 Maintainer: Erik Ogenvik Installed-Size: 737 Depends: libwfut-0.2-0 (= 1674336567.27c2dfe-0) Filename: ./i386/libwfut-0.2-0-dbgsym_1674336567.27c2dfe-0_i386.deb Size: 707456 MD5sum: 7c5eb0f2714364188bbd911e181c914a SHA1: a1ebcf25932cd93d48ffad744ad87fe34b79a137 SHA256: 24b8f67817075cdcf59e29512d45a425f183b2ea8d98f445489626b13a94abb6 Section: debug Priority: optional Multi-Arch: same Description: debug symbols for libwfut-0.2-0 Build-Ids: 0c0bd3d59567ab3982e87cb734d4d2c90a23b7bc Package: libwfut-0.2-0-dbgsym Source: libwfut Version: 1674336567.27c2dfe-0 Auto-Built-Package: debug-symbols Architecture: amd64 Maintainer: Erik Ogenvik Installed-Size: 779 Depends: libwfut-0.2-0 (= 1674336567.27c2dfe-0) Filename: ./amd64/libwfut-0.2-0-dbgsym_1674336567.27c2dfe-0_amd64.deb Size: 741000 MD5sum: 663c62b8ff8e950e4ea876d402124c35 SHA1: 3ee965018d0f1b95a67b2221e6d70b38f28ecc74 SHA256: ce6f2116ceedbc9d6bffcf1edf275dafdfb47ed93f89ce54e978a65f1540cdf8 Section: debug Priority: optional Multi-Arch: same Description: debug symbols for libwfut-0.2-0 Build-Ids: 4b2c4862641cdaec8b54fd284321d50e8bee95c5 Package: libwfut-0.2-dev Source: libwfut Version: 1674336567.27c2dfe-0 Architecture: arm64 Maintainer: Erik Ogenvik Installed-Size: 46 Depends: libcurl4-gnutls-dev, libsigc++-2.0-dev, libwfut-0.2-0 (= 1674336567.27c2dfe-0) Filename: ./arm64/libwfut-0.2-dev_1674336567.27c2dfe-0_arm64.deb Size: 8584 MD5sum: 2b516f009bb9475a39d33f7b44e17107 SHA1: f5f626925a46c624c984e6cb80454821463905cf SHA256: 4aa714f96357c95609bdbdf06babe5686610cb05ec45e09e522f4e718fc48b83 Section: libdevel Priority: optional Multi-Arch: same Description: WorldForge Update Tool (development files) WFUT is a content distribution system initially intended to provide media updates for WorldForge. It can download and update game data and artwork for WorldForge gaming clients. . This package contains the libwfut development files. Package: libwfut-0.2-dev Source: libwfut Version: 1674336567.27c2dfe-0 Architecture: i386 Maintainer: Erik Ogenvik Installed-Size: 46 Depends: libcurl4-gnutls-dev, libsigc++-2.0-dev, libwfut-0.2-0 (= 1674336567.27c2dfe-0) Filename: ./i386/libwfut-0.2-dev_1674336567.27c2dfe-0_i386.deb Size: 8572 MD5sum: f3aa01bede08de2bbde590f0617bccbb SHA1: 3d014f5b0a8f59c464d459ecd78adbd10d744218 SHA256: bf95d5d65f178e7de6bd6874fc3789e0473160f1acb92845accdf260e0b00f9f Section: libdevel Priority: optional Multi-Arch: same Description: WorldForge Update Tool (development files) WFUT is a content distribution system initially intended to provide media updates for WorldForge. It can download and update game data and artwork for WorldForge gaming clients. . This package contains the libwfut development files. Package: libwfut-0.2-dev Source: libwfut Version: 1674336567.27c2dfe-0 Architecture: amd64 Maintainer: Erik Ogenvik Installed-Size: 46 Depends: libcurl4-gnutls-dev, libsigc++-2.0-dev, libwfut-0.2-0 (= 1674336567.27c2dfe-0) Filename: ./amd64/libwfut-0.2-dev_1674336567.27c2dfe-0_amd64.deb Size: 8584 MD5sum: 81b9a2fbda34986ef062184cd0ef05d3 SHA1: cb944b527be9aa64adb043aa7bcb3547931d429d SHA256: cc85d349dd069475c776c618a0d0c510ae6a8f062051eb21d2b0dd51c69fc1c7 Section: libdevel Priority: optional Multi-Arch: same Description: WorldForge Update Tool (development files) WFUT is a content distribution system initially intended to provide media updates for WorldForge. It can download and update game data and artwork for WorldForge gaming clients. . This package contains the libwfut development files. Package: libwfut-doc Source: libwfut Version: 1674336567.27c2dfe-0 Architecture: all Maintainer: Erik Ogenvik Installed-Size: 1056 Suggests: libwfut-0.2-dev Filename: ./all/libwfut-doc_1674336567.27c2dfe-0_all.deb Size: 127196 MD5sum: fc1ccf43eeb32f4aa522c24774d1f386 SHA1: b06c72c5f5b2414b6398f1f65670689caebcded8 SHA256: 68a30f119271bf0d4ec72551e4d0a8ba159fc52449f7919f41460e93a972a1d9 Section: doc Priority: optional Multi-Arch: foreign Description: WorldForge Update Tool - API documentation WFUT is a content distribution system initially intended to provide media updates for WorldForge. It can download and update game data and artwork for WorldForge gaming clients. . This package contains the wfut command line utility. With it a user can interactively download and update game data and artwork. . This package contains the API documentation in HTML format. Package: ogre-13.3-doc Source: ogre-13.3 Version: 13.3.4-wf1 Architecture: all Maintainer: Erik Ogenvik Installed-Size: 91545 Filename: ./all/ogre-13.3-doc_13.3.4-wf1_all.deb Size: 6092612 MD5sum: 29bffe507bd5d37174f31b8d3e2e9bf9 SHA1: 1c17f98456d99085f9de9965da5c0866cb8954a1 SHA256: 899837a9101da28236eb024c4c2b32aa20118e047292185e04781a025fabc5e8 Section: doc Priority: optional Homepage: http://ogre3d.org/ Description: 3D Object-Oriented Graphics Rendering Engine (documentation) OGRE (Object-Oriented Graphics Rendering Engine) is a scene-oriented, flexible 3D engine written in C++ designed to make it easier and more intuitive for developers to produce applications utilising hardware-accelerated 3D graphics. The class library abstracts all the details of using the underlying system libraries like Direct3D and OpenGL and provides an interface based on world objects and other intuitive classes. . This package contains the documentation. 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Package: ogre-13.3-tools-dbgsym Source: ogre-13.3 Version: 13.3.4-wf1 Auto-Built-Package: debug-symbols Architecture: i386 Maintainer: Erik Ogenvik Installed-Size: 2690 Depends: ogre-13.3-tools (= 13.3.4-wf1) Filename: ./i386/ogre-13.3-tools-dbgsym_13.3.4-wf1_i386.deb Size: 2606736 MD5sum: 23aa88a8e66e2243ebce8ba269700599 SHA1: 103f99957a4fb4516b4c03bf9923f687de3581ab SHA256: 94f338e288b161a0b167ae1131ff8efbd73d935164197d06f987a247b0da5284 Section: debug Priority: optional Description: debug symbols for ogre-13.3-tools Build-Ids: 2269ae13e41a4d89d5c384494814e65cea9f8494 9de939575e5c35714257483dd9b04525bca16342 ce373ceeb661ef4f5bffde162aaf6f5e8c1cf8f5 Package: ogre-13.4-doc Source: ogre-13.4 Version: 13.4.2-wf1 Architecture: all Maintainer: Erik Ogenvik Installed-Size: 91745 Filename: ./all/ogre-13.4-doc_13.4.2-wf1_all.deb Size: 6106760 MD5sum: 6db7a54a7cc900c1ec988bf9e2e89669 SHA1: 62026958fc060c657eae96a238706830b9454054 SHA256: 7944266a573cb586a3bfe79acab571b69f89f2f408450441e27ebd0ca544935c Section: doc Priority: optional Homepage: http://ogre3d.org/ Description: 3D Object-Oriented Graphics Rendering Engine (documentation) OGRE (Object-Oriented Graphics Rendering Engine) is a scene-oriented, flexible 3D engine written in C++ designed to make it easier and more intuitive for developers to produce applications utilising hardware-accelerated 3D graphics. The class library abstracts all the details of using the underlying system libraries like Direct3D and OpenGL and provides an interface based on world objects and other intuitive classes. . This package contains the documentation. Package: ogre-13.4-tools Source: ogre-13.4 Version: 13.4.2-wf1 Architecture: arm64 Maintainer: Erik Ogenvik Installed-Size: 465 Depends: libc6 (>= 2.17), libgcc1 (>= 1:3.0), libogre-13.4.2, libpugixml1v5 (>= 1.4), libstdc++6 (>= 5.2) Conflicts: ogre-1.8-tools (<< 13.4.2), ogre-tools (<< 13.4.2) Filename: ./arm64/ogre-13.4-tools_13.4.2-wf1_arm64.deb Size: 153420 MD5sum: 086d6a88cd3defa7066393b74200b4d9 SHA1: 6551e2492cc36d02f1db8e24eca670d9148664a0 SHA256: f036ffdbec361718ec7ff154c7b52dff6f2346359476317e2d348780010c8c63 Section: devel Priority: optional Homepage: http://ogre3d.org/ Description: 3D Object-Oriented Graphics Rendering Engine (tools) OGRE (Object-Oriented Graphics Rendering Engine) is a scene-oriented, flexible 3D engine written in C++ designed to make it easier and more intuitive for developers to produce applications utilising hardware-accelerated 3D graphics. The class library abstracts all the details of using the underlying system libraries like Direct3D and OpenGL and provides an interface based on world objects and other intuitive classes. . This package contains tools used to convert from and to OGRE's native mesh format. 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The class library abstracts all the details of using the underlying system libraries like Direct3D and OpenGL and provides an interface based on world objects and other intuitive classes. . This package contains tools used to convert from and to OGRE's native mesh format. Package: ogre-13.4-tools-dbgsym Source: ogre-13.4 Version: 13.4.2-wf1 Auto-Built-Package: debug-symbols Architecture: arm64 Maintainer: Erik Ogenvik Installed-Size: 3090 Depends: ogre-13.4-tools (= 13.4.2-wf1) Filename: ./arm64/ogre-13.4-tools-dbgsym_13.4.2-wf1_arm64.deb Size: 2986676 MD5sum: 09e3c6db29713f9429bd487a2651fc99 SHA1: ef29a925080f3784518efa8bdad6e1cd01964284 SHA256: 38babf0b80be2eb08dd5b4ef725eacaf68f07a66a12edab14274d39aa3ec7015 Section: debug Priority: optional Description: debug symbols for ogre-13.4-tools Build-Ids: 42c22a883a55a4241269ac6d87f507174ef029ba 850776e87a5161b0a6ee49ba24dd9724c15e1d0e 90648e73eaa7c2b6b14e8271d018a861f203e8ce Package: ogre-13.4-tools-dbgsym Source: ogre-13.4 Version: 13.4.2-wf1 Auto-Built-Package: debug-symbols Architecture: amd64 Maintainer: Erik Ogenvik Installed-Size: 3158 Depends: ogre-13.4-tools (= 13.4.2-wf1) Filename: ./amd64/ogre-13.4-tools-dbgsym_13.4.2-wf1_amd64.deb Size: 3057852 MD5sum: 93b5b249a49c8edd23a59a7ab25595a0 SHA1: 9828837bced35461d91c1d4d32b5fe5cc7d043e0 SHA256: 36f7e9c8a72833b267a3e7779dc80d313e0b958708c0135841ea838a23413ec2 Section: debug Priority: optional Description: debug symbols for ogre-13.4-tools Build-Ids: 74414b7f636642802f57f3726224a7262a4b30f9 8e534cecd89bef7d5a543f428df82b98ad683733 a967a64e78ccb8c19f002a44b7f15ca8a71401e6 Package: wfut Source: libwfut Version: 1674336567.27c2dfe-0 Architecture: arm64 Maintainer: Erik Ogenvik Installed-Size: 51 Depends: libc6 (>= 2.17), libgcc1 (>= 1:3.0), libsigc++-2.0-0v5 (>= 2.8.0), libstdc++6 (>= 5.2), libwfut-0.2-0 (= 1674336567.27c2dfe-0) Filename: ./arm64/wfut_1674336567.27c2dfe-0_arm64.deb Size: 14504 MD5sum: 44fa7ebe041dec65e2a6bdaa5a51cd71 SHA1: c6e6bbffeecc78569f487ea1de503be15c5e5dc8 SHA256: 98f67c0f54b6a11f06d909946e1703ff9609f070a2863188737b985468730aab Section: games Priority: optional Multi-Arch: foreign Description: WorldForge Update Tool (executable) WFUT is a content distribution system initially intended to provide media updates for WorldForge. It can download and update game data and artwork for WorldForge gaming clients. . This package contains the wfut command line utility. With it a user can interactively download and update game data and artwork. Package: wfut Source: libwfut Version: 1674336567.27c2dfe-0 Architecture: i386 Maintainer: Erik Ogenvik Installed-Size: 54 Depends: libc6 (>= 2.4), libgcc1 (>= 1:3.0), libsigc++-2.0-0v5 (>= 2.8.0), libstdc++6 (>= 5.2), libwfut-0.2-0 (= 1674336567.27c2dfe-0) Filename: ./i386/wfut_1674336567.27c2dfe-0_i386.deb Size: 15652 MD5sum: 249c262a6bd56d7e495306b7c30e9d41 SHA1: 670461a4c7b73ad1b12b95e374522729621ed9d3 SHA256: 36a88fc5aa4765bd9daf2719199562805ce970ffb5603ad19ee2d38747ae95b3 Section: games Priority: optional Multi-Arch: foreign Description: WorldForge Update Tool (executable) WFUT is a content distribution system initially intended to provide media updates for WorldForge. It can download and update game data and artwork for WorldForge gaming clients. . This package contains the wfut command line utility. With it a user can interactively download and update game data and artwork. Package: wfut Source: libwfut Version: 1674336567.27c2dfe-0 Architecture: amd64 Maintainer: Erik Ogenvik Installed-Size: 55 Depends: libc6 (>= 2.14), libgcc1 (>= 1:3.0), libsigc++-2.0-0v5 (>= 2.8.0), libstdc++6 (>= 5.2), libwfut-0.2-0 (= 1674336567.27c2dfe-0) Filename: ./amd64/wfut_1674336567.27c2dfe-0_amd64.deb Size: 15096 MD5sum: cbdf1e48935c441db94f5c9ecc325c2a SHA1: 4e0ca039fbcfc5cf715fadbe075407ef30d149c7 SHA256: 36b8e3f6319ad48e64aa78205bc45eb401f7a80aca0e6b605e3d0073257f347a Section: games Priority: optional Multi-Arch: foreign Description: WorldForge Update Tool (executable) WFUT is a content distribution system initially intended to provide media updates for WorldForge. It can download and update game data and artwork for WorldForge gaming clients. . This package contains the wfut command line utility. With it a user can interactively download and update game data and artwork. Package: wfut-dbgsym Source: libwfut Version: 1674336567.27c2dfe-0 Auto-Built-Package: debug-symbols Architecture: arm64 Maintainer: Erik Ogenvik Installed-Size: 193 Depends: wfut (= 1674336567.27c2dfe-0) Filename: ./arm64/wfut-dbgsym_1674336567.27c2dfe-0_arm64.deb Size: 174520 MD5sum: 08559e5dbc6a43aac7efd55c76caef85 SHA1: 5736246f5ca70442e74ea7385cd2166ef029ded2 SHA256: 58d98dc710cca43e742881309fc1248bab8d30f9b8541e8734d1ef2d59d27c01 Section: debug Priority: optional Description: debug symbols for wfut Build-Ids: ee28f82557310c93f7ac0a307f92795c8402de2b Package: wfut-dbgsym Source: libwfut Version: 1674336567.27c2dfe-0 Auto-Built-Package: debug-symbols Architecture: i386 Maintainer: Erik Ogenvik Installed-Size: 186 Depends: wfut (= 1674336567.27c2dfe-0) Filename: ./i386/wfut-dbgsym_1674336567.27c2dfe-0_i386.deb Size: 170604 MD5sum: b16d349ef33299b256a8191f2cd61e34 SHA1: 4b71c56bb8036de412d466008f0b73f18b210388 SHA256: c151d7076f19daa535c8381b93a6fbcafd52ffdbef54e33ca6359a0522879bcd Section: debug Priority: optional Description: debug symbols for wfut Build-Ids: 5974eb4c2fe81895b7f831e94cf7b87e5c40d6ca Package: wfut-dbgsym Source: libwfut Version: 1674336567.27c2dfe-0 Auto-Built-Package: debug-symbols Architecture: amd64 Maintainer: Erik Ogenvik Installed-Size: 195 Depends: wfut (= 1674336567.27c2dfe-0) Filename: ./amd64/wfut-dbgsym_1674336567.27c2dfe-0_amd64.deb Size: 177160 MD5sum: 903d49d463c630e61b3f6c53eb98071e SHA1: 1a32abd9e1833f5a6c047216d9615ede6d411038 SHA256: 15ac2199515ff047916acd78e26c40c832e9e7a537e33340a6982c4d5686bb12 Section: debug Priority: optional Description: debug symbols for wfut Build-Ids: 1cfc6825b0da04847b3b8efc04bc133fdee773a4 Package: worldforge-worlds Version: 1661005947.6a7ba10-0 Architecture: all Maintainer: Erik Ogenvik Installed-Size: 2669 Suggests: cyphesis Filename: ./all/worldforge-worlds_1661005947.6a7ba10-0_all.deb Size: 96016 MD5sum: 614cc7df4ccb9e5258ce3de400786e46 SHA1: 2c52dea3bed94dffb9a959e6c8ec6dd9091c4a69 SHA256: 064a5350805f3cb62155d4a6be72dc4f1a0bc37c4608ca2314feca31804b047b Section: games Priority: optional Description: Contains a collection of worlds to be used in a Worldforge server.