SDL 3.0
SDL_GPUBlitRegion Struct Reference

#include <SDL_gpu.h>

Data Fields

SDL_GPUTexturetexture
 
Uint32 mipLevel
 
Uint32 layerOrDepthPlane
 
Uint32 x
 
Uint32 y
 
Uint32 w
 
Uint32 h
 

Detailed Description

Definition at line 560 of file SDL_gpu.h.

Field Documentation

◆ h

Uint32 SDL_GPUBlitRegion::h

Definition at line 568 of file SDL_gpu.h.

◆ layerOrDepthPlane

Uint32 SDL_GPUBlitRegion::layerOrDepthPlane

Definition at line 564 of file SDL_gpu.h.

◆ mipLevel

Uint32 SDL_GPUBlitRegion::mipLevel

Definition at line 563 of file SDL_gpu.h.

◆ texture

SDL_GPUTexture* SDL_GPUBlitRegion::texture

Definition at line 562 of file SDL_gpu.h.

◆ w

Uint32 SDL_GPUBlitRegion::w

Definition at line 567 of file SDL_gpu.h.

◆ x

Uint32 SDL_GPUBlitRegion::x

Definition at line 565 of file SDL_gpu.h.

◆ y

Uint32 SDL_GPUBlitRegion::y

Definition at line 566 of file SDL_gpu.h.


The documentation for this struct was generated from the following file: