SDL 3.0
|
#include <SDL_gpu.h>
Data Fields | |
SDL_GPUTexture * | texture |
Uint32 | mipLevel |
Uint32 | layerOrDepthPlane |
SDL_FColor | clearColor |
SDL_GPULoadOp | loadOp |
SDL_GPUStoreOp | storeOp |
SDL_bool | cycle |
SDL_FColor SDL_GPUColorAttachmentInfo::clearColor |
SDL_GPULoadOp SDL_GPUColorAttachmentInfo::loadOp |
SDL_GPUStoreOp SDL_GPUColorAttachmentInfo::storeOp |
SDL_GPUTexture* SDL_GPUColorAttachmentInfo::texture |