SDL 3.0
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#include <SDL_gpu.h>
Data Fields | |
const SDL_GPUVertexBinding * | vertexBindings |
Uint32 | vertexBindingCount |
const SDL_GPUVertexAttribute * | vertexAttributes |
Uint32 | vertexAttributeCount |
const SDL_GPUVertexAttribute* SDL_GPUVertexInputState::vertexAttributes |
const SDL_GPUVertexBinding* SDL_GPUVertexInputState::vertexBindings |