Here is a list of all variables with links to the structures/unions they belong to:
- c -
- candidates : SDL_TextEditingCandidatesEvent
- cdevice : SDL_Event
- center : SDL_HapticCondition
- channels : SDL_AudioSpec, SDL_HapticCustom
- Cleanup : SDL_VirtualJoystickDesc
- clearColor : SDL_GPUColorAttachmentInfo
- clicks : SDL_MouseButtonEvent
- clipboard : SDL_Event
- close : SDL_IOStreamInterface, SDL_StorageInterface
- code : SDL_GPUComputePipelineCreateInfo, SDL_GPUShaderCreateInfo, SDL_UserEvent
- codeSize : SDL_GPUComputePipelineCreateInfo, SDL_GPUShaderCreateInfo
- color : SDL_Vertex
- colorAttachmentCount : SDL_GPUGraphicsPipelineAttachmentInfo
- colorAttachmentDescriptions : SDL_GPUGraphicsPipelineAttachmentInfo
- colorBlendOp : SDL_GPUColorAttachmentBlendState
- colors : SDL_MessageBoxColorScheme, SDL_Palette
- colorScheme : SDL_MessageBoxData
- colorspace : SDL_CameraSpec
- colorWriteMask : SDL_GPUColorAttachmentBlendState
- common : SDL_Event
- compareEnable : SDL_GPUSamplerCreateInfo
- compareMask : SDL_GPUDepthStencilState
- compareOp : SDL_GPUDepthStencilState, SDL_GPUSamplerCreateInfo, SDL_GPUStencilOpState
- condition : SDL_AssertData, SDL_HapticEffect
- confine : SDLTest_CommonState
- constant : SDL_HapticEffect
- copy : SDL_StorageInterface
- country : SDL_Locale
- crc32_table : SDLTest_Crc32Context
- create_time : SDL_PathInfo
- cullMode : SDL_GPURasterizerState
- current : SDLTest_TextWindow
- custom : SDL_HapticEffect
- cycle : SDL_GPUColorAttachmentInfo, SDL_GPUDepthStencilAttachmentInfo, SDL_GPUStorageBufferWriteOnlyBinding, SDL_GPUStorageTextureWriteOnlyBinding