#include <SDL_gpu.h>
Definition at line 791 of file SDL_gpu.h.
◆ code
const Uint8* SDL_GPUComputePipelineCreateInfo::code |
◆ codeSize
size_t SDL_GPUComputePipelineCreateInfo::codeSize |
◆ entryPointName
const char* SDL_GPUComputePipelineCreateInfo::entryPointName |
◆ format
◆ props
◆ readOnlyStorageBufferCount
Uint32 SDL_GPUComputePipelineCreateInfo::readOnlyStorageBufferCount |
◆ readOnlyStorageTextureCount
Uint32 SDL_GPUComputePipelineCreateInfo::readOnlyStorageTextureCount |
◆ threadCountX
Uint32 SDL_GPUComputePipelineCreateInfo::threadCountX |
◆ threadCountY
Uint32 SDL_GPUComputePipelineCreateInfo::threadCountY |
◆ threadCountZ
Uint32 SDL_GPUComputePipelineCreateInfo::threadCountZ |
◆ uniformBufferCount
Uint32 SDL_GPUComputePipelineCreateInfo::uniformBufferCount |
◆ writeOnlyStorageBufferCount
Uint32 SDL_GPUComputePipelineCreateInfo::writeOnlyStorageBufferCount |
◆ writeOnlyStorageTextureCount
Uint32 SDL_GPUComputePipelineCreateInfo::writeOnlyStorageTextureCount |
The documentation for this struct was generated from the following file: