SDL 3.0
SDL_oldnames.h
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1/*
2 Simple DirectMedia Layer
3 Copyright (C) 1997-2024 Sam Lantinga <slouken@libsdl.org>
4
5 This software is provided 'as-is', without any express or implied
6 warranty. In no event will the authors be held liable for any damages
7 arising from the use of this software.
8
9 Permission is granted to anyone to use this software for any purpose,
10 including commercial applications, and to alter it and redistribute it
11 freely, subject to the following restrictions:
12
13 1. The origin of this software must not be misrepresented; you must not
14 claim that you wrote the original software. If you use this software
15 in a product, an acknowledgment in the product documentation would be
16 appreciated but is not required.
17 2. Altered source versions must be plainly marked as such, and must not be
18 misrepresented as being the original software.
19 3. This notice may not be removed or altered from any source distribution.
20*/
21
22/*
23 * Definitions to ease transition from SDL2 code
24 */
25
26#ifndef SDL_oldnames_h_
27#define SDL_oldnames_h_
28
30
31/* The new function names are recommended, but if you want to have the
32 * old names available while you are in the process of migrating code
33 * to SDL3, you can define `SDL_ENABLE_OLD_NAMES` in your project.
34 *
35 * You can use https://github.com/libsdl-org/SDL/blob/main/build-scripts/rename_symbols.py to mass rename the symbols defined here in your codebase:
36 * rename_symbols.py --all-symbols source_code_path
37 */
38#ifdef SDL_ENABLE_OLD_NAMES
39
40/* ##SDL_atomic.h */
41#define SDL_AtomicCAS SDL_AtomicCompareAndSwap
42#define SDL_AtomicCASPtr SDL_AtomicCompareAndSwapPointer
43#define SDL_AtomicGetPtr SDL_AtomicGetPointer
44#define SDL_AtomicLock SDL_LockSpinlock
45#define SDL_AtomicSetPtr SDL_AtomicSetPointer
46#define SDL_AtomicTryLock SDL_TryLockSpinlock
47#define SDL_AtomicUnlock SDL_UnlockSpinlock
48#define SDL_atomic_t SDL_AtomicInt
49
50/* ##SDL_audio.h */
51#define AUDIO_F32 SDL_AUDIO_F32LE
52#define AUDIO_F32LSB SDL_AUDIO_F32LE
53#define AUDIO_F32MSB SDL_AUDIO_F32BE
54#define AUDIO_F32SYS SDL_AUDIO_F32
55#define AUDIO_S16 SDL_AUDIO_S16LE
56#define AUDIO_S16LSB SDL_AUDIO_S16LE
57#define AUDIO_S16MSB SDL_AUDIO_S16BE
58#define AUDIO_S16SYS SDL_AUDIO_S16
59#define AUDIO_S32 SDL_AUDIO_S32LE
60#define AUDIO_S32LSB SDL_AUDIO_S32LE
61#define AUDIO_S32MSB SDL_AUDIO_S32BE
62#define AUDIO_S32SYS SDL_AUDIO_S32
63#define AUDIO_S8 SDL_AUDIO_S8
64#define AUDIO_U8 SDL_AUDIO_U8
65#define SDL_AudioStreamAvailable SDL_GetAudioStreamAvailable
66#define SDL_AudioStreamClear SDL_ClearAudioStream
67#define SDL_AudioStreamFlush SDL_FlushAudioStream
68#define SDL_AudioStreamGet SDL_GetAudioStreamData
69#define SDL_AudioStreamPut SDL_PutAudioStreamData
70#define SDL_FreeAudioStream SDL_DestroyAudioStream
71#define SDL_FreeWAV SDL_free
72#define SDL_LoadWAV_RW SDL_LoadWAV_IO
73#define SDL_MixAudioFormat SDL_MixAudio
74#define SDL_NewAudioStream SDL_CreateAudioStream
75
76/* ##SDL_cpuinfo.h */
77#define SDL_SIMDGetAlignment SDL_GetSIMDAlignment
78
79/* ##SDL_endian.h */
80#define SDL_SwapBE16 SDL_Swap16BE
81#define SDL_SwapBE32 SDL_Swap32BE
82#define SDL_SwapBE64 SDL_Swap64BE
83#define SDL_SwapLE16 SDL_Swap16LE
84#define SDL_SwapLE32 SDL_Swap32LE
85#define SDL_SwapLE64 SDL_Swap64LE
86
87/* ##SDL_events.h */
88#define SDL_APP_DIDENTERBACKGROUND SDL_EVENT_DID_ENTER_BACKGROUND
89#define SDL_APP_DIDENTERFOREGROUND SDL_EVENT_DID_ENTER_FOREGROUND
90#define SDL_APP_LOWMEMORY SDL_EVENT_LOW_MEMORY
91#define SDL_APP_TERMINATING SDL_EVENT_TERMINATING
92#define SDL_APP_WILLENTERBACKGROUND SDL_EVENT_WILL_ENTER_BACKGROUND
93#define SDL_APP_WILLENTERFOREGROUND SDL_EVENT_WILL_ENTER_FOREGROUND
94#define SDL_AUDIODEVICEADDED SDL_EVENT_AUDIO_DEVICE_ADDED
95#define SDL_AUDIODEVICEREMOVED SDL_EVENT_AUDIO_DEVICE_REMOVED
96#define SDL_CLIPBOARDUPDATE SDL_EVENT_CLIPBOARD_UPDATE
97#define SDL_CONTROLLERAXISMOTION SDL_EVENT_GAMEPAD_AXIS_MOTION
98#define SDL_CONTROLLERBUTTONDOWN SDL_EVENT_GAMEPAD_BUTTON_DOWN
99#define SDL_CONTROLLERBUTTONUP SDL_EVENT_GAMEPAD_BUTTON_UP
100#define SDL_CONTROLLERDEVICEADDED SDL_EVENT_GAMEPAD_ADDED
101#define SDL_CONTROLLERDEVICEREMAPPED SDL_EVENT_GAMEPAD_REMAPPED
102#define SDL_CONTROLLERDEVICEREMOVED SDL_EVENT_GAMEPAD_REMOVED
103#define SDL_CONTROLLERSENSORUPDATE SDL_EVENT_GAMEPAD_SENSOR_UPDATE
104#define SDL_CONTROLLERSTEAMHANDLEUPDATED SDL_EVENT_GAMEPAD_STEAM_HANDLE_UPDATED
105#define SDL_CONTROLLERTOUCHPADDOWN SDL_EVENT_GAMEPAD_TOUCHPAD_DOWN
106#define SDL_CONTROLLERTOUCHPADMOTION SDL_EVENT_GAMEPAD_TOUCHPAD_MOTION
107#define SDL_CONTROLLERTOUCHPADUP SDL_EVENT_GAMEPAD_TOUCHPAD_UP
108#define SDL_ControllerAxisEvent SDL_GamepadAxisEvent
109#define SDL_ControllerButtonEvent SDL_GamepadButtonEvent
110#define SDL_ControllerDeviceEvent SDL_GamepadDeviceEvent
111#define SDL_ControllerSensorEvent SDL_GamepadSensorEvent
112#define SDL_ControllerTouchpadEvent SDL_GamepadTouchpadEvent
113#define SDL_DISPLAYEVENT_CONNECTED SDL_EVENT_DISPLAY_ADDED
114#define SDL_DISPLAYEVENT_DISCONNECTED SDL_EVENT_DISPLAY_REMOVED
115#define SDL_DISPLAYEVENT_MOVED SDL_EVENT_DISPLAY_MOVED
116#define SDL_DISPLAYEVENT_ORIENTATION SDL_EVENT_DISPLAY_ORIENTATION
117#define SDL_DROPBEGIN SDL_EVENT_DROP_BEGIN
118#define SDL_DROPCOMPLETE SDL_EVENT_DROP_COMPLETE
119#define SDL_DROPFILE SDL_EVENT_DROP_FILE
120#define SDL_DROPTEXT SDL_EVENT_DROP_TEXT
121#define SDL_DelEventWatch SDL_RemoveEventWatch
122#define SDL_FINGERDOWN SDL_EVENT_FINGER_DOWN
123#define SDL_FINGERMOTION SDL_EVENT_FINGER_MOTION
124#define SDL_FINGERUP SDL_EVENT_FINGER_UP
125#define SDL_FIRSTEVENT SDL_EVENT_FIRST
126#define SDL_JOYAXISMOTION SDL_EVENT_JOYSTICK_AXIS_MOTION
127#define SDL_JOYBATTERYUPDATED SDL_EVENT_JOYSTICK_BATTERY_UPDATED
128#define SDL_JOYBUTTONDOWN SDL_EVENT_JOYSTICK_BUTTON_DOWN
129#define SDL_JOYBUTTONUP SDL_EVENT_JOYSTICK_BUTTON_UP
130#define SDL_JOYDEVICEADDED SDL_EVENT_JOYSTICK_ADDED
131#define SDL_JOYDEVICEREMOVED SDL_EVENT_JOYSTICK_REMOVED
132#define SDL_JOYBALLMOTION SDL_EVENT_JOYSTICK_BALL_MOTION
133#define SDL_JOYHATMOTION SDL_EVENT_JOYSTICK_HAT_MOTION
134#define SDL_KEYDOWN SDL_EVENT_KEY_DOWN
135#define SDL_KEYMAPCHANGED SDL_EVENT_KEYMAP_CHANGED
136#define SDL_KEYUP SDL_EVENT_KEY_UP
137#define SDL_LASTEVENT SDL_EVENT_LAST
138#define SDL_LOCALECHANGED SDL_EVENT_LOCALE_CHANGED
139#define SDL_MOUSEBUTTONDOWN SDL_EVENT_MOUSE_BUTTON_DOWN
140#define SDL_MOUSEBUTTONUP SDL_EVENT_MOUSE_BUTTON_UP
141#define SDL_MOUSEMOTION SDL_EVENT_MOUSE_MOTION
142#define SDL_MOUSEWHEEL SDL_EVENT_MOUSE_WHEEL
143#define SDL_POLLSENTINEL SDL_EVENT_POLL_SENTINEL
144#define SDL_QUIT SDL_EVENT_QUIT
145#define SDL_RENDER_DEVICE_RESET SDL_EVENT_RENDER_DEVICE_RESET
146#define SDL_RENDER_TARGETS_RESET SDL_EVENT_RENDER_TARGETS_RESET
147#define SDL_SENSORUPDATE SDL_EVENT_SENSOR_UPDATE
148#define SDL_TEXTEDITING SDL_EVENT_TEXT_EDITING
149#define SDL_TEXTEDITING_EXT SDL_EVENT_TEXT_EDITING_EXT
150#define SDL_TEXTINPUT SDL_EVENT_TEXT_INPUT
151#define SDL_USEREVENT SDL_EVENT_USER
152#define SDL_WINDOWEVENT_CLOSE SDL_EVENT_WINDOW_CLOSE_REQUESTED
153#define SDL_WINDOWEVENT_DISPLAY_CHANGED SDL_EVENT_WINDOW_DISPLAY_CHANGED
154#define SDL_WINDOWEVENT_ENTER SDL_EVENT_WINDOW_MOUSE_ENTER
155#define SDL_WINDOWEVENT_EXPOSED SDL_EVENT_WINDOW_EXPOSED
156#define SDL_WINDOWEVENT_FOCUS_GAINED SDL_EVENT_WINDOW_FOCUS_GAINED
157#define SDL_WINDOWEVENT_FOCUS_LOST SDL_EVENT_WINDOW_FOCUS_LOST
158#define SDL_WINDOWEVENT_HIDDEN SDL_EVENT_WINDOW_HIDDEN
159#define SDL_WINDOWEVENT_HIT_TEST SDL_EVENT_WINDOW_HIT_TEST
160#define SDL_WINDOWEVENT_ICCPROF_CHANGED SDL_EVENT_WINDOW_ICCPROF_CHANGED
161#define SDL_WINDOWEVENT_LEAVE SDL_EVENT_WINDOW_MOUSE_LEAVE
162#define SDL_WINDOWEVENT_MAXIMIZED SDL_EVENT_WINDOW_MAXIMIZED
163#define SDL_WINDOWEVENT_MINIMIZED SDL_EVENT_WINDOW_MINIMIZED
164#define SDL_WINDOWEVENT_MOVED SDL_EVENT_WINDOW_MOVED
165#define SDL_WINDOWEVENT_RESIZED SDL_EVENT_WINDOW_RESIZED
166#define SDL_WINDOWEVENT_RESTORED SDL_EVENT_WINDOW_RESTORED
167#define SDL_WINDOWEVENT_SHOWN SDL_EVENT_WINDOW_SHOWN
168#define SDL_WINDOWEVENT_SIZE_CHANGED SDL_EVENT_WINDOW_PIXEL_SIZE_CHANGED
169#define SDL_WINDOWEVENT_TAKE_FOCUS SDL_EVENT_WINDOW_TAKE_FOCUS
170#define SDL_eventaction SDL_EventAction
171
172/* ##SDL_gamecontroller.h */
173#define SDL_CONTROLLER_AXIS_INVALID SDL_GAMEPAD_AXIS_INVALID
174#define SDL_CONTROLLER_AXIS_LEFTX SDL_GAMEPAD_AXIS_LEFTX
175#define SDL_CONTROLLER_AXIS_LEFTY SDL_GAMEPAD_AXIS_LEFTY
176#define SDL_CONTROLLER_AXIS_MAX SDL_GAMEPAD_AXIS_MAX
177#define SDL_CONTROLLER_AXIS_RIGHTX SDL_GAMEPAD_AXIS_RIGHTX
178#define SDL_CONTROLLER_AXIS_RIGHTY SDL_GAMEPAD_AXIS_RIGHTY
179#define SDL_CONTROLLER_AXIS_TRIGGERLEFT SDL_GAMEPAD_AXIS_LEFT_TRIGGER
180#define SDL_CONTROLLER_AXIS_TRIGGERRIGHT SDL_GAMEPAD_AXIS_RIGHT_TRIGGER
181#define SDL_CONTROLLER_BINDTYPE_AXIS SDL_GAMEPAD_BINDTYPE_AXIS
182#define SDL_CONTROLLER_BINDTYPE_BUTTON SDL_GAMEPAD_BINDTYPE_BUTTON
183#define SDL_CONTROLLER_BINDTYPE_HAT SDL_GAMEPAD_BINDTYPE_HAT
184#define SDL_CONTROLLER_BINDTYPE_NONE SDL_GAMEPAD_BINDTYPE_NONE
185#define SDL_CONTROLLER_BUTTON_A SDL_GAMEPAD_BUTTON_SOUTH
186#define SDL_CONTROLLER_BUTTON_B SDL_GAMEPAD_BUTTON_EAST
187#define SDL_CONTROLLER_BUTTON_BACK SDL_GAMEPAD_BUTTON_BACK
188#define SDL_CONTROLLER_BUTTON_DPAD_DOWN SDL_GAMEPAD_BUTTON_DPAD_DOWN
189#define SDL_CONTROLLER_BUTTON_DPAD_LEFT SDL_GAMEPAD_BUTTON_DPAD_LEFT
190#define SDL_CONTROLLER_BUTTON_DPAD_RIGHT SDL_GAMEPAD_BUTTON_DPAD_RIGHT
191#define SDL_CONTROLLER_BUTTON_DPAD_UP SDL_GAMEPAD_BUTTON_DPAD_UP
192#define SDL_CONTROLLER_BUTTON_GUIDE SDL_GAMEPAD_BUTTON_GUIDE
193#define SDL_CONTROLLER_BUTTON_INVALID SDL_GAMEPAD_BUTTON_INVALID
194#define SDL_CONTROLLER_BUTTON_LEFTSHOULDER SDL_GAMEPAD_BUTTON_LEFT_SHOULDER
195#define SDL_CONTROLLER_BUTTON_LEFTSTICK SDL_GAMEPAD_BUTTON_LEFT_STICK
196#define SDL_CONTROLLER_BUTTON_MAX SDL_GAMEPAD_BUTTON_MAX
197#define SDL_CONTROLLER_BUTTON_MISC1 SDL_GAMEPAD_BUTTON_MISC1
198#define SDL_CONTROLLER_BUTTON_PADDLE1 SDL_GAMEPAD_BUTTON_RIGHT_PADDLE1
199#define SDL_CONTROLLER_BUTTON_PADDLE2 SDL_GAMEPAD_BUTTON_LEFT_PADDLE1
200#define SDL_CONTROLLER_BUTTON_PADDLE3 SDL_GAMEPAD_BUTTON_RIGHT_PADDLE2
201#define SDL_CONTROLLER_BUTTON_PADDLE4 SDL_GAMEPAD_BUTTON_LEFT_PADDLE2
202#define SDL_CONTROLLER_BUTTON_RIGHTSHOULDER SDL_GAMEPAD_BUTTON_RIGHT_SHOULDER
203#define SDL_CONTROLLER_BUTTON_RIGHTSTICK SDL_GAMEPAD_BUTTON_RIGHT_STICK
204#define SDL_CONTROLLER_BUTTON_START SDL_GAMEPAD_BUTTON_START
205#define SDL_CONTROLLER_BUTTON_TOUCHPAD SDL_GAMEPAD_BUTTON_TOUCHPAD
206#define SDL_CONTROLLER_BUTTON_X SDL_GAMEPAD_BUTTON_WEST
207#define SDL_CONTROLLER_BUTTON_Y SDL_GAMEPAD_BUTTON_NORTH
208#define SDL_CONTROLLER_TYPE_NINTENDO_SWITCH_JOYCON_LEFT SDL_GAMEPAD_TYPE_NINTENDO_SWITCH_JOYCON_LEFT
209#define SDL_CONTROLLER_TYPE_NINTENDO_SWITCH_JOYCON_PAIR SDL_GAMEPAD_TYPE_NINTENDO_SWITCH_JOYCON_PAIR
210#define SDL_CONTROLLER_TYPE_NINTENDO_SWITCH_JOYCON_RIGHT SDL_GAMEPAD_TYPE_NINTENDO_SWITCH_JOYCON_RIGHT
211#define SDL_CONTROLLER_TYPE_NINTENDO_SWITCH_PRO SDL_GAMEPAD_TYPE_NINTENDO_SWITCH_PRO
212#define SDL_CONTROLLER_TYPE_PS3 SDL_GAMEPAD_TYPE_PS3
213#define SDL_CONTROLLER_TYPE_PS4 SDL_GAMEPAD_TYPE_PS4
214#define SDL_CONTROLLER_TYPE_PS5 SDL_GAMEPAD_TYPE_PS5
215#define SDL_CONTROLLER_TYPE_UNKNOWN SDL_GAMEPAD_TYPE_STANDARD
216#define SDL_CONTROLLER_TYPE_VIRTUAL SDL_GAMEPAD_TYPE_VIRTUAL
217#define SDL_CONTROLLER_TYPE_XBOX360 SDL_GAMEPAD_TYPE_XBOX360
218#define SDL_CONTROLLER_TYPE_XBOXONE SDL_GAMEPAD_TYPE_XBOXONE
219#define SDL_GameController SDL_Gamepad
220#define SDL_GameControllerAddMapping SDL_AddGamepadMapping
221#define SDL_GameControllerAddMappingsFromFile SDL_AddGamepadMappingsFromFile
222#define SDL_GameControllerAddMappingsFromRW SDL_AddGamepadMappingsFromIO
223#define SDL_GameControllerAxis SDL_GamepadAxis
224#define SDL_GameControllerBindType SDL_GamepadBindingType
225#define SDL_GameControllerButton SDL_GamepadButton
226#define SDL_GameControllerClose SDL_CloseGamepad
227#define SDL_GameControllerFromInstanceID SDL_GetGamepadFromID
228#define SDL_GameControllerFromPlayerIndex SDL_GetGamepadFromPlayerIndex
229#define SDL_GameControllerGetAppleSFSymbolsNameForAxis SDL_GetGamepadAppleSFSymbolsNameForAxis
230#define SDL_GameControllerGetAppleSFSymbolsNameForButton SDL_GetGamepadAppleSFSymbolsNameForButton
231#define SDL_GameControllerGetAttached SDL_GamepadConnected
232#define SDL_GameControllerGetAxis SDL_GetGamepadAxis
233#define SDL_GameControllerGetAxisFromString SDL_GetGamepadAxisFromString
234#define SDL_GameControllerGetButton SDL_GetGamepadButton
235#define SDL_GameControllerGetButtonFromString SDL_GetGamepadButtonFromString
236#define SDL_GameControllerGetFirmwareVersion SDL_GetGamepadFirmwareVersion
237#define SDL_GameControllerGetJoystick SDL_GetGamepadJoystick
238#define SDL_GameControllerGetNumTouchpadFingers SDL_GetNumGamepadTouchpadFingers
239#define SDL_GameControllerGetNumTouchpads SDL_GetNumGamepadTouchpads
240#define SDL_GameControllerGetPlayerIndex SDL_GetGamepadPlayerIndex
241#define SDL_GameControllerGetProduct SDL_GetGamepadProduct
242#define SDL_GameControllerGetProductVersion SDL_GetGamepadProductVersion
243#define SDL_GameControllerGetSensorData SDL_GetGamepadSensorData
244#define SDL_GameControllerGetSensorDataRate SDL_GetGamepadSensorDataRate
245#define SDL_GameControllerGetSerial SDL_GetGamepadSerial
246#define SDL_GameControllerGetSteamHandle SDL_GetGamepadSteamHandle
247#define SDL_GameControllerGetStringForAxis SDL_GetGamepadStringForAxis
248#define SDL_GameControllerGetStringForButton SDL_GetGamepadStringForButton
249#define SDL_GameControllerGetTouchpadFinger SDL_GetGamepadTouchpadFinger
250#define SDL_GameControllerGetType SDL_GetGamepadType
251#define SDL_GameControllerGetVendor SDL_GetGamepadVendor
252#define SDL_GameControllerHasAxis SDL_GamepadHasAxis
253#define SDL_GameControllerHasButton SDL_GamepadHasButton
254#define SDL_GameControllerHasSensor SDL_GamepadHasSensor
255#define SDL_GameControllerIsSensorEnabled SDL_GamepadSensorEnabled
256#define SDL_GameControllerMapping SDL_GetGamepadMapping
257#define SDL_GameControllerMappingForGUID SDL_GetGamepadMappingForGUID
258#define SDL_GameControllerName SDL_GetGamepadName
259#define SDL_GameControllerOpen SDL_OpenGamepad
260#define SDL_GameControllerPath SDL_GetGamepadPath
261#define SDL_GameControllerRumble SDL_RumbleGamepad
262#define SDL_GameControllerRumbleTriggers SDL_RumbleGamepadTriggers
263#define SDL_GameControllerSendEffect SDL_SendGamepadEffect
264#define SDL_GameControllerSetLED SDL_SetGamepadLED
265#define SDL_GameControllerSetPlayerIndex SDL_SetGamepadPlayerIndex
266#define SDL_GameControllerSetSensorEnabled SDL_SetGamepadSensorEnabled
267#define SDL_GameControllerType SDL_GamepadType
268#define SDL_GameControllerUpdate SDL_UpdateGamepads
269#define SDL_INIT_GAMECONTROLLER SDL_INIT_GAMEPAD
270#define SDL_IsGameController SDL_IsGamepad
271
272/* ##SDL_guid.h */
273#define SDL_GUIDFromString SDL_StringToGUID
274
275/* ##SDL_haptic.h */
276#define SDL_HapticClose SDL_CloseHaptic
277#define SDL_HapticDestroyEffect SDL_DestroyHapticEffect
278#define SDL_HapticGetEffectStatus SDL_GetHapticEffectStatus
279#define SDL_HapticNewEffect SDL_CreateHapticEffect
280#define SDL_HapticNumAxes SDL_GetNumHapticAxes
281#define SDL_HapticNumEffects SDL_GetMaxHapticEffects
282#define SDL_HapticNumEffectsPlaying SDL_GetMaxHapticEffectsPlaying
283#define SDL_HapticOpen SDL_OpenHaptic
284#define SDL_HapticOpenFromJoystick SDL_OpenHapticFromJoystick
285#define SDL_HapticOpenFromMouse SDL_OpenHapticFromMouse
286#define SDL_HapticPause SDL_PauseHaptic
287#define SDL_HapticQuery SDL_GetHapticFeatures
288#define SDL_HapticRumbleInit SDL_InitHapticRumble
289#define SDL_HapticRumblePlay SDL_PlayHapticRumble
290#define SDL_HapticRumbleStop SDL_StopHapticRumble
291#define SDL_HapticRunEffect SDL_RunHapticEffect
292#define SDL_HapticSetAutocenter SDL_SetHapticAutocenter
293#define SDL_HapticSetGain SDL_SetHapticGain
294#define SDL_HapticStopAll SDL_StopHapticEffects
295#define SDL_HapticStopEffect SDL_StopHapticEffect
296#define SDL_HapticUnpause SDL_ResumeHaptic
297#define SDL_HapticUpdateEffect SDL_UpdateHapticEffect
298#define SDL_JoystickIsHaptic SDL_IsJoystickHaptic
299#define SDL_MouseIsHaptic SDL_IsMouseHaptic
300
301/* ##SDL_hints.h */
302#define SDL_DelHintCallback SDL_RemoveHintCallback
303#define SDL_HINT_ALLOW_TOPMOST SDL_HINT_WINDOW_ALLOW_TOPMOST
304#define SDL_HINT_DIRECTINPUT_ENABLED SDL_HINT_JOYSTICK_DIRECTINPUT
305#define SDL_HINT_GDK_TEXTINPUT_DEFAULT SDL_HINT_GDK_TEXTINPUT_DEFAULT_TEXT
306#define SDL_HINT_JOYSTICK_GAMECUBE_RUMBLE_BRAKE SDL_HINT_JOYSTICK_HIDAPI_GAMECUBE_RUMBLE_BRAKE
307#define SDL_HINT_LINUX_DIGITAL_HATS SDL_HINT_JOYSTICK_LINUX_DIGITAL_HATS
308#define SDL_HINT_LINUX_HAT_DEADZONES SDL_HINT_JOYSTICK_LINUX_HAT_DEADZONES
309#define SDL_HINT_LINUX_JOYSTICK_CLASSIC SDL_HINT_JOYSTICK_LINUX_CLASSIC
310#define SDL_HINT_LINUX_JOYSTICK_DEADZONES SDL_HINT_JOYSTICK_LINUX_DEADZONES
311
312/* ##SDL_joystick.h */
313#define SDL_JOYSTICK_TYPE_GAMECONTROLLER SDL_JOYSTICK_TYPE_GAMEPAD
314#define SDL_JoystickAttachVirtualEx SDL_AttachVirtualJoystick
315#define SDL_JoystickClose SDL_CloseJoystick
316#define SDL_JoystickDetachVirtual SDL_DetachVirtualJoystick
317#define SDL_JoystickFromInstanceID SDL_GetJoystickFromID
318#define SDL_JoystickFromPlayerIndex SDL_GetJoystickFromPlayerIndex
319#define SDL_JoystickGUID SDL_GUID
320#define SDL_JoystickGetAttached SDL_JoystickConnected
321#define SDL_JoystickGetAxis SDL_GetJoystickAxis
322#define SDL_JoystickGetAxisInitialState SDL_GetJoystickAxisInitialState
323#define SDL_JoystickGetBall SDL_GetJoystickBall
324#define SDL_JoystickGetButton SDL_GetJoystickButton
325#define SDL_JoystickGetFirmwareVersion SDL_GetJoystickFirmwareVersion
326#define SDL_JoystickGetGUID SDL_GetJoystickGUID
327#define SDL_JoystickGetGUIDFromString SDL_StringToGUID
328#define SDL_JoystickGetHat SDL_GetJoystickHat
329#define SDL_JoystickGetPlayerIndex SDL_GetJoystickPlayerIndex
330#define SDL_JoystickGetProduct SDL_GetJoystickProduct
331#define SDL_JoystickGetProductVersion SDL_GetJoystickProductVersion
332#define SDL_JoystickGetSerial SDL_GetJoystickSerial
333#define SDL_JoystickGetType SDL_GetJoystickType
334#define SDL_JoystickGetVendor SDL_GetJoystickVendor
335#define SDL_JoystickInstanceID SDL_GetJoystickID
336#define SDL_JoystickIsVirtual SDL_IsJoystickVirtual
337#define SDL_JoystickName SDL_GetJoystickName
338#define SDL_JoystickNumAxes SDL_GetNumJoystickAxes
339#define SDL_JoystickNumBalls SDL_GetNumJoystickBalls
340#define SDL_JoystickNumButtons SDL_GetNumJoystickButtons
341#define SDL_JoystickNumHats SDL_GetNumJoystickHats
342#define SDL_JoystickOpen SDL_OpenJoystick
343#define SDL_JoystickPath SDL_GetJoystickPath
344#define SDL_JoystickRumble SDL_RumbleJoystick
345#define SDL_JoystickRumbleTriggers SDL_RumbleJoystickTriggers
346#define SDL_JoystickSendEffect SDL_SendJoystickEffect
347#define SDL_JoystickSetLED SDL_SetJoystickLED
348#define SDL_JoystickSetPlayerIndex SDL_SetJoystickPlayerIndex
349#define SDL_JoystickSetVirtualAxis SDL_SetJoystickVirtualAxis
350#define SDL_JoystickSetVirtualButton SDL_SetJoystickVirtualButton
351#define SDL_JoystickSetVirtualHat SDL_SetJoystickVirtualHat
352#define SDL_JoystickUpdate SDL_UpdateJoysticks
353
354/* ##SDL_keyboard.h */
355#define SDL_IsScreenKeyboardShown SDL_ScreenKeyboardShown
356#define SDL_IsTextInputActive SDL_TextInputActive
357
358/* ##SDL_keycode.h */
359#define KMOD_ALT SDL_KMOD_ALT
360#define KMOD_CAPS SDL_KMOD_CAPS
361#define KMOD_CTRL SDL_KMOD_CTRL
362#define KMOD_GUI SDL_KMOD_GUI
363#define KMOD_LALT SDL_KMOD_LALT
364#define KMOD_LCTRL SDL_KMOD_LCTRL
365#define KMOD_LGUI SDL_KMOD_LGUI
366#define KMOD_LSHIFT SDL_KMOD_LSHIFT
367#define KMOD_MODE SDL_KMOD_MODE
368#define KMOD_NONE SDL_KMOD_NONE
369#define KMOD_NUM SDL_KMOD_NUM
370#define KMOD_RALT SDL_KMOD_RALT
371#define KMOD_RCTRL SDL_KMOD_RCTRL
372#define KMOD_RGUI SDL_KMOD_RGUI
373#define KMOD_RSHIFT SDL_KMOD_RSHIFT
374#define KMOD_SCROLL SDL_KMOD_SCROLL
375#define KMOD_SHIFT SDL_KMOD_SHIFT
376#define SDLK_AUDIOFASTFORWARD SDLK_MEDIA_FAST_FORWARD
377#define SDLK_AUDIOMUTE SDLK_MUTE
378#define SDLK_AUDIONEXT SDLK_MEDIA_NEXT_TRACK
379#define SDLK_AUDIOPLAY SDLK_MEDIA_PLAY
380#define SDLK_AUDIOPREV SDLK_MEDIA_PREVIOUS_TRACK
381#define SDLK_AUDIOREWIND SDLK_MEDIA_REWIND
382#define SDLK_AUDIOSTOP SDLK_MEDIA_STOP
383#define SDLK_BACKQUOTE SDLK_GRAVE
384#define SDLK_EJECT SDLK_MEDIA_EJECT
385#define SDLK_MEDIASELECT SDLK_MEDIA_SELECT
386#define SDLK_QUOTE SDLK_APOSTROPHE
387#define SDLK_QUOTEDBL SDLK_DBLAPOSTROPHE
388#define SDLK_a SDLK_A
389#define SDLK_b SDLK_B
390#define SDLK_c SDLK_C
391#define SDLK_d SDLK_D
392#define SDLK_e SDLK_E
393#define SDLK_f SDLK_F
394#define SDLK_g SDLK_G
395#define SDLK_h SDLK_H
396#define SDLK_i SDLK_I
397#define SDLK_j SDLK_J
398#define SDLK_k SDLK_K
399#define SDLK_l SDLK_L
400#define SDLK_m SDLK_M
401#define SDLK_n SDLK_N
402#define SDLK_o SDLK_O
403#define SDLK_p SDLK_P
404#define SDLK_q SDLK_Q
405#define SDLK_r SDLK_R
406#define SDLK_s SDLK_S
407#define SDLK_t SDLK_T
408#define SDLK_u SDLK_U
409#define SDLK_v SDLK_V
410#define SDLK_w SDLK_W
411#define SDLK_x SDLK_X
412#define SDLK_y SDLK_Y
413#define SDLK_z SDLK_Z
414
415/* ##SDL_log.h */
416#define SDL_LogGetOutputFunction SDL_GetLogOutputFunction
417#define SDL_LogGetPriority SDL_GetLogPriority
418#define SDL_LogResetPriorities SDL_ResetLogPriorities
419#define SDL_LogSetAllPriority SDL_SetLogPriorities
420#define SDL_LogSetOutputFunction SDL_SetLogOutputFunction
421#define SDL_LogSetPriority SDL_SetLogPriority
422
423/* ##SDL_mouse.h */
424#define SDL_FreeCursor SDL_DestroyCursor
425#define SDL_SYSTEM_CURSOR_ARROW SDL_SYSTEM_CURSOR_DEFAULT
426#define SDL_SYSTEM_CURSOR_HAND SDL_SYSTEM_CURSOR_POINTER
427#define SDL_SYSTEM_CURSOR_IBEAM SDL_SYSTEM_CURSOR_TEXT
428#define SDL_SYSTEM_CURSOR_NO SDL_SYSTEM_CURSOR_NOT_ALLOWED
429#define SDL_SYSTEM_CURSOR_SIZEALL SDL_SYSTEM_CURSOR_MOVE
430#define SDL_SYSTEM_CURSOR_SIZENESW SDL_SYSTEM_CURSOR_NESW_RESIZE
431#define SDL_SYSTEM_CURSOR_SIZENS SDL_SYSTEM_CURSOR_NS_RESIZE
432#define SDL_SYSTEM_CURSOR_SIZENWSE SDL_SYSTEM_CURSOR_NWSE_RESIZE
433#define SDL_SYSTEM_CURSOR_SIZEWE SDL_SYSTEM_CURSOR_EW_RESIZE
434#define SDL_SYSTEM_CURSOR_WAITARROW SDL_SYSTEM_CURSOR_PROGRESS
435#define SDL_SYSTEM_CURSOR_WINDOW_BOTTOM SDL_SYSTEM_CURSOR_S_RESIZE
436#define SDL_SYSTEM_CURSOR_WINDOW_BOTTOMLEFT SDL_SYSTEM_CURSOR_SW_RESIZE
437#define SDL_SYSTEM_CURSOR_WINDOW_BOTTOMRIGHT SDL_SYSTEM_CURSOR_SE_RESIZE
438#define SDL_SYSTEM_CURSOR_WINDOW_LEFT SDL_SYSTEM_CURSOR_W_RESIZE
439#define SDL_SYSTEM_CURSOR_WINDOW_RIGHT SDL_SYSTEM_CURSOR_E_RESIZE
440#define SDL_SYSTEM_CURSOR_WINDOW_TOP SDL_SYSTEM_CURSOR_N_RESIZE
441#define SDL_SYSTEM_CURSOR_WINDOW_TOPLEFT SDL_SYSTEM_CURSOR_NW_RESIZE
442#define SDL_SYSTEM_CURSOR_WINDOW_TOPRIGHT SDL_SYSTEM_CURSOR_NE_RESIZE
443
444/* ##SDL_mutex.h */
445#define SDL_CondBroadcast SDL_BroadcastCondition
446#define SDL_CondSignal SDL_SignalCondition
447#define SDL_CondWait SDL_WaitCondition
448#define SDL_CondWaitTimeout SDL_WaitConditionTimeout
449#define SDL_CreateCond SDL_CreateCondition
450#define SDL_DestroyCond SDL_DestroyCondition
451#define SDL_SemPost SDL_SignalSemaphore
452#define SDL_SemTryWait SDL_TryWaitSemaphore
453#define SDL_SemValue SDL_GetSemaphoreValue
454#define SDL_SemWait SDL_WaitSemaphore
455#define SDL_SemWaitTimeout SDL_WaitSemaphoreTimeout
456
457/* ##SDL_mutex.h */
458#define SDL_cond SDL_Condition
459#define SDL_mutex SDL_Mutex
460#define SDL_sem SDL_Semaphore
461
462/* ##SDL_pixels.h */
463#define SDL_AllocFormat SDL_GetPixelFormatDetails
464#define SDL_AllocPalette SDL_CreatePalette
465#define SDL_Colour SDL_Color
466#define SDL_FreePalette SDL_DestroyPalette
467#define SDL_MasksToPixelFormatEnum SDL_GetPixelFormatForMasks
468#define SDL_PIXELFORMAT_BGR444 SDL_PIXELFORMAT_XBGR4444
469#define SDL_PIXELFORMAT_BGR555 SDL_PIXELFORMAT_XBGR1555
470#define SDL_PIXELFORMAT_BGR888 SDL_PIXELFORMAT_XBGR8888
471#define SDL_PIXELFORMAT_RGB444 SDL_PIXELFORMAT_XRGB4444
472#define SDL_PIXELFORMAT_RGB555 SDL_PIXELFORMAT_XRGB1555
473#define SDL_PIXELFORMAT_RGB888 SDL_PIXELFORMAT_XRGB8888
474#define SDL_PixelFormatEnumToMasks SDL_GetMasksForPixelFormat
475
476/* ##SDL_rect.h */
477#define SDL_EncloseFPoints SDL_GetRectEnclosingPointsFloat
478#define SDL_EnclosePoints SDL_GetRectEnclosingPoints
479#define SDL_FRectEmpty SDL_RectEmptyFloat
480#define SDL_FRectEquals SDL_RectsEqualFloat
481#define SDL_FRectEqualsEpsilon SDL_RectsEqualEpsilon
482#define SDL_HasIntersection SDL_HasRectIntersection
483#define SDL_HasIntersectionF SDL_HasRectIntersectionFloat
484#define SDL_IntersectFRect SDL_GetRectIntersectionFloat
485#define SDL_IntersectFRectAndLine SDL_GetRectAndLineIntersectionFloat
486#define SDL_IntersectRect SDL_GetRectIntersection
487#define SDL_IntersectRectAndLine SDL_GetRectAndLineIntersection
488#define SDL_PointInFRect SDL_PointInRectFloat
489#define SDL_RectEquals SDL_RectsEqual
490#define SDL_UnionFRect SDL_GetRectUnionFloat
491#define SDL_UnionRect SDL_GetRectUnion
492
493/* ##SDL_render.h */
494#define SDL_GetRendererOutputSize SDL_GetCurrentRenderOutputSize
495#define SDL_RenderCopy SDL_RenderTexture
496#define SDL_RenderCopyEx SDL_RenderTextureRotated
497#define SDL_RenderCopyExF SDL_RenderTextureRotated
498#define SDL_RenderCopyF SDL_RenderTexture
499#define SDL_RenderDrawLine SDL_RenderLine
500#define SDL_RenderDrawLineF SDL_RenderLine
501#define SDL_RenderDrawLines SDL_RenderLines
502#define SDL_RenderDrawLinesF SDL_RenderLines
503#define SDL_RenderDrawPoint SDL_RenderPoint
504#define SDL_RenderDrawPointF SDL_RenderPoint
505#define SDL_RenderDrawPoints SDL_RenderPoints
506#define SDL_RenderDrawPointsF SDL_RenderPoints
507#define SDL_RenderDrawRect SDL_RenderRect
508#define SDL_RenderDrawRectF SDL_RenderRect
509#define SDL_RenderDrawRects SDL_RenderRects
510#define SDL_RenderDrawRectsF SDL_RenderRects
511#define SDL_RenderFillRectF SDL_RenderFillRect
512#define SDL_RenderFillRectsF SDL_RenderFillRects
513#define SDL_RendererFlip SDL_FlipMode
514#define SDL_RenderFlush SDL_FlushRenderer
515#define SDL_RenderGetClipRect SDL_GetRenderClipRect
516#define SDL_RenderGetLogicalSize SDL_GetRenderLogicalPresentation
517#define SDL_RenderGetMetalCommandEncoder SDL_GetRenderMetalCommandEncoder
518#define SDL_RenderGetMetalLayer SDL_GetRenderMetalLayer
519#define SDL_RenderGetScale SDL_GetRenderScale
520#define SDL_RenderGetViewport SDL_GetRenderViewport
521#define SDL_RenderGetWindow SDL_GetRenderWindow
522#define SDL_RenderIsClipEnabled SDL_RenderClipEnabled
523#define SDL_RenderLogicalToWindow SDL_RenderCoordinatesToWindow
524#define SDL_RenderSetClipRect SDL_SetRenderClipRect
525#define SDL_RenderSetLogicalSize SDL_SetRenderLogicalPresentation
526#define SDL_RenderSetScale SDL_SetRenderScale
527#define SDL_RenderSetVSync SDL_SetRenderVSync
528#define SDL_RenderSetViewport SDL_SetRenderViewport
529#define SDL_RenderWindowToLogical SDL_RenderCoordinatesFromWindow
530#define SDL_ScaleModeLinear SDL_SCALEMODE_LINEAR
531#define SDL_ScaleModeNearest SDL_SCALEMODE_NEAREST
532
533/* ##SDL_rwops.h */
534#define RW_SEEK_CUR SDL_IO_SEEK_CUR
535#define RW_SEEK_END SDL_IO_SEEK_END
536#define RW_SEEK_SET SDL_IO_SEEK_SET
537#define SDL_RWFromConstMem SDL_IOFromConstMem
538#define SDL_RWFromFile SDL_IOFromFile
539#define SDL_RWFromMem SDL_IOFromMem
540#define SDL_RWclose SDL_CloseIO
541#define SDL_RWops SDL_IOStream
542#define SDL_RWread SDL_ReadIO
543#define SDL_RWseek SDL_SeekIO
544#define SDL_RWsize SDL_GetIOSize
545#define SDL_RWtell SDL_TellIO
546#define SDL_RWwrite SDL_WriteIO
547#define SDL_ReadBE16 SDL_ReadU16BE
548#define SDL_ReadBE32 SDL_ReadU32BE
549#define SDL_ReadBE64 SDL_ReadU64BE
550#define SDL_ReadLE16 SDL_ReadU16LE
551#define SDL_ReadLE32 SDL_ReadU32LE
552#define SDL_ReadLE64 SDL_ReadU64LE
553#define SDL_WriteBE16 SDL_WriteU16BE
554#define SDL_WriteBE32 SDL_WriteU32BE
555#define SDL_WriteBE64 SDL_WriteU64BE
556#define SDL_WriteLE16 SDL_WriteU16LE
557#define SDL_WriteLE32 SDL_WriteU32LE
558#define SDL_WriteLE64 SDL_WriteU64LE
559
560/* ##SDL_scancode.h */
561#define SDL_SCANCODE_AUDIOFASTFORWARD SDL_SCANCODE_MEDIA_FAST_FORWARD
562#define SDL_SCANCODE_AUDIOMUTE SDL_SCANCODE_MUTE
563#define SDL_SCANCODE_AUDIONEXT SDL_SCANCODE_MEDIA_NEXT_TRACK
564#define SDL_SCANCODE_AUDIOPLAY SDL_SCANCODE_MEDIA_PLAY
565#define SDL_SCANCODE_AUDIOPREV SDL_SCANCODE_MEDIA_PREVIOUS_TRACK
566#define SDL_SCANCODE_AUDIOREWIND SDL_SCANCODE_MEDIA_REWIND
567#define SDL_SCANCODE_AUDIOSTOP SDL_SCANCODE_MEDIA_STOP
568#define SDL_SCANCODE_EJECT SDL_SCANCODE_MEDIA_EJECT
569#define SDL_SCANCODE_MEDIASELECT SDL_SCANCODE_MEDIA_SELECT
570
571/* ##SDL_sensor.h */
572#define SDL_SensorClose SDL_CloseSensor
573#define SDL_SensorFromInstanceID SDL_GetSensorFromID
574#define SDL_SensorGetData SDL_GetSensorData
575#define SDL_SensorGetInstanceID SDL_GetSensorID
576#define SDL_SensorGetName SDL_GetSensorName
577#define SDL_SensorGetNonPortableType SDL_GetSensorNonPortableType
578#define SDL_SensorGetType SDL_GetSensorType
579#define SDL_SensorOpen SDL_OpenSensor
580#define SDL_SensorUpdate SDL_UpdateSensors
581
582/* ##SDL_stdinc.h */
583#define SDL_TABLESIZE SDL_arraysize
584#define SDL_size_add_overflow SDL_size_add_check_overflow
585#define SDL_size_mul_overflow SDL_size_mul_check_overflow
586#define SDL_strtokr SDL_strtok_r
587
588/* ##SDL_surface.h */
589#define SDL_BlitScaled SDL_BlitSurfaceScaled
590#define SDL_ConvertSurfaceFormat SDL_ConvertSurface
591#define SDL_FillRect SDL_FillSurfaceRect
592#define SDL_FillRects SDL_FillSurfaceRects
593#define SDL_FreeSurface SDL_DestroySurface
594#define SDL_GetClipRect SDL_GetSurfaceClipRect
595#define SDL_GetColorKey SDL_GetSurfaceColorKey
596#define SDL_HasColorKey SDL_SurfaceHasColorKey
597#define SDL_HasSurfaceRLE SDL_SurfaceHasRLE
598#define SDL_LoadBMP_RW SDL_LoadBMP_IO
599#define SDL_LowerBlit SDL_BlitSurfaceUnchecked
600#define SDL_LowerBlitScaled SDL_BlitSurfaceUncheckedScaled
601#define SDL_PREALLOC SDL_SURFACE_PREALLOCATED
602#define SDL_SIMD_ALIGNED SDL_SURFACE_SIMD_ALIGNED
603#define SDL_SaveBMP_RW SDL_SaveBMP_IO
604#define SDL_SetClipRect SDL_SetSurfaceClipRect
605#define SDL_SetColorKey SDL_SetSurfaceColorKey
606#define SDL_UpperBlit SDL_BlitSurface
607#define SDL_UpperBlitScaled SDL_BlitSurfaceScaled
608
609/* ##SDL_system.h */
610#define SDL_AndroidBackButton SDL_SendAndroidBackButton
611#define SDL_AndroidGetActivity SDL_GetAndroidActivity
612#define SDL_AndroidGetExternalStoragePath SDL_GetAndroidExternalStoragePath
613#define SDL_AndroidGetExternalStorageState SDL_GetAndroidExternalStorageState
614#define SDL_AndroidGetInternalStoragePath SDL_GetAndroidInternalStoragePath
615#define SDL_AndroidGetJNIEnv SDL_GetAndroidJNIEnv
616#define SDL_AndroidRequestPermission SDL_RequestAndroidPermission
617#define SDL_AndroidRequestPermissionCallback SDL_RequestAndroidPermissionCallback
618#define SDL_AndroidSendMessage SDL_SendAndroidMessage
619#define SDL_AndroidShowToast SDL_ShowAndroidToast
620#define SDL_DXGIGetOutputInfo SDL_GetDXGIOutputInfo
621#define SDL_Direct3D9GetAdapterIndex SDL_GetDirect3D9AdapterIndex
622#define SDL_GDKGetDefaultUser SDL_GetGDKDefaultUser
623#define SDL_GDKGetTaskQueue SDL_GetGDKTaskQueue
624#define SDL_LinuxSetThreadPriority SDL_SetLinuxThreadPriority
625#define SDL_LinuxSetThreadPriorityAndPolicy SDL_SetLinuxThreadPriorityAndPolicy
626#define SDL_OnApplicationDidBecomeActive SDL_OnApplicationDidEnterForeground
627#define SDL_OnApplicationWillResignActive SDL_OnApplicationWillEnterBackground
628#define SDL_WinRTGetDeviceFamily SDL_GetWinRTDeviceFamily
629#define SDL_GetWinRTFSPathUTF8 SDL_GetWinRTFSPath
630#define SDL_iOSSetAnimationCallback SDL_SetiOSAnimationCallback
631#define SDL_iOSSetEventPump SDL_SetiOSEventPump
632#define SDL_iPhoneSetAnimationCallback SDL_SetiOSAnimationCallback
633#define SDL_iPhoneSetEventPump SDL_SetiOSEventPump
634
635/* ##SDL_thread.h */
636#define SDL_TLSCleanup SDL_CleanupTLS
637#define SDL_TLSGet SDL_GetTLS
638#define SDL_TLSSet SDL_SetTLS
639#define SDL_threadID SDL_ThreadID
640
641/* ##SDL_timer.h */
642#define SDL_GetTicks64 SDL_GetTicks
643
644/* ##SDL_version.h */
645#define SDL_COMPILEDVERSION SDL_VERSION
646#define SDL_PATCHLEVEL SDL_MICRO_VERSION
647
648/* ##SDL_video.h */
649#define SDL_GL_DeleteContext SDL_GL_DestroyContext
650#define SDL_GetClosestDisplayMode SDL_GetClosestFullscreenDisplayMode
651#define SDL_GetDisplayOrientation SDL_GetCurrentDisplayOrientation
652#define SDL_GetPointDisplayIndex SDL_GetDisplayForPoint
653#define SDL_GetRectDisplayIndex SDL_GetDisplayForRect
654#define SDL_GetWindowDisplayIndex SDL_GetDisplayForWindow
655#define SDL_GetWindowDisplayMode SDL_GetWindowFullscreenMode
656#define SDL_HasWindowSurface SDL_WindowHasSurface
657#define SDL_IsScreenSaverEnabled SDL_ScreenSaverEnabled
658#define SDL_SetWindowDisplayMode SDL_SetWindowFullscreenMode
659#define SDL_WINDOW_ALLOW_HIGHDPI SDL_WINDOW_HIGH_PIXEL_DENSITY
660#define SDL_WINDOW_INPUT_GRABBED SDL_WINDOW_MOUSE_GRABBED
661#define SDL_WINDOW_SKIP_TASKBAR SDL_WINDOW_UTILITY
662
663#elif !defined(SDL_DISABLE_OLD_NAMES)
664
665/* ##SDL_atomic.h */
666#define SDL_AtomicCAS SDL_AtomicCAS_renamed_SDL_AtomicCompareAndSwap
667#define SDL_AtomicCASPtr SDL_AtomicCASPtr_renamed_SDL_AtomicCompareAndSwapPointer
668#define SDL_AtomicGetPtr SDL_AtomicGetPtr_renamed_SDL_AtomicGetPointer
669#define SDL_AtomicLock SDL_AtomicLock_renamed_SDL_LockSpinlock
670#define SDL_AtomicSetPtr SDL_AtomicSetPtr_renamed_SDL_AtomicSetPointer
671#define SDL_AtomicTryLock SDL_AtomicTryLock_renamed_SDL_TryLockSpinlock
672#define SDL_AtomicUnlock SDL_AtomicUnlock_renamed_SDL_UnlockSpinlock
673#define SDL_atomic_t SDL_atomic_t_renamed_SDL_AtomicInt
674
675/* ##SDL_audio.h */
676#define AUDIO_F32 AUDIO_F32_renamed_SDL_AUDIO_F32LE
677#define AUDIO_F32LSB AUDIO_F32LSB_renamed_SDL_AUDIO_F32LE
678#define AUDIO_F32MSB AUDIO_F32MSB_renamed_SDL_AUDIO_F32BE
679#define AUDIO_F32SYS AUDIO_F32SYS_renamed_SDL_AUDIO_F32
680#define AUDIO_S16 AUDIO_S16_renamed_SDL_AUDIO_S16LE
681#define AUDIO_S16LSB AUDIO_S16LSB_renamed_SDL_AUDIO_S16LE
682#define AUDIO_S16MSB AUDIO_S16MSB_renamed_SDL_AUDIO_S16BE
683#define AUDIO_S16SYS AUDIO_S16SYS_renamed_SDL_AUDIO_S16
684#define AUDIO_S32 AUDIO_S32_renamed_SDL_AUDIO_S32LE
685#define AUDIO_S32LSB AUDIO_S32LSB_renamed_SDL_AUDIO_S32LE
686#define AUDIO_S32MSB AUDIO_S32MSB_renamed_SDL_AUDIO_S32BE
687#define AUDIO_S32SYS AUDIO_S32SYS_renamed_SDL_AUDIO_S32
688#define AUDIO_S8 AUDIO_S8_renamed_SDL_AUDIO_S8
689#define AUDIO_U8 AUDIO_U8_renamed_SDL_AUDIO_U8
690#define SDL_AudioStreamAvailable SDL_AudioStreamAvailable_renamed_SDL_GetAudioStreamAvailable
691#define SDL_AudioStreamClear SDL_AudioStreamClear_renamed_SDL_ClearAudioStream
692#define SDL_AudioStreamFlush SDL_AudioStreamFlush_renamed_SDL_FlushAudioStream
693#define SDL_AudioStreamGet SDL_AudioStreamGet_renamed_SDL_GetAudioStreamData
694#define SDL_AudioStreamPut SDL_AudioStreamPut_renamed_SDL_PutAudioStreamData
695#define SDL_FreeAudioStream SDL_FreeAudioStream_renamed_SDL_DestroyAudioStream
696#define SDL_FreeWAV SDL_FreeWAV_renamed_SDL_free
697#define SDL_LoadWAV_RW SDL_LoadWAV_RW_renamed_SDL_LoadWAV_IO
698#define SDL_MixAudioFormat SDL_MixAudioFormat_renamed_SDL_MixAudio
699#define SDL_NewAudioStream SDL_NewAudioStream_renamed_SDL_CreateAudioStream
700
701/* ##SDL_cpuinfo.h */
702#define SDL_SIMDGetAlignment SDL_SIMDGetAlignment_renamed_SDL_GetSIMDAlignment
703
704/* ##SDL_endian.h */
705#define SDL_SwapBE16 SDL_SwapBE16_renamed_SDL_Swap16BE
706#define SDL_SwapBE32 SDL_SwapBE32_renamed_SDL_Swap32BE
707#define SDL_SwapBE64 SDL_SwapBE64_renamed_SDL_Swap64BE
708#define SDL_SwapLE16 SDL_SwapLE16_renamed_SDL_Swap16LE
709#define SDL_SwapLE32 SDL_SwapLE32_renamed_SDL_Swap32LE
710#define SDL_SwapLE64 SDL_SwapLE64_renamed_SDL_Swap64LE
711
712/* ##SDL_events.h */
713#define SDL_APP_DIDENTERBACKGROUND SDL_APP_DIDENTERBACKGROUND_renamed_SDL_EVENT_DID_ENTER_BACKGROUND
714#define SDL_APP_DIDENTERFOREGROUND SDL_APP_DIDENTERFOREGROUND_renamed_SDL_EVENT_DID_ENTER_FOREGROUND
715#define SDL_APP_LOWMEMORY SDL_APP_LOWMEMORY_renamed_SDL_EVENT_LOW_MEMORY
716#define SDL_APP_TERMINATING SDL_APP_TERMINATING_renamed_SDL_EVENT_TERMINATING
717#define SDL_APP_WILLENTERBACKGROUND SDL_APP_WILLENTERBACKGROUND_renamed_SDL_EVENT_WILL_ENTER_BACKGROUND
718#define SDL_APP_WILLENTERFOREGROUND SDL_APP_WILLENTERFOREGROUND_renamed_SDL_EVENT_WILL_ENTER_FOREGROUND
719#define SDL_AUDIODEVICEADDED SDL_AUDIODEVICEADDED_renamed_SDL_EVENT_AUDIO_DEVICE_ADDED
720#define SDL_AUDIODEVICEREMOVED SDL_AUDIODEVICEREMOVED_renamed_SDL_EVENT_AUDIO_DEVICE_REMOVED
721#define SDL_CLIPBOARDUPDATE SDL_CLIPBOARDUPDATE_renamed_SDL_EVENT_CLIPBOARD_UPDATE
722#define SDL_CONTROLLERAXISMOTION SDL_CONTROLLERAXISMOTION_renamed_SDL_EVENT_GAMEPAD_AXIS_MOTION
723#define SDL_CONTROLLERBUTTONDOWN SDL_CONTROLLERBUTTONDOWN_renamed_SDL_EVENT_GAMEPAD_BUTTON_DOWN
724#define SDL_CONTROLLERBUTTONUP SDL_CONTROLLERBUTTONUP_renamed_SDL_EVENT_GAMEPAD_BUTTON_UP
725#define SDL_CONTROLLERDEVICEADDED SDL_CONTROLLERDEVICEADDED_renamed_SDL_EVENT_GAMEPAD_ADDED
726#define SDL_CONTROLLERDEVICEREMAPPED SDL_CONTROLLERDEVICEREMAPPED_renamed_SDL_EVENT_GAMEPAD_REMAPPED
727#define SDL_CONTROLLERDEVICEREMOVED SDL_CONTROLLERDEVICEREMOVED_renamed_SDL_EVENT_GAMEPAD_REMOVED
728#define SDL_CONTROLLERSENSORUPDATE SDL_CONTROLLERSENSORUPDATE_renamed_SDL_EVENT_GAMEPAD_SENSOR_UPDATE
729#define SDL_CONTROLLERSTEAMHANDLEUPDATED SDL_CONTROLLERSTEAMHANDLEUPDATED_renamed_SDL_EVENT_GAMEPAD_STEAM_HANDLE_UPDATED
730#define SDL_CONTROLLERTOUCHPADDOWN SDL_CONTROLLERTOUCHPADDOWN_renamed_SDL_EVENT_GAMEPAD_TOUCHPAD_DOWN
731#define SDL_CONTROLLERTOUCHPADMOTION SDL_CONTROLLERTOUCHPADMOTION_renamed_SDL_EVENT_GAMEPAD_TOUCHPAD_MOTION
732#define SDL_CONTROLLERTOUCHPADUP SDL_CONTROLLERTOUCHPADUP_renamed_SDL_EVENT_GAMEPAD_TOUCHPAD_UP
733#define SDL_ControllerAxisEvent SDL_ControllerAxisEvent_renamed_SDL_GamepadAxisEvent
734#define SDL_ControllerButtonEvent SDL_ControllerButtonEvent_renamed_SDL_GamepadButtonEvent
735#define SDL_ControllerDeviceEvent SDL_ControllerDeviceEvent_renamed_SDL_GamepadDeviceEvent
736#define SDL_ControllerSensorEvent SDL_ControllerSensorEvent_renamed_SDL_GamepadSensorEvent
737#define SDL_ControllerTouchpadEvent SDL_ControllerTouchpadEvent_renamed_SDL_GamepadTouchpadEvent
738#define SDL_DISPLAYEVENT_CONNECTED SDL_DISPLAYEVENT_CONNECTED_renamed_SDL_EVENT_DISPLAY_ADDED
739#define SDL_DISPLAYEVENT_DISCONNECTED SDL_DISPLAYEVENT_DISCONNECTED_renamed_SDL_EVENT_DISPLAY_REMOVED
740#define SDL_DISPLAYEVENT_MOVED SDL_DISPLAYEVENT_MOVED_renamed_SDL_EVENT_DISPLAY_MOVED
741#define SDL_DISPLAYEVENT_ORIENTATION SDL_DISPLAYEVENT_ORIENTATION_renamed_SDL_EVENT_DISPLAY_ORIENTATION
742#define SDL_DROPBEGIN SDL_DROPBEGIN_renamed_SDL_EVENT_DROP_BEGIN
743#define SDL_DROPCOMPLETE SDL_DROPCOMPLETE_renamed_SDL_EVENT_DROP_COMPLETE
744#define SDL_DROPFILE SDL_DROPFILE_renamed_SDL_EVENT_DROP_FILE
745#define SDL_DROPTEXT SDL_DROPTEXT_renamed_SDL_EVENT_DROP_TEXT
746#define SDL_DelEventWatch SDL_DelEventWatch_renamed_SDL_RemoveEventWatch
747#define SDL_FINGERDOWN SDL_FINGERDOWN_renamed_SDL_EVENT_FINGER_DOWN
748#define SDL_FINGERMOTION SDL_FINGERMOTION_renamed_SDL_EVENT_FINGER_MOTION
749#define SDL_FINGERUP SDL_FINGERUP_renamed_SDL_EVENT_FINGER_UP
750#define SDL_FIRSTEVENT SDL_FIRSTEVENT_renamed_SDL_EVENT_FIRST
751#define SDL_JOYAXISMOTION SDL_JOYAXISMOTION_renamed_SDL_EVENT_JOYSTICK_AXIS_MOTION
752#define SDL_JOYBATTERYUPDATED SDL_JOYBATTERYUPDATED_renamed_SDL_EVENT_JOYSTICK_BATTERY_UPDATED
753#define SDL_JOYBUTTONDOWN SDL_JOYBUTTONDOWN_renamed_SDL_EVENT_JOYSTICK_BUTTON_DOWN
754#define SDL_JOYBUTTONUP SDL_JOYBUTTONUP_renamed_SDL_EVENT_JOYSTICK_BUTTON_UP
755#define SDL_JOYDEVICEADDED SDL_JOYDEVICEADDED_renamed_SDL_EVENT_JOYSTICK_ADDED
756#define SDL_JOYDEVICEREMOVED SDL_JOYDEVICEREMOVED_renamed_SDL_EVENT_JOYSTICK_REMOVED
757#define SDL_JOYBALLMOTION SDL_JOYBALLMOTION_renamed_SDL_EVENT_JOYSTICK_BALL_MOTION
758#define SDL_JOYHATMOTION SDL_JOYHATMOTION_renamed_SDL_EVENT_JOYSTICK_HAT_MOTION
759#define SDL_KEYDOWN SDL_KEYDOWN_renamed_SDL_EVENT_KEY_DOWN
760#define SDL_KEYMAPCHANGED SDL_KEYMAPCHANGED_renamed_SDL_EVENT_KEYMAP_CHANGED
761#define SDL_KEYUP SDL_KEYUP_renamed_SDL_EVENT_KEY_UP
762#define SDL_LASTEVENT SDL_LASTEVENT_renamed_SDL_EVENT_LAST
763#define SDL_LOCALECHANGED SDL_LOCALECHANGED_renamed_SDL_EVENT_LOCALE_CHANGED
764#define SDL_MOUSEBUTTONDOWN SDL_MOUSEBUTTONDOWN_renamed_SDL_EVENT_MOUSE_BUTTON_DOWN
765#define SDL_MOUSEBUTTONUP SDL_MOUSEBUTTONUP_renamed_SDL_EVENT_MOUSE_BUTTON_UP
766#define SDL_MOUSEMOTION SDL_MOUSEMOTION_renamed_SDL_EVENT_MOUSE_MOTION
767#define SDL_MOUSEWHEEL SDL_MOUSEWHEEL_renamed_SDL_EVENT_MOUSE_WHEEL
768#define SDL_POLLSENTINEL SDL_POLLSENTINEL_renamed_SDL_EVENT_POLL_SENTINEL
769#define SDL_QUIT SDL_QUIT_renamed_SDL_EVENT_QUIT
770#define SDL_RENDER_DEVICE_RESET SDL_RENDER_DEVICE_RESET_renamed_SDL_EVENT_RENDER_DEVICE_RESET
771#define SDL_RENDER_TARGETS_RESET SDL_RENDER_TARGETS_RESET_renamed_SDL_EVENT_RENDER_TARGETS_RESET
772#define SDL_SENSORUPDATE SDL_SENSORUPDATE_renamed_SDL_EVENT_SENSOR_UPDATE
773#define SDL_TEXTEDITING SDL_TEXTEDITING_renamed_SDL_EVENT_TEXT_EDITING
774#define SDL_TEXTEDITING_EXT SDL_TEXTEDITING_EXT_renamed_SDL_EVENT_TEXT_EDITING_EXT
775#define SDL_TEXTINPUT SDL_TEXTINPUT_renamed_SDL_EVENT_TEXT_INPUT
776#define SDL_USEREVENT SDL_USEREVENT_renamed_SDL_EVENT_USER
777#define SDL_WINDOWEVENT_CLOSE SDL_WINDOWEVENT_CLOSE_renamed_SDL_EVENT_WINDOW_CLOSE_REQUESTED
778#define SDL_WINDOWEVENT_DISPLAY_CHANGED SDL_WINDOWEVENT_DISPLAY_CHANGED_renamed_SDL_EVENT_WINDOW_DISPLAY_CHANGED
779#define SDL_WINDOWEVENT_ENTER SDL_WINDOWEVENT_ENTER_renamed_SDL_EVENT_WINDOW_MOUSE_ENTER
780#define SDL_WINDOWEVENT_EXPOSED SDL_WINDOWEVENT_EXPOSED_renamed_SDL_EVENT_WINDOW_EXPOSED
781#define SDL_WINDOWEVENT_FOCUS_GAINED SDL_WINDOWEVENT_FOCUS_GAINED_renamed_SDL_EVENT_WINDOW_FOCUS_GAINED
782#define SDL_WINDOWEVENT_FOCUS_LOST SDL_WINDOWEVENT_FOCUS_LOST_renamed_SDL_EVENT_WINDOW_FOCUS_LOST
783#define SDL_WINDOWEVENT_HIDDEN SDL_WINDOWEVENT_HIDDEN_renamed_SDL_EVENT_WINDOW_HIDDEN
784#define SDL_WINDOWEVENT_HIT_TEST SDL_WINDOWEVENT_HIT_TEST_renamed_SDL_EVENT_WINDOW_HIT_TEST
785#define SDL_WINDOWEVENT_ICCPROF_CHANGED SDL_WINDOWEVENT_ICCPROF_CHANGED_renamed_SDL_EVENT_WINDOW_ICCPROF_CHANGED
786#define SDL_WINDOWEVENT_LEAVE SDL_WINDOWEVENT_LEAVE_renamed_SDL_EVENT_WINDOW_MOUSE_LEAVE
787#define SDL_WINDOWEVENT_MAXIMIZED SDL_WINDOWEVENT_MAXIMIZED_renamed_SDL_EVENT_WINDOW_MAXIMIZED
788#define SDL_WINDOWEVENT_MINIMIZED SDL_WINDOWEVENT_MINIMIZED_renamed_SDL_EVENT_WINDOW_MINIMIZED
789#define SDL_WINDOWEVENT_MOVED SDL_WINDOWEVENT_MOVED_renamed_SDL_EVENT_WINDOW_MOVED
790#define SDL_WINDOWEVENT_RESIZED SDL_WINDOWEVENT_RESIZED_renamed_SDL_EVENT_WINDOW_RESIZED
791#define SDL_WINDOWEVENT_RESTORED SDL_WINDOWEVENT_RESTORED_renamed_SDL_EVENT_WINDOW_RESTORED
792#define SDL_WINDOWEVENT_SHOWN SDL_WINDOWEVENT_SHOWN_renamed_SDL_EVENT_WINDOW_SHOWN
793#define SDL_WINDOWEVENT_SIZE_CHANGED SDL_WINDOWEVENT_SIZE_CHANGED_renamed_SDL_EVENT_WINDOW_PIXEL_SIZE_CHANGED
794#define SDL_WINDOWEVENT_TAKE_FOCUS SDL_WINDOWEVENT_TAKE_FOCUS_renamed_SDL_EVENT_WINDOW_TAKE_FOCUS
795#define SDL_eventaction SDL_eventaction_renamed_SDL_EventAction
796
797/* ##SDL_gamecontroller.h */
798#define SDL_CONTROLLER_AXIS_INVALID SDL_CONTROLLER_AXIS_INVALID_renamed_SDL_GAMEPAD_AXIS_INVALID
799#define SDL_CONTROLLER_AXIS_LEFTX SDL_CONTROLLER_AXIS_LEFTX_renamed_SDL_GAMEPAD_AXIS_LEFTX
800#define SDL_CONTROLLER_AXIS_LEFTY SDL_CONTROLLER_AXIS_LEFTY_renamed_SDL_GAMEPAD_AXIS_LEFTY
801#define SDL_CONTROLLER_AXIS_MAX SDL_CONTROLLER_AXIS_MAX_renamed_SDL_GAMEPAD_AXIS_MAX
802#define SDL_CONTROLLER_AXIS_RIGHTX SDL_CONTROLLER_AXIS_RIGHTX_renamed_SDL_GAMEPAD_AXIS_RIGHTX
803#define SDL_CONTROLLER_AXIS_RIGHTY SDL_CONTROLLER_AXIS_RIGHTY_renamed_SDL_GAMEPAD_AXIS_RIGHTY
804#define SDL_CONTROLLER_AXIS_TRIGGERLEFT SDL_CONTROLLER_AXIS_TRIGGERLEFT_renamed_SDL_GAMEPAD_AXIS_LEFT_TRIGGER
805#define SDL_CONTROLLER_AXIS_TRIGGERRIGHT SDL_CONTROLLER_AXIS_TRIGGERRIGHT_renamed_SDL_GAMEPAD_AXIS_RIGHT_TRIGGER
806#define SDL_CONTROLLER_BINDTYPE_AXIS SDL_CONTROLLER_BINDTYPE_AXIS_renamed_SDL_GAMEPAD_BINDTYPE_AXIS
807#define SDL_CONTROLLER_BINDTYPE_BUTTON SDL_CONTROLLER_BINDTYPE_BUTTON_renamed_SDL_GAMEPAD_BINDTYPE_BUTTON
808#define SDL_CONTROLLER_BINDTYPE_HAT SDL_CONTROLLER_BINDTYPE_HAT_renamed_SDL_GAMEPAD_BINDTYPE_HAT
809#define SDL_CONTROLLER_BINDTYPE_NONE SDL_CONTROLLER_BINDTYPE_NONE_renamed_SDL_GAMEPAD_BINDTYPE_NONE
810#define SDL_CONTROLLER_BUTTON_A SDL_CONTROLLER_BUTTON_A_renamed_SDL_GAMEPAD_BUTTON_SOUTH
811#define SDL_CONTROLLER_BUTTON_B SDL_CONTROLLER_BUTTON_B_renamed_SDL_GAMEPAD_BUTTON_EAST
812#define SDL_CONTROLLER_BUTTON_BACK SDL_CONTROLLER_BUTTON_BACK_renamed_SDL_GAMEPAD_BUTTON_BACK
813#define SDL_CONTROLLER_BUTTON_DPAD_DOWN SDL_CONTROLLER_BUTTON_DPAD_DOWN_renamed_SDL_GAMEPAD_BUTTON_DPAD_DOWN
814#define SDL_CONTROLLER_BUTTON_DPAD_LEFT SDL_CONTROLLER_BUTTON_DPAD_LEFT_renamed_SDL_GAMEPAD_BUTTON_DPAD_LEFT
815#define SDL_CONTROLLER_BUTTON_DPAD_RIGHT SDL_CONTROLLER_BUTTON_DPAD_RIGHT_renamed_SDL_GAMEPAD_BUTTON_DPAD_RIGHT
816#define SDL_CONTROLLER_BUTTON_DPAD_UP SDL_CONTROLLER_BUTTON_DPAD_UP_renamed_SDL_GAMEPAD_BUTTON_DPAD_UP
817#define SDL_CONTROLLER_BUTTON_GUIDE SDL_CONTROLLER_BUTTON_GUIDE_renamed_SDL_GAMEPAD_BUTTON_GUIDE
818#define SDL_CONTROLLER_BUTTON_INVALID SDL_CONTROLLER_BUTTON_INVALID_renamed_SDL_GAMEPAD_BUTTON_INVALID
819#define SDL_CONTROLLER_BUTTON_LEFTSHOULDER SDL_CONTROLLER_BUTTON_LEFTSHOULDER_renamed_SDL_GAMEPAD_BUTTON_LEFT_SHOULDER
820#define SDL_CONTROLLER_BUTTON_LEFTSTICK SDL_CONTROLLER_BUTTON_LEFTSTICK_renamed_SDL_GAMEPAD_BUTTON_LEFT_STICK
821#define SDL_CONTROLLER_BUTTON_MAX SDL_CONTROLLER_BUTTON_MAX_renamed_SDL_GAMEPAD_BUTTON_MAX
822#define SDL_CONTROLLER_BUTTON_MISC1 SDL_CONTROLLER_BUTTON_MISC1_renamed_SDL_GAMEPAD_BUTTON_MISC1
823#define SDL_CONTROLLER_BUTTON_PADDLE1 SDL_CONTROLLER_BUTTON_PADDLE1_renamed_SDL_GAMEPAD_BUTTON_RIGHT_PADDLE1
824#define SDL_CONTROLLER_BUTTON_PADDLE2 SDL_CONTROLLER_BUTTON_PADDLE2_renamed_SDL_GAMEPAD_BUTTON_LEFT_PADDLE1
825#define SDL_CONTROLLER_BUTTON_PADDLE3 SDL_CONTROLLER_BUTTON_PADDLE3_renamed_SDL_GAMEPAD_BUTTON_RIGHT_PADDLE2
826#define SDL_CONTROLLER_BUTTON_PADDLE4 SDL_CONTROLLER_BUTTON_PADDLE4_renamed_SDL_GAMEPAD_BUTTON_LEFT_PADDLE2
827#define SDL_CONTROLLER_BUTTON_RIGHTSHOULDER SDL_CONTROLLER_BUTTON_RIGHTSHOULDER_renamed_SDL_GAMEPAD_BUTTON_RIGHT_SHOULDER
828#define SDL_CONTROLLER_BUTTON_RIGHTSTICK SDL_CONTROLLER_BUTTON_RIGHTSTICK_renamed_SDL_GAMEPAD_BUTTON_RIGHT_STICK
829#define SDL_CONTROLLER_BUTTON_START SDL_CONTROLLER_BUTTON_START_renamed_SDL_GAMEPAD_BUTTON_START
830#define SDL_CONTROLLER_BUTTON_TOUCHPAD SDL_CONTROLLER_BUTTON_TOUCHPAD_renamed_SDL_GAMEPAD_BUTTON_TOUCHPAD
831#define SDL_CONTROLLER_BUTTON_X SDL_CONTROLLER_BUTTON_X_renamed_SDL_GAMEPAD_BUTTON_WEST
832#define SDL_CONTROLLER_BUTTON_Y SDL_CONTROLLER_BUTTON_Y_renamed_SDL_GAMEPAD_BUTTON_NORTH
833#define SDL_CONTROLLER_TYPE_NINTENDO_SWITCH_JOYCON_LEFT SDL_CONTROLLER_TYPE_NINTENDO_SWITCH_JOYCON_LEFT_renamed_SDL_GAMEPAD_TYPE_NINTENDO_SWITCH_JOYCON_LEFT
834#define SDL_CONTROLLER_TYPE_NINTENDO_SWITCH_JOYCON_PAIR SDL_CONTROLLER_TYPE_NINTENDO_SWITCH_JOYCON_PAIR_renamed_SDL_GAMEPAD_TYPE_NINTENDO_SWITCH_JOYCON_PAIR
835#define SDL_CONTROLLER_TYPE_NINTENDO_SWITCH_JOYCON_RIGHT SDL_CONTROLLER_TYPE_NINTENDO_SWITCH_JOYCON_RIGHT_renamed_SDL_GAMEPAD_TYPE_NINTENDO_SWITCH_JOYCON_RIGHT
836#define SDL_CONTROLLER_TYPE_NINTENDO_SWITCH_PRO SDL_CONTROLLER_TYPE_NINTENDO_SWITCH_PRO_renamed_SDL_GAMEPAD_TYPE_NINTENDO_SWITCH_PRO
837#define SDL_CONTROLLER_TYPE_PS3 SDL_CONTROLLER_TYPE_PS3_renamed_SDL_GAMEPAD_TYPE_PS3
838#define SDL_CONTROLLER_TYPE_PS4 SDL_CONTROLLER_TYPE_PS4_renamed_SDL_GAMEPAD_TYPE_PS4
839#define SDL_CONTROLLER_TYPE_PS5 SDL_CONTROLLER_TYPE_PS5_renamed_SDL_GAMEPAD_TYPE_PS5
840#define SDL_CONTROLLER_TYPE_UNKNOWN SDL_CONTROLLER_TYPE_UNKNOWN_renamed_SDL_GAMEPAD_TYPE_STANDARD
841#define SDL_CONTROLLER_TYPE_VIRTUAL SDL_CONTROLLER_TYPE_VIRTUAL_renamed_SDL_GAMEPAD_TYPE_VIRTUAL
842#define SDL_CONTROLLER_TYPE_XBOX360 SDL_CONTROLLER_TYPE_XBOX360_renamed_SDL_GAMEPAD_TYPE_XBOX360
843#define SDL_CONTROLLER_TYPE_XBOXONE SDL_CONTROLLER_TYPE_XBOXONE_renamed_SDL_GAMEPAD_TYPE_XBOXONE
844#define SDL_GameController SDL_GameController_renamed_SDL_Gamepad
845#define SDL_GameControllerAddMapping SDL_GameControllerAddMapping_renamed_SDL_AddGamepadMapping
846#define SDL_GameControllerAddMappingsFromFile SDL_GameControllerAddMappingsFromFile_renamed_SDL_AddGamepadMappingsFromFile
847#define SDL_GameControllerAddMappingsFromRW SDL_GameControllerAddMappingsFromRW_renamed_SDL_AddGamepadMappingsFromIO
848#define SDL_GameControllerAxis SDL_GameControllerAxis_renamed_SDL_GamepadAxis
849#define SDL_GameControllerBindType SDL_GameControllerBindType_renamed_SDL_GamepadBindingType
850#define SDL_GameControllerButton SDL_GameControllerButton_renamed_SDL_GamepadButton
851#define SDL_GameControllerClose SDL_GameControllerClose_renamed_SDL_CloseGamepad
852#define SDL_GameControllerFromInstanceID SDL_GameControllerFromInstanceID_renamed_SDL_GetGamepadFromID
853#define SDL_GameControllerFromPlayerIndex SDL_GameControllerFromPlayerIndex_renamed_SDL_GetGamepadFromPlayerIndex
854#define SDL_GameControllerGetAppleSFSymbolsNameForAxis SDL_GameControllerGetAppleSFSymbolsNameForAxis_renamed_SDL_GetGamepadAppleSFSymbolsNameForAxis
855#define SDL_GameControllerGetAppleSFSymbolsNameForButton SDL_GameControllerGetAppleSFSymbolsNameForButton_renamed_SDL_GetGamepadAppleSFSymbolsNameForButton
856#define SDL_GameControllerGetAttached SDL_GameControllerGetAttached_renamed_SDL_GamepadConnected
857#define SDL_GameControllerGetAxis SDL_GameControllerGetAxis_renamed_SDL_GetGamepadAxis
858#define SDL_GameControllerGetAxisFromString SDL_GameControllerGetAxisFromString_renamed_SDL_GetGamepadAxisFromString
859#define SDL_GameControllerGetButton SDL_GameControllerGetButton_renamed_SDL_GetGamepadButton
860#define SDL_GameControllerGetButtonFromString SDL_GameControllerGetButtonFromString_renamed_SDL_GetGamepadButtonFromString
861#define SDL_GameControllerGetFirmwareVersion SDL_GameControllerGetFirmwareVersion_renamed_SDL_GetGamepadFirmwareVersion
862#define SDL_GameControllerGetJoystick SDL_GameControllerGetJoystick_renamed_SDL_GetGamepadJoystick
863#define SDL_GameControllerGetNumTouchpadFingers SDL_GameControllerGetNumTouchpadFingers_renamed_SDL_GetNumGamepadTouchpadFingers
864#define SDL_GameControllerGetNumTouchpads SDL_GameControllerGetNumTouchpads_renamed_SDL_GetNumGamepadTouchpads
865#define SDL_GameControllerGetPlayerIndex SDL_GameControllerGetPlayerIndex_renamed_SDL_GetGamepadPlayerIndex
866#define SDL_GameControllerGetProduct SDL_GameControllerGetProduct_renamed_SDL_GetGamepadProduct
867#define SDL_GameControllerGetProductVersion SDL_GameControllerGetProductVersion_renamed_SDL_GetGamepadProductVersion
868#define SDL_GameControllerGetSensorData SDL_GameControllerGetSensorData_renamed_SDL_GetGamepadSensorData
869#define SDL_GameControllerGetSensorDataRate SDL_GameControllerGetSensorDataRate_renamed_SDL_GetGamepadSensorDataRate
870#define SDL_GameControllerGetSerial SDL_GameControllerGetSerial_renamed_SDL_GetGamepadSerial
871#define SDL_GameControllerGetSteamHandle SDL_GameControllerGetSteamHandle_renamed_SDL_GetGamepadSteamHandle
872#define SDL_GameControllerGetStringForAxis SDL_GameControllerGetStringForAxis_renamed_SDL_GetGamepadStringForAxis
873#define SDL_GameControllerGetStringForButton SDL_GameControllerGetStringForButton_renamed_SDL_GetGamepadStringForButton
874#define SDL_GameControllerGetTouchpadFinger SDL_GameControllerGetTouchpadFinger_renamed_SDL_GetGamepadTouchpadFinger
875#define SDL_GameControllerGetType SDL_GameControllerGetType_renamed_SDL_GetGamepadType
876#define SDL_GameControllerGetVendor SDL_GameControllerGetVendor_renamed_SDL_GetGamepadVendor
877#define SDL_GameControllerHasAxis SDL_GameControllerHasAxis_renamed_SDL_GamepadHasAxis
878#define SDL_GameControllerHasButton SDL_GameControllerHasButton_renamed_SDL_GamepadHasButton
879#define SDL_GameControllerHasSensor SDL_GameControllerHasSensor_renamed_SDL_GamepadHasSensor
880#define SDL_GameControllerIsSensorEnabled SDL_GameControllerIsSensorEnabled_renamed_SDL_GamepadSensorEnabled
881#define SDL_GameControllerMapping SDL_GameControllerMapping_renamed_SDL_GetGamepadMapping
882#define SDL_GameControllerMappingForDeviceIndex SDL_GameControllerMappingForDeviceIndex_renamed_SDL_GetGamepadMappingForDeviceIndex
883#define SDL_GameControllerMappingForGUID SDL_GameControllerMappingForGUID_renamed_SDL_GetGamepadMappingForGUID
884#define SDL_GameControllerName SDL_GameControllerName_renamed_SDL_GetGamepadName
885#define SDL_GameControllerOpen SDL_GameControllerOpen_renamed_SDL_OpenGamepad
886#define SDL_GameControllerPath SDL_GameControllerPath_renamed_SDL_GetGamepadPath
887#define SDL_GameControllerRumble SDL_GameControllerRumble_renamed_SDL_RumbleGamepad
888#define SDL_GameControllerRumbleTriggers SDL_GameControllerRumbleTriggers_renamed_SDL_RumbleGamepadTriggers
889#define SDL_GameControllerSendEffect SDL_GameControllerSendEffect_renamed_SDL_SendGamepadEffect
890#define SDL_GameControllerSetLED SDL_GameControllerSetLED_renamed_SDL_SetGamepadLED
891#define SDL_GameControllerSetPlayerIndex SDL_GameControllerSetPlayerIndex_renamed_SDL_SetGamepadPlayerIndex
892#define SDL_GameControllerSetSensorEnabled SDL_GameControllerSetSensorEnabled_renamed_SDL_SetGamepadSensorEnabled
893#define SDL_GameControllerType SDL_GameControllerType_renamed_SDL_GamepadType
894#define SDL_GameControllerUpdate SDL_GameControllerUpdate_renamed_SDL_UpdateGamepads
895#define SDL_INIT_GAMECONTROLLER SDL_INIT_GAMECONTROLLER_renamed_SDL_INIT_GAMEPAD
896#define SDL_IsGameController SDL_IsGameController_renamed_SDL_IsGamepad
897
898/* ##SDL_guid.h */
899#define SDL_GUIDFromString SDL_GUIDFromString_renamed_SDL_StringToGUID
900
901/* ##SDL_haptic.h */
902#define SDL_HapticClose SDL_HapticClose_renamed_SDL_CloseHaptic
903#define SDL_HapticDestroyEffect SDL_HapticDestroyEffect_renamed_SDL_DestroyHapticEffect
904#define SDL_HapticGetEffectStatus SDL_HapticGetEffectStatus_renamed_SDL_GetHapticEffectStatus
905#define SDL_HapticNewEffect SDL_HapticNewEffect_renamed_SDL_CreateHapticEffect
906#define SDL_HapticNumAxes SDL_HapticNumAxes_renamed_SDL_GetNumHapticAxes
907#define SDL_HapticNumEffects SDL_HapticNumEffects_renamed_SDL_GetMaxHapticEffects
908#define SDL_HapticNumEffectsPlaying SDL_HapticNumEffectsPlaying_renamed_SDL_GetMaxHapticEffectsPlaying
909#define SDL_HapticOpen SDL_HapticOpen_renamed_SDL_OpenHaptic
910#define SDL_HapticOpenFromJoystick SDL_HapticOpenFromJoystick_renamed_SDL_OpenHapticFromJoystick
911#define SDL_HapticOpenFromMouse SDL_HapticOpenFromMouse_renamed_SDL_OpenHapticFromMouse
912#define SDL_HapticPause SDL_HapticPause_renamed_SDL_PauseHaptic
913#define SDL_HapticQuery SDL_HapticQuery_renamed_SDL_GetHapticFeatures
914#define SDL_HapticRumbleInit SDL_HapticRumbleInit_renamed_SDL_InitHapticRumble
915#define SDL_HapticRumblePlay SDL_HapticRumblePlay_renamed_SDL_PlayHapticRumble
916#define SDL_HapticRumbleStop SDL_HapticRumbleStop_renamed_SDL_StopHapticRumble
917#define SDL_HapticRunEffect SDL_HapticRunEffect_renamed_SDL_RunHapticEffect
918#define SDL_HapticSetAutocenter SDL_HapticSetAutocenter_renamed_SDL_SetHapticAutocenter
919#define SDL_HapticSetGain SDL_HapticSetGain_renamed_SDL_SetHapticGain
920#define SDL_HapticStopAll SDL_HapticStopAll_renamed_SDL_StopHapticEffects
921#define SDL_HapticStopEffect SDL_HapticStopEffect_renamed_SDL_StopHapticEffect
922#define SDL_HapticUnpause SDL_HapticUnpause_renamed_SDL_ResumeHaptic
923#define SDL_HapticUpdateEffect SDL_HapticUpdateEffect_renamed_SDL_UpdateHapticEffect
924#define SDL_JoystickIsHaptic SDL_JoystickIsHaptic_renamed_SDL_IsJoystickHaptic
925#define SDL_MouseIsHaptic SDL_MouseIsHaptic_renamed_SDL_IsMouseHaptic
926
927/* ##SDL_hints.h */
928#define SDL_DelHintCallback SDL_DelHintCallback_renamed_SDL_RemoveHintCallback
929#define SDL_HINT_ALLOW_TOPMOST SDL_HINT_ALLOW_TOPMOST_renamed_SDL_HINT_WINDOW_ALLOW_TOPMOST
930#define SDL_HINT_DIRECTINPUT_ENABLED SDL_HINT_DIRECTINPUT_ENABLED_renamed_SDL_HINT_JOYSTICK_DIRECTINPUT
931#define SDL_HINT_GDK_TEXTINPUT_DEFAULT SDL_HINT_GDK_TEXTINPUT_DEFAULT_renamed_SDL_HINT_GDK_TEXTINPUT_DEFAULT_TEXT
932#define SDL_HINT_JOYSTICK_GAMECUBE_RUMBLE_BRAKE SDL_HINT_JOYSTICK_GAMECUBE_RUMBLE_BRAKE_renamed_SDL_HINT_JOYSTICK_HIDAPI_GAMECUBE_RUMBLE_BRAKE
933#define SDL_HINT_LINUX_DIGITAL_HATS SDL_HINT_LINUX_DIGITAL_HATS_renamed_SDL_HINT_JOYSTICK_LINUX_DIGITAL_HATS
934#define SDL_HINT_LINUX_HAT_DEADZONES SDL_HINT_LINUX_HAT_DEADZONES_renamed_SDL_HINT_JOYSTICK_LINUX_HAT_DEADZONES
935#define SDL_HINT_LINUX_JOYSTICK_CLASSIC SDL_HINT_LINUX_JOYSTICK_CLASSIC_renamed_SDL_HINT_JOYSTICK_LINUX_CLASSIC
936#define SDL_HINT_LINUX_JOYSTICK_DEADZONES SDL_HINT_LINUX_JOYSTICK_DEADZONES_renamed_SDL_HINT_JOYSTICK_LINUX_DEADZONES
937
938/* ##SDL_joystick.h */
939#define SDL_JOYSTICK_TYPE_GAMECONTROLLER SDL_JOYSTICK_TYPE_GAMECONTROLLER_renamed_SDL_JOYSTICK_TYPE_GAMEPAD
940#define SDL_JoystickAttachVirtualEx SDL_JoystickAttachVirtualEx_renamed_SDL_AttachVirtualJoystick
941#define SDL_JoystickClose SDL_JoystickClose_renamed_SDL_CloseJoystick
942#define SDL_JoystickDetachVirtual SDL_JoystickDetachVirtual_renamed_SDL_DetachVirtualJoystick
943#define SDL_JoystickFromInstanceID SDL_JoystickFromInstanceID_renamed_SDL_GetJoystickFromID
944#define SDL_JoystickFromPlayerIndex SDL_JoystickFromPlayerIndex_renamed_SDL_GetJoystickFromPlayerIndex
945#define SDL_JoystickGUID SDL_JoystickGUID_renamed_SDL_GUID
946#define SDL_JoystickGetAttached SDL_JoystickGetAttached_renamed_SDL_JoystickConnected
947#define SDL_JoystickGetAxis SDL_JoystickGetAxis_renamed_SDL_GetJoystickAxis
948#define SDL_JoystickGetAxisInitialState SDL_JoystickGetAxisInitialState_renamed_SDL_GetJoystickAxisInitialState
949#define SDL_JoystickGetBall SDL_JoystickGetBall_renamed_SDL_GetJoystickBall
950#define SDL_JoystickGetButton SDL_JoystickGetButton_renamed_SDL_GetJoystickButton
951#define SDL_JoystickGetFirmwareVersion SDL_JoystickGetFirmwareVersion_renamed_SDL_GetJoystickFirmwareVersion
952#define SDL_JoystickGetGUID SDL_JoystickGetGUID_renamed_SDL_GetJoystickGUID
953#define SDL_JoystickGetGUIDFromString SDL_JoystickGetGUIDFromString_renamed_SDL_GUIDFromString
954#define SDL_JoystickGetHat SDL_JoystickGetHat_renamed_SDL_GetJoystickHat
955#define SDL_JoystickGetPlayerIndex SDL_JoystickGetPlayerIndex_renamed_SDL_GetJoystickPlayerIndex
956#define SDL_JoystickGetProduct SDL_JoystickGetProduct_renamed_SDL_GetJoystickProduct
957#define SDL_JoystickGetProductVersion SDL_JoystickGetProductVersion_renamed_SDL_GetJoystickProductVersion
958#define SDL_JoystickGetSerial SDL_JoystickGetSerial_renamed_SDL_GetJoystickSerial
959#define SDL_JoystickGetType SDL_JoystickGetType_renamed_SDL_GetJoystickType
960#define SDL_JoystickGetVendor SDL_JoystickGetVendor_renamed_SDL_GetJoystickVendor
961#define SDL_JoystickInstanceID SDL_JoystickInstanceID_renamed_SDL_GetJoystickID
962#define SDL_JoystickIsVirtual SDL_JoystickIsVirtual_renamed_SDL_IsJoystickVirtual
963#define SDL_JoystickName SDL_JoystickName_renamed_SDL_GetJoystickName
964#define SDL_JoystickNumAxes SDL_JoystickNumAxes_renamed_SDL_GetNumJoystickAxes
965#define SDL_JoystickNumBalls SDL_JoystickNumBalls_renamed_SDL_GetNumJoystickBalls
966#define SDL_JoystickNumButtons SDL_JoystickNumButtons_renamed_SDL_GetNumJoystickButtons
967#define SDL_JoystickNumHats SDL_JoystickNumHats_renamed_SDL_GetNumJoystickHats
968#define SDL_JoystickOpen SDL_JoystickOpen_renamed_SDL_OpenJoystick
969#define SDL_JoystickPath SDL_JoystickPath_renamed_SDL_GetJoystickPath
970#define SDL_JoystickRumble SDL_JoystickRumble_renamed_SDL_RumbleJoystick
971#define SDL_JoystickRumbleTriggers SDL_JoystickRumbleTriggers_renamed_SDL_RumbleJoystickTriggers
972#define SDL_JoystickSendEffect SDL_JoystickSendEffect_renamed_SDL_SendJoystickEffect
973#define SDL_JoystickSetLED SDL_JoystickSetLED_renamed_SDL_SetJoystickLED
974#define SDL_JoystickSetPlayerIndex SDL_JoystickSetPlayerIndex_renamed_SDL_SetJoystickPlayerIndex
975#define SDL_JoystickSetVirtualAxis SDL_JoystickSetVirtualAxis_renamed_SDL_SetJoystickVirtualAxis
976#define SDL_JoystickSetVirtualButton SDL_JoystickSetVirtualButton_renamed_SDL_SetJoystickVirtualButton
977#define SDL_JoystickSetVirtualHat SDL_JoystickSetVirtualHat_renamed_SDL_SetJoystickVirtualHat
978#define SDL_JoystickUpdate SDL_JoystickUpdate_renamed_SDL_UpdateJoysticks
979
980/* ##SDL_keyboard.h */
981#define SDL_IsScreenKeyboardShown SDL_IsScreenKeyboardShown_renamed_SDL_ScreenKeyboardShown
982#define SDL_IsTextInputActive SDL_IsTextInputActive_renamed_SDL_TextInputActive
983
984/* ##SDL_keycode.h */
985#define KMOD_ALT KMOD_ALT_renamed_SDL_KMOD_ALT
986#define KMOD_CAPS KMOD_CAPS_renamed_SDL_KMOD_CAPS
987#define KMOD_CTRL KMOD_CTRL_renamed_SDL_KMOD_CTRL
988#define KMOD_GUI KMOD_GUI_renamed_SDL_KMOD_GUI
989#define KMOD_LALT KMOD_LALT_renamed_SDL_KMOD_LALT
990#define KMOD_LCTRL KMOD_LCTRL_renamed_SDL_KMOD_LCTRL
991#define KMOD_LGUI KMOD_LGUI_renamed_SDL_KMOD_LGUI
992#define KMOD_LSHIFT KMOD_LSHIFT_renamed_SDL_KMOD_LSHIFT
993#define KMOD_MODE KMOD_MODE_renamed_SDL_KMOD_MODE
994#define KMOD_NONE KMOD_NONE_renamed_SDL_KMOD_NONE
995#define KMOD_NUM KMOD_NUM_renamed_SDL_KMOD_NUM
996#define KMOD_RALT KMOD_RALT_renamed_SDL_KMOD_RALT
997#define KMOD_RCTRL KMOD_RCTRL_renamed_SDL_KMOD_RCTRL
998#define KMOD_RGUI KMOD_RGUI_renamed_SDL_KMOD_RGUI
999#define KMOD_RSHIFT KMOD_RSHIFT_renamed_SDL_KMOD_RSHIFT
1000#define KMOD_SCROLL KMOD_SCROLL_renamed_SDL_KMOD_SCROLL
1001#define KMOD_SHIFT KMOD_SHIFT_renamed_SDL_KMOD_SHIFT
1002#define SDLK_AUDIOFASTFORWARD SDLK_AUDIOFASTFORWARD_renamed_SDLK_MEDIA_FAST_FORWARD
1003#define SDLK_AUDIOMUTE SDLK_AUDIOMUTE_renamed_SDLK_MUTE
1004#define SDLK_AUDIONEXT SDLK_AUDIONEXT_renamed_SDLK_MEDIA_NEXT_TRACK
1005#define SDLK_AUDIOPLAY SDLK_AUDIOPLAY_renamed_SDLK_MEDIA_PLAY
1006#define SDLK_AUDIOPREV SDLK_AUDIOPREV_renamed_SDLK_MEDIA_PREVIOUS_TRACK
1007#define SDLK_AUDIOREWIND SDLK_AUDIOREWIND_renamed_SDLK_MEDIA_REWIND
1008#define SDLK_AUDIOSTOP SDLK_AUDIOSTOP_renamed_SDLK_MEDIA_STOP
1009#define SDLK_BACKQUOTE SDLK_BACKQUOTE_renamed_SDLK_GRAVE
1010#define SDLK_EJECT SDLK_EJECT_renamed_SDLK_MEDIA_EJECT
1011#define SDLK_MEDIASELECT SDLK_MEDIASELECT_renamed_SDLK_MEDIA_SELECT
1012#define SDLK_QUOTE SDLK_QUOTE_renamed_SDLK_APOSTROPHE
1013#define SDLK_QUOTEDBL SDLK_QUOTEDBL_renamed_SDLK_DBLAPOSTROPHE
1014#define SDLK_a SDLK_a_renamed_SDLK_A
1015#define SDLK_b SDLK_b_renamed_SDLK_B
1016#define SDLK_c SDLK_c_renamed_SDLK_C
1017#define SDLK_d SDLK_d_renamed_SDLK_D
1018#define SDLK_e SDLK_e_renamed_SDLK_E
1019#define SDLK_f SDLK_f_renamed_SDLK_F
1020#define SDLK_g SDLK_g_renamed_SDLK_G
1021#define SDLK_h SDLK_h_renamed_SDLK_H
1022#define SDLK_i SDLK_i_renamed_SDLK_I
1023#define SDLK_j SDLK_j_renamed_SDLK_J
1024#define SDLK_k SDLK_k_renamed_SDLK_K
1025#define SDLK_l SDLK_l_renamed_SDLK_L
1026#define SDLK_m SDLK_m_renamed_SDLK_M
1027#define SDLK_n SDLK_n_renamed_SDLK_N
1028#define SDLK_o SDLK_o_renamed_SDLK_O
1029#define SDLK_p SDLK_p_renamed_SDLK_P
1030#define SDLK_q SDLK_q_renamed_SDLK_Q
1031#define SDLK_r SDLK_r_renamed_SDLK_R
1032#define SDLK_s SDLK_s_renamed_SDLK_S
1033#define SDLK_t SDLK_t_renamed_SDLK_T
1034#define SDLK_u SDLK_u_renamed_SDLK_U
1035#define SDLK_v SDLK_v_renamed_SDLK_V
1036#define SDLK_w SDLK_w_renamed_SDLK_W
1037#define SDLK_x SDLK_x_renamed_SDLK_X
1038#define SDLK_y SDLK_y_renamed_SDLK_Y
1039#define SDLK_z SDLK_z_renamed_SDLK_Z
1040
1041/* ##SDL_log.h */
1042#define SDL_LogGetOutputFunction SDL_LogGetOutputFunction_renamed_SDL_GetLogOutputFunction
1043#define SDL_LogGetPriority SDL_LogGetPriority_renamed_SDL_GetLogPriority
1044#define SDL_LogResetPriorities SDL_LogResetPriorities_renamed_SDL_ResetLogPriorities
1045#define SDL_LogSetAllPriority SDL_LogSetAllPriority_renamed_SDL_SetLogPriorities
1046#define SDL_LogSetOutputFunction SDL_LogSetOutputFunction_renamed_SDL_SetLogOutputFunction
1047#define SDL_LogSetPriority SDL_LogSetPriority_renamed_SDL_SetLogPriority
1048
1049/* ##SDL_mouse.h */
1050#define SDL_FreeCursor SDL_FreeCursor_renamed_SDL_DestroyCursor
1051#define SDL_SYSTEM_CURSOR_ARROW SDL_SYSTEM_CURSOR_ARROW_renamed_SDL_SYSTEM_CURSOR_DEFAULT
1052#define SDL_SYSTEM_CURSOR_HAND SDL_SYSTEM_CURSOR_HAND_renamed_SDL_SYSTEM_CURSOR_POINTER
1053#define SDL_SYSTEM_CURSOR_IBEAM SDL_SYSTEM_CURSOR_IBEAM_renamed_SDL_SYSTEM_CURSOR_TEXT
1054#define SDL_SYSTEM_CURSOR_NO SDL_SYSTEM_CURSOR_NO_renamed_SDL_SYSTEM_CURSOR_NOT_ALLOWED
1055#define SDL_SYSTEM_CURSOR_SIZEALL SDL_SYSTEM_CURSOR_SIZEALL_renamed_SDL_SYSTEM_CURSOR_MOVE
1056#define SDL_SYSTEM_CURSOR_SIZENESW SDL_SYSTEM_CURSOR_SIZENESW_renamed_SDL_SYSTEM_CURSOR_NESW_RESIZE
1057#define SDL_SYSTEM_CURSOR_SIZENS SDL_SYSTEM_CURSOR_SIZENS_renamed_SDL_SYSTEM_CURSOR_NS_RESIZE
1058#define SDL_SYSTEM_CURSOR_SIZENWSE SDL_SYSTEM_CURSOR_SIZENWSE_renamed_SDL_SYSTEM_CURSOR_NWSE_RESIZE
1059#define SDL_SYSTEM_CURSOR_SIZEWE SDL_SYSTEM_CURSOR_SIZEWE_renamed_SDL_SYSTEM_CURSOR_EW_RESIZE
1060#define SDL_SYSTEM_CURSOR_WAITARROW SDL_SYSTEM_CURSOR_WAITARROW_renamed_SDL_SYSTEM_CURSOR_PROGRESS
1061#define SDL_SYSTEM_CURSOR_WINDOW_BOTTOM SDL_SYSTEM_CURSOR_WINDOW_BOTTOM_renamed_SDL_SYSTEM_CURSOR_S_RESIZE
1062#define SDL_SYSTEM_CURSOR_WINDOW_BOTTOMLEFT SDL_SYSTEM_CURSOR_WINDOW_BOTTOMLEFT_renamed_SDL_SYSTEM_CURSOR_SW_RESIZE
1063#define SDL_SYSTEM_CURSOR_WINDOW_BOTTOMRIGHT SDL_SYSTEM_CURSOR_WINDOW_BOTTOMRIGHT_renamed_SDL_SYSTEM_CURSOR_SE_RESIZE
1064#define SDL_SYSTEM_CURSOR_WINDOW_LEFT SDL_SYSTEM_CURSOR_WINDOW_LEFT_renamed_SDL_SYSTEM_CURSOR_W_RESIZE
1065#define SDL_SYSTEM_CURSOR_WINDOW_RIGHT SDL_SYSTEM_CURSOR_WINDOW_RIGHT_renamed_SDL_SYSTEM_CURSOR_E_RESIZE
1066#define SDL_SYSTEM_CURSOR_WINDOW_TOP SDL_SYSTEM_CURSOR_WINDOW_TOP_renamed_SDL_SYSTEM_CURSOR_N_RESIZE
1067#define SDL_SYSTEM_CURSOR_WINDOW_TOPLEFT SDL_SYSTEM_CURSOR_WINDOW_TOPLEFT_renamed_SDL_SYSTEM_CURSOR_NW_RESIZE
1068#define SDL_SYSTEM_CURSOR_WINDOW_TOPRIGHT SDL_SYSTEM_CURSOR_WINDOW_TOPRIGHT_renamed_SDL_SYSTEM_CURSOR_NE_RESIZE
1069
1070/* ##SDL_mutex.h */
1071#define SDL_CondBroadcast SDL_CondBroadcast_renamed_SDL_BroadcastCondition
1072#define SDL_CondSignal SDL_CondSignal_renamed_SDL_SignalCondition
1073#define SDL_CondWait SDL_CondWait_renamed_SDL_WaitCondition
1074#define SDL_CondWaitTimeout SDL_CondWaitTimeout_renamed_SDL_WaitConditionTimeout
1075#define SDL_CreateCond SDL_CreateCond_renamed_SDL_CreateCondition
1076#define SDL_DestroyCond SDL_DestroyCond_renamed_SDL_DestroyCondition
1077#define SDL_SemPost SDL_SemPost_renamed_SDL_SignalSemaphore
1078#define SDL_SemTryWait SDL_SemTryWait_renamed_SDL_TryWaitSemaphore
1079#define SDL_SemValue SDL_SemValue_renamed_SDL_GetSemaphoreValue
1080#define SDL_SemWait SDL_SemWait_renamed_SDL_WaitSemaphore
1081#define SDL_SemWaitTimeout SDL_SemWaitTimeout_renamed_SDL_WaitSemaphoreTimeout
1082
1083/* ##SDL_mutex.h */
1084#define SDL_cond SDL_cond_renamed_SDL_Condition
1085#define SDL_mutex SDL_mutex_renamed_SDL_Mutex
1086#define SDL_sem SDL_sem_renamed_SDL_Semaphore
1087
1088/* ##SDL_pixels.h */
1089#define SDL_AllocFormat SDL_AllocFormat_renamed_SDL_GetPixelFormatDetails
1090#define SDL_AllocPalette SDL_AllocPalette_renamed_SDL_CreatePalette
1091#define SDL_Colour SDL_Colour_renamed_SDL_Color
1092#define SDL_FreePalette SDL_FreePalette_renamed_SDL_DestroyPalette
1093#define SDL_MasksToPixelFormatEnum SDL_MasksToPixelFormatEnum_renamed_SDL_GetPixelFormatForMasks
1094#define SDL_PIXELFORMAT_BGR444 SDL_PIXELFORMAT_BGR444_renamed_SDL_PIXELFORMAT_XBGR4444
1095#define SDL_PIXELFORMAT_BGR555 SDL_PIXELFORMAT_BGR555_renamed_SDL_PIXELFORMAT_XBGR1555
1096#define SDL_PIXELFORMAT_BGR888 SDL_PIXELFORMAT_BGR888_renamed_SDL_PIXELFORMAT_XBGR8888
1097#define SDL_PIXELFORMAT_RGB444 SDL_PIXELFORMAT_RGB444_renamed_SDL_PIXELFORMAT_XRGB4444
1098#define SDL_PIXELFORMAT_RGB555 SDL_PIXELFORMAT_RGB555_renamed_SDL_PIXELFORMAT_XRGB1555
1099#define SDL_PIXELFORMAT_RGB888 SDL_PIXELFORMAT_RGB888_renamed_SDL_PIXELFORMAT_XRGB8888
1100#define SDL_PixelFormatEnumToMasks SDL_PixelFormatEnumToMasks_renamed_SDL_GetMasksForPixelFormat
1101
1102/* ##SDL_rect.h */
1103#define SDL_EncloseFPoints SDL_EncloseFPoints_renamed_SDL_GetRectEnclosingPointsFloat
1104#define SDL_EnclosePoints SDL_EnclosePoints_renamed_SDL_GetRectEnclosingPoints
1105#define SDL_FRectEmpty SDL_FRectEmpty_renamed_SDL_RectEmptyFloat
1106#define SDL_FRectEquals SDL_FRectEquals_renamed_SDL_RectsEqualFloat
1107#define SDL_FRectEqualsEpsilon SDL_FRectEqualsEpsilon_renamed_SDL_RectsEqualEpsilon
1108#define SDL_HasIntersection SDL_HasIntersection_renamed_SDL_HasRectIntersection
1109#define SDL_HasIntersectionF SDL_HasIntersectionF_renamed_SDL_HasRectIntersectionFloat
1110#define SDL_IntersectFRect SDL_IntersectFRect_renamed_SDL_GetRectIntersectionFloat
1111#define SDL_IntersectFRectAndLine SDL_IntersectFRectAndLine_renamed_SDL_GetRectAndLineIntersectionFloat
1112#define SDL_IntersectRect SDL_IntersectRect_renamed_SDL_GetRectIntersection
1113#define SDL_IntersectRectAndLine SDL_IntersectRectAndLine_renamed_SDL_GetRectAndLineIntersection
1114#define SDL_PointInFRect SDL_PointInFRect_renamed_SDL_PointInRectFloat
1115#define SDL_RectEquals SDL_RectEquals_renamed_SDL_RectsEqual
1116#define SDL_UnionFRect SDL_UnionFRect_renamed_SDL_GetRectUnionFloat
1117#define SDL_UnionRect SDL_UnionRect_renamed_SDL_GetRectUnion
1118
1119/* ##SDL_render.h */
1120#define SDL_GetRendererOutputSize SDL_GetRendererOutputSize_renamed_SDL_GetCurrentRenderOutputSize
1121#define SDL_RenderCopy SDL_RenderCopy_renamed_SDL_RenderTexture
1122#define SDL_RenderCopyEx SDL_RenderCopyEx_renamed_SDL_RenderTextureRotated
1123#define SDL_RenderCopyExF SDL_RenderCopyExF_renamed_SDL_RenderTextureRotated
1124#define SDL_RenderCopyF SDL_RenderCopyF_renamed_SDL_RenderTexture
1125#define SDL_RenderDrawLine SDL_RenderDrawLine_renamed_SDL_RenderLine
1126#define SDL_RenderDrawLineF SDL_RenderDrawLineF_renamed_SDL_RenderLine
1127#define SDL_RenderDrawLines SDL_RenderDrawLines_renamed_SDL_RenderLines
1128#define SDL_RenderDrawLinesF SDL_RenderDrawLinesF_renamed_SDL_RenderLines
1129#define SDL_RenderDrawPoint SDL_RenderDrawPoint_renamed_SDL_RenderPoint
1130#define SDL_RenderDrawPointF SDL_RenderDrawPointF_renamed_SDL_RenderPoint
1131#define SDL_RenderDrawPoints SDL_RenderDrawPoints_renamed_SDL_RenderPoints
1132#define SDL_RenderDrawPointsF SDL_RenderDrawPointsF_renamed_SDL_RenderPoints
1133#define SDL_RenderDrawRect SDL_RenderDrawRect_renamed_SDL_RenderRect
1134#define SDL_RenderDrawRectF SDL_RenderDrawRectF_renamed_SDL_RenderRect
1135#define SDL_RenderDrawRects SDL_RenderDrawRects_renamed_SDL_RenderRects
1136#define SDL_RenderDrawRectsF SDL_RenderDrawRectsF_renamed_SDL_RenderRects
1137#define SDL_RenderFillRectF SDL_RenderFillRectF_renamed_SDL_RenderFillRect
1138#define SDL_RenderFillRectsF SDL_RenderFillRectsF_renamed_SDL_RenderFillRects
1139#define SDL_RendererFlip SDL_RendererFlip_renamed_SDL_FlipMode
1140#define SDL_RenderFlush SDL_RenderFlush_renamed_SDL_FlushRenderer
1141#define SDL_RenderGetClipRect SDL_RenderGetClipRect_renamed_SDL_GetRenderClipRect
1142#define SDL_RenderGetLogicalSize SDL_RenderGetLogicalSize_renamed_SDL_GetRenderLogicalPresentation
1143#define SDL_RenderGetMetalCommandEncoder SDL_RenderGetMetalCommandEncoder_renamed_SDL_GetRenderMetalCommandEncoder
1144#define SDL_RenderGetMetalLayer SDL_RenderGetMetalLayer_renamed_SDL_GetRenderMetalLayer
1145#define SDL_RenderGetScale SDL_RenderGetScale_renamed_SDL_GetRenderScale
1146#define SDL_RenderGetViewport SDL_RenderGetViewport_renamed_SDL_GetRenderViewport
1147#define SDL_RenderGetWindow SDL_RenderGetWindow_renamed_SDL_GetRenderWindow
1148#define SDL_RenderIsClipEnabled SDL_RenderIsClipEnabled_renamed_SDL_RenderClipEnabled
1149#define SDL_RenderLogicalToWindow SDL_RenderLogicalToWindow_renamed_SDL_RenderCoordinatesToWindow
1150#define SDL_RenderSetClipRect SDL_RenderSetClipRect_renamed_SDL_SetRenderClipRect
1151#define SDL_RenderSetLogicalSize SDL_RenderSetLogicalSize_renamed_SDL_SetRenderLogicalPresentation
1152#define SDL_RenderSetScale SDL_RenderSetScale_renamed_SDL_SetRenderScale
1153#define SDL_RenderSetVSync SDL_RenderSetVSync_renamed_SDL_SetRenderVSync
1154#define SDL_RenderSetViewport SDL_RenderSetViewport_renamed_SDL_SetRenderViewport
1155#define SDL_RenderWindowToLogical SDL_RenderWindowToLogical_renamed_SDL_RenderCoordinatesFromWindow
1156#define SDL_ScaleModeLinear SDL_ScaleModeLinear_renamed_SDL_SCALEMODE_LINEAR
1157#define SDL_ScaleModeNearest SDL_ScaleModeNearest_renamed_SDL_SCALEMODE_NEAREST
1158
1159/* ##SDL_rwops.h */
1160#define RW_SEEK_CUR RW_SEEK_CUR_renamed_SDL_IO_SEEK_CUR
1161#define RW_SEEK_END RW_SEEK_END_renamed_SDL_IO_SEEK_END
1162#define RW_SEEK_SET RW_SEEK_SET_renamed_SDL_IO_SEEK_SET
1163#define SDL_RWFromConstMem SDL_RWFromConstMem_renamed_SDL_IOFromConstMem
1164#define SDL_RWFromFile SDL_RWFromFile_renamed_SDL_IOFromFile
1165#define SDL_RWFromMem SDL_RWFromMem_renamed_SDL_IOFromMem
1166#define SDL_RWclose SDL_RWclose_renamed_SDL_CloseIO
1167#define SDL_RWops SDL_RWops_renamed_SDL_IOStream
1168#define SDL_RWread SDL_RWread_renamed_SDL_ReadIO
1169#define SDL_RWseek SDL_RWseek_renamed_SDL_SeekIO
1170#define SDL_RWsize SDL_RWsize_renamed_SDL_GetIOSize
1171#define SDL_RWtell SDL_RWtell_renamed_SDL_TellIO
1172#define SDL_RWwrite SDL_RWwrite_renamed_SDL_WriteIO
1173#define SDL_ReadBE16 SDL_ReadBE16_renamed_SDL_ReadU16BE
1174#define SDL_ReadBE32 SDL_ReadBE32_renamed_SDL_ReadU32BE
1175#define SDL_ReadBE64 SDL_ReadBE64_renamed_SDL_ReadU64BE
1176#define SDL_ReadLE16 SDL_ReadLE16_renamed_SDL_ReadU16LE
1177#define SDL_ReadLE32 SDL_ReadLE32_renamed_SDL_ReadU32LE
1178#define SDL_ReadLE64 SDL_ReadLE64_renamed_SDL_ReadU64LE
1179#define SDL_WriteBE16 SDL_WriteBE16_renamed_SDL_WriteU16BE
1180#define SDL_WriteBE32 SDL_WriteBE32_renamed_SDL_WriteU32BE
1181#define SDL_WriteBE64 SDL_WriteBE64_renamed_SDL_WriteU64BE
1182#define SDL_WriteLE16 SDL_WriteLE16_renamed_SDL_WriteU16LE
1183#define SDL_WriteLE32 SDL_WriteLE32_renamed_SDL_WriteU32LE
1184#define SDL_WriteLE64 SDL_WriteLE64_renamed_SDL_WriteU64LE
1185
1186/* ##SDL_scancode.h */
1187#define SDL_SCANCODE_AUDIOFASTFORWARD SDL_SCANCODE_AUDIOFASTFORWARD_renamed_SDL_SCANCODE_MEDIA_FAST_FORWARD
1188#define SDL_SCANCODE_AUDIOMUTE SDL_SCANCODE_AUDIOMUTE_renamed_SDL_SCANCODE_MUTE
1189#define SDL_SCANCODE_AUDIONEXT SDL_SCANCODE_AUDIONEXT_renamed_SDL_SCANCODE_MEDIA_NEXT_TRACK
1190#define SDL_SCANCODE_AUDIOPLAY SDL_SCANCODE_AUDIOPLAY_renamed_SDL_SCANCODE_MEDIA_PLAY
1191#define SDL_SCANCODE_AUDIOPREV SDL_SCANCODE_AUDIOPREV_renamed_SDL_SCANCODE_MEDIA_PREVIOUS_TRACK
1192#define SDL_SCANCODE_AUDIOREWIND SDL_SCANCODE_AUDIOREWIND_renamed_SDL_SCANCODE_MEDIA_REWIND
1193#define SDL_SCANCODE_AUDIOSTOP SDL_SCANCODE_AUDIOSTOP_renamed_SDL_SCANCODE_MEDIA_STOP
1194#define SDL_SCANCODE_EJECT SDL_SCANCODE_EJECT_renamed_SDL_SCANCODE_MEDIA_EJECT
1195#define SDL_SCANCODE_MEDIASELECT SDL_SCANCODE_MEDIASELECT_renamed_SDL_SCANCODE_MEDIA_SELECT
1196
1197/* ##SDL_sensor.h */
1198#define SDL_SensorClose SDL_SensorClose_renamed_SDL_CloseSensor
1199#define SDL_SensorFromInstanceID SDL_SensorFromInstanceID_renamed_SDL_GetSensorFromID
1200#define SDL_SensorGetData SDL_SensorGetData_renamed_SDL_GetSensorData
1201#define SDL_SensorGetInstanceID SDL_SensorGetInstanceID_renamed_SDL_GetSensorID
1202#define SDL_SensorGetName SDL_SensorGetName_renamed_SDL_GetSensorName
1203#define SDL_SensorGetNonPortableType SDL_SensorGetNonPortableType_renamed_SDL_GetSensorNonPortableType
1204#define SDL_SensorGetType SDL_SensorGetType_renamed_SDL_GetSensorType
1205#define SDL_SensorOpen SDL_SensorOpen_renamed_SDL_OpenSensor
1206#define SDL_SensorUpdate SDL_SensorUpdate_renamed_SDL_UpdateSensors
1207
1208/* ##SDL_stdinc.h */
1209#define SDL_TABLESIZE SDL_TABLESIZE_renamed_SDL_arraysize
1210#define SDL_size_add_overflow SDL_size_add_overflow_renamed_SDL_size_add_check_overflow
1211#define SDL_size_mul_overflow SDL_size_mul_overflow_renamed_SDL_size_mul_check_overflow
1212#define SDL_strtokr SDL_strtokr_renamed_SDL_strtok_r
1213
1214/* ##SDL_surface.h */
1215#define SDL_BlitScaled SDL_BlitScaled_renamed_SDL_BlitSurfaceScaled
1216#define SDL_ConvertSurfaceFormat SDL_ConvertSurfaceFormat_renamed_SDL_ConvertSurface
1217#define SDL_FillRect SDL_FillRect_renamed_SDL_FillSurfaceRect
1218#define SDL_FillRects SDL_FillRects_renamed_SDL_FillSurfaceRects
1219#define SDL_FreeSurface SDL_FreeSurface_renamed_SDL_DestroySurface
1220#define SDL_GetClipRect SDL_GetClipRect_renamed_SDL_GetSurfaceClipRect
1221#define SDL_GetColorKey SDL_GetColorKey_renamed_SDL_GetSurfaceColorKey
1222#define SDL_HasColorKey SDL_HasColorKey_renamed_SDL_SurfaceHasColorKey
1223#define SDL_HasSurfaceRLE SDL_HasSurfaceRLE_renamed_SDL_SurfaceHasRLE
1224#define SDL_LoadBMP_RW SDL_LoadBMP_RW_renamed_SDL_LoadBMP_IO
1225#define SDL_LowerBlit SDL_LowerBlit_renamed_SDL_BlitSurfaceUnchecked
1226#define SDL_LowerBlitScaled SDL_LowerBlitScaled_renamed_SDL_BlitSurfaceUncheckedScaled
1227#define SDL_PREALLOC SDL_PREALLOC_renamed_SDL_SURFACE_PREALLOCATED
1228#define SDL_SIMD_ALIGNED SDL_SIMD_ALIGNED_renamed_SDL_SURFACE_SIMD_ALIGNED
1229#define SDL_SaveBMP_RW SDL_SaveBMP_RW_renamed_SDL_SaveBMP_IO
1230#define SDL_SetClipRect SDL_SetClipRect_renamed_SDL_SetSurfaceClipRect
1231#define SDL_SetColorKey SDL_SetColorKey_renamed_SDL_SetSurfaceColorKey
1232#define SDL_UpperBlit SDL_UpperBlit_renamed_SDL_BlitSurface
1233#define SDL_UpperBlitScaled SDL_UpperBlitScaled_renamed_SDL_BlitSurfaceScaled
1234
1235/* ##SDL_system.h */
1236#define SDL_AndroidBackButton SDL_AndroidBackButton_renamed_SDL_SendAndroidBackButton
1237#define SDL_AndroidGetActivity SDL_AndroidGetActivity_renamed_SDL_GetAndroidActivity
1238#define SDL_AndroidGetExternalStoragePath SDL_AndroidGetExternalStoragePath_renamed_SDL_GetAndroidExternalStoragePath
1239#define SDL_AndroidGetExternalStorageState SDL_AndroidGetExternalStorageState_renamed_SDL_GetAndroidExternalStorageState
1240#define SDL_AndroidGetInternalStoragePath SDL_AndroidGetInternalStoragePath_renamed_SDL_GetAndroidInternalStoragePath
1241#define SDL_AndroidGetJNIEnv SDL_AndroidGetJNIEnv_renamed_SDL_GetAndroidJNIEnv
1242#define SDL_AndroidRequestPermission SDL_AndroidRequestPermission_renamed_SDL_RequestAndroidPermission
1243#define SDL_AndroidRequestPermissionCallback SDL_AndroidRequestPermissionCallback_renamed_SDL_RequestAndroidPermissionCallback
1244#define SDL_AndroidSendMessage SDL_AndroidSendMessage_renamed_SDL_SendAndroidMessage
1245#define SDL_AndroidShowToast SDL_AndroidShowToast_renamed_SDL_ShowAndroidToast
1246#define SDL_DXGIGetOutputInfo SDL_DXGIGetOutputInfo_renamed_SDL_GetDXGIOutputInfo
1247#define SDL_Direct3D9GetAdapterIndex SDL_Direct3D9GetAdapterIndex_renamed_SDL_GetDirect3D9AdapterIndex
1248#define SDL_GDKGetDefaultUser SDL_GDKGetDefaultUser_renamed_SDL_GetGDKDefaultUser
1249#define SDL_GDKGetTaskQueue SDL_GDKGetTaskQueue_renamed_SDL_GetGDKTaskQueue
1250#define SDL_LinuxSetThreadPriority SDL_LinuxSetThreadPriority_renamed_SDL_SetLinuxThreadPriority
1251#define SDL_LinuxSetThreadPriorityAndPolicy SDL_LinuxSetThreadPriorityAndPolicy_renamed_SDL_SetLinuxThreadPriorityAndPolicy
1252#define SDL_OnApplicationDidBecomeActive SDL_OnApplicationDidBecomeActive_renamed_SDL_OnApplicationDidEnterForeground
1253#define SDL_OnApplicationWillResignActive SDL_OnApplicationWillResignActive_renamed_SDL_OnApplicationWillEnterBackground
1254#define SDL_WinRTGetDeviceFamily SDL_WinRTGetDeviceFamily_renamed_SDL_GetWinRTDeviceFamily
1255#define SDL_GetWinRTFSPathUTF8 SDL_GetWinRTFSPathUTF8_renamed_SDL_GetWinRTFSPath
1256#define SDL_iOSSetAnimationCallback SDL_iOSSetAnimationCallback_renamed_SDL_SetiOSAnimationCallback
1257#define SDL_iOSSetEventPump SDL_iOSSetEventPump_renamed_SDL_SetiOSEventPump
1258#define SDL_iPhoneSetAnimationCallback SDL_iPhoneSetAnimationCallback_renamed_SDL_iOSSetAnimationCallback
1259#define SDL_iPhoneSetEventPump SDL_iPhoneSetEventPump_renamed_SDL_iOSSetEventPump
1260
1261/* ##SDL_thread.h */
1262#define SDL_TLSCleanup SDL_TLSCleanup_renamed_SDL_CleanupTLS
1263#define SDL_TLSGet SDL_TLSGet_renamed_SDL_GetTLS
1264#define SDL_TLSSet SDL_TLSSet_renamed_SDL_SetTLS
1265#define SDL_threadID SDL_threadID_renamed_SDL_ThreadID
1266
1267/* ##SDL_timer.h */
1268#define SDL_GetTicks64 SDL_GetTicks64_renamed_SDL_GetTicks
1269
1270/* ##SDL_version.h */
1271#define SDL_COMPILEDVERSION SDL_COMPILEDVERSION_renamed_SDL_VERSION
1272#define SDL_PATCHLEVEL SDL_PATCHLEVEL_renamed_SDL_MICRO_VERSION
1273
1274/* ##SDL_video.h */
1275#define SDL_GL_DeleteContext SDL_GL_DeleteContext_renamed_SDL_GL_DestroyContext
1276#define SDL_GetClosestDisplayMode SDL_GetClosestDisplayMode_renamed_SDL_GetClosestFullscreenDisplayMode
1277#define SDL_GetDisplayOrientation SDL_GetDisplayOrientation_renamed_SDL_GetCurrentDisplayOrientation
1278#define SDL_GetPointDisplayIndex SDL_GetPointDisplayIndex_renamed_SDL_GetDisplayForPoint
1279#define SDL_GetRectDisplayIndex SDL_GetRectDisplayIndex_renamed_SDL_GetDisplayForRect
1280#define SDL_GetWindowDisplayIndex SDL_GetWindowDisplayIndex_renamed_SDL_GetDisplayForWindow
1281#define SDL_GetWindowDisplayMode SDL_GetWindowDisplayMode_renamed_SDL_GetWindowFullscreenMode
1282#define SDL_HasWindowSurface SDL_HasWindowSurface_renamed_SDL_WindowHasSurface
1283#define SDL_IsScreenSaverEnabled SDL_IsScreenSaverEnabled_renamed_SDL_ScreenSaverEnabled
1284#define SDL_SetWindowDisplayMode SDL_SetWindowDisplayMode_renamed_SDL_SetWindowFullscreenMode
1285#define SDL_WINDOW_ALLOW_HIGHDPI SDL_WINDOW_ALLOW_HIGHDPI_renamed_SDL_WINDOW_HIGH_PIXEL_DENSITY
1286#define SDL_WINDOW_INPUT_GRABBED SDL_WINDOW_INPUT_GRABBED_renamed_SDL_WINDOW_MOUSE_GRABBED
1287#define SDL_WINDOW_SKIP_TASKBAR SDL_WINDOW_SKIP_TASKBAR_renamed_SDL_WINDOW_UTILITY
1288
1289#endif /* SDL_ENABLE_OLD_NAMES */
1290
1291#endif /* SDL_oldnames_h_ */