SDL 3.0
SDL_GPUTextureRegion Struct Reference

#include <SDL_gpu.h>

Data Fields

SDL_GPUTexturetexture
 
Uint32 mipLevel
 
Uint32 layer
 
Uint32 x
 
Uint32 y
 
Uint32 z
 
Uint32 w
 
Uint32 h
 
Uint32 d
 

Detailed Description

Definition at line 547 of file SDL_gpu.h.

Field Documentation

◆ d

Uint32 SDL_GPUTextureRegion::d

Definition at line 557 of file SDL_gpu.h.

◆ h

Uint32 SDL_GPUTextureRegion::h

Definition at line 556 of file SDL_gpu.h.

◆ layer

Uint32 SDL_GPUTextureRegion::layer

Definition at line 551 of file SDL_gpu.h.

◆ mipLevel

Uint32 SDL_GPUTextureRegion::mipLevel

Definition at line 550 of file SDL_gpu.h.

◆ texture

SDL_GPUTexture* SDL_GPUTextureRegion::texture

Definition at line 549 of file SDL_gpu.h.

◆ w

Uint32 SDL_GPUTextureRegion::w

Definition at line 555 of file SDL_gpu.h.

◆ x

Uint32 SDL_GPUTextureRegion::x

Definition at line 552 of file SDL_gpu.h.

◆ y

Uint32 SDL_GPUTextureRegion::y

Definition at line 553 of file SDL_gpu.h.

◆ z

Uint32 SDL_GPUTextureRegion::z

Definition at line 554 of file SDL_gpu.h.


The documentation for this struct was generated from the following file: