Here is a list of all variables with links to the structures/unions they belong to:
- b -
- b : SDL_Color, SDL_FColor, SDL_MessageBoxColor
- backStencilState : SDL_GPUDepthStencilState
- ball : SDL_JoyBallEvent
- Bbits : SDL_PixelFormatDetails
- binding : SDL_GPUVertexAttribute, SDL_GPUVertexBinding
- bits_per_pixel : SDL_PixelFormatDetails
- blendConstants : SDL_GPUGraphicsPipelineCreateInfo
- blendEnable : SDL_GPUColorAttachmentBlendState
- blendState : SDL_GPUColorAttachmentDescription
- Bmask : SDL_PixelFormatDetails
- Bshift : SDL_PixelFormatDetails
- buf : SDLTest_Md5Context
- buffer : SDL_GPUBufferBinding, SDL_GPUBufferLocation, SDL_GPUBufferRegion, SDL_GPUStorageBufferWriteOnlyBinding
- bus_type : SDL_hid_device_info
- button : SDL_Event, SDL_GamepadBinding, SDL_GamepadButtonEvent, SDL_HapticCondition, SDL_HapticConstant, SDL_HapticCustom, SDL_HapticPeriodic, SDL_HapticRamp, SDL_JoyButtonEvent, SDL_MouseButtonEvent, SDL_PenButtonEvent
- button_mask : SDL_VirtualJoystickDesc
- buttonID : SDL_MessageBoxButtonData
- buttons : SDL_MessageBoxData
- bytes_per_pixel : SDL_PixelFormatDetails