SDL 3.0
SDL_GPUStorageTextureWriteOnlyBinding Struct Reference

#include <SDL_gpu.h>

Data Fields

SDL_GPUTexturetexture
 
Uint32 mipLevel
 
Uint32 layer
 
SDL_bool cycle
 

Detailed Description

Definition at line 932 of file SDL_gpu.h.

Field Documentation

◆ cycle

SDL_bool SDL_GPUStorageTextureWriteOnlyBinding::cycle

Definition at line 939 of file SDL_gpu.h.

◆ layer

Uint32 SDL_GPUStorageTextureWriteOnlyBinding::layer

Definition at line 936 of file SDL_gpu.h.

◆ mipLevel

Uint32 SDL_GPUStorageTextureWriteOnlyBinding::mipLevel

Definition at line 935 of file SDL_gpu.h.

◆ texture

SDL_GPUTexture* SDL_GPUStorageTextureWriteOnlyBinding::texture

Definition at line 934 of file SDL_gpu.h.


The documentation for this struct was generated from the following file: