Here is a list of all struct and union fields with links to the structures/unions they belong to:
- s -
- sampleCount : SDL_GPUMultisampleState, SDL_GPUTextureCreateInfo
- sampleMask : SDL_GPUMultisampleState
- sampler : SDL_GPUTextureSamplerBinding
- samplerCount : SDL_GPUShaderCreateInfo
- samples : SDL_HapticCustom
- scale : SDLTest_CommonState
- scancode : SDL_KeyboardEvent
- second : SDL_DateTime
- seek : SDL_IOStreamInterface
- selected_candidate : SDL_TextEditingCandidatesEvent
- SendEffect : SDL_VirtualJoystickDesc
- sensor : SDL_Event, SDL_GamepadSensorEvent
- sensor_timestamp : SDL_GamepadSensorEvent, SDL_SensorEvent
- sensors : SDL_VirtualJoystickDesc
- serial_number : SDL_hid_device_info
- SetLED : SDL_VirtualJoystickDesc
- SetPlayerIndex : SDL_VirtualJoystickDesc
- SetSensorsEnabled : SDL_VirtualJoystickDesc
- size : SDL_GPUBufferRegion, SDL_IOStreamInterface, SDL_PathInfo
- sizeInBytes : SDL_GPUBufferCreateInfo, SDL_GPUTransferBufferCreateInfo
- skip_renderer : SDLTest_CommonState
- small_magnitude : SDL_HapticLeftRight
- source : SDL_DropEvent
- space_remaining : SDL_StorageInterface
- srcAlphaBlendFactor : SDL_GPUColorAttachmentBlendState
- srcColorBlendFactor : SDL_GPUColorAttachmentBlendState
- stage : SDL_GPUShaderCreateInfo
- start : SDL_HapticRamp, SDL_TextEditingEvent
- state : SDL_GamepadButtonEvent, SDL_JoyBatteryEvent, SDL_JoyButtonEvent, SDL_KeyboardEvent, SDL_MouseButtonEvent, SDL_MouseMotionEvent, SDL_PenButtonEvent, SDL_PenTouchEvent
- stencil : SDL_GPUDepthStencilValue
- stencilLoadOp : SDL_GPUDepthStencilAttachmentInfo
- stencilStoreOp : SDL_GPUDepthStencilAttachmentInfo
- stencilTestEnable : SDL_GPUDepthStencilState
- storageBufferCount : SDL_GPUShaderCreateInfo
- storageTextureCount : SDL_GPUShaderCreateInfo
- storeOp : SDL_GPUColorAttachmentInfo, SDL_GPUDepthStencilAttachmentInfo
- stride : SDL_GPUVertexBinding