Here is a list of all variables with links to the structures/unions they belong to:
- d -
- d : SDL_GPUTextureRegion
- data : SDL_DropEvent, SDL_GamepadSensorEvent, SDL_GUID, SDL_HapticCustom, SDL_SensorEvent
- data1 : SDL_DisplayEvent, SDL_UserEvent, SDL_WindowEvent
- data2 : SDL_DisplayEvent, SDL_UserEvent, SDL_WindowEvent
- day : SDL_DateTime
- day_of_week : SDL_DateTime
- deadband : SDL_HapticCondition
- delay : SDL_HapticCondition, SDL_HapticConstant, SDL_HapticCustom, SDL_HapticPeriodic, SDL_HapticRamp
- depth : SDL_GPUDepthStencilValue, SDLTest_CommonState
- depthBiasClamp : SDL_GPURasterizerState
- depthBiasConstantFactor : SDL_GPURasterizerState
- depthBiasEnable : SDL_GPURasterizerState
- depthBiasSlopeFactor : SDL_GPURasterizerState
- depthFailOp : SDL_GPUStencilOpState
- depthStencilClearValue : SDL_GPUDepthStencilAttachmentInfo
- depthStencilFormat : SDL_GPUGraphicsPipelineAttachmentInfo
- depthStencilState : SDL_GPUGraphicsPipelineCreateInfo
- depthTestEnable : SDL_GPUDepthStencilState
- depthWriteEnable : SDL_GPUDepthStencilState
- description : SDLTest_TestCaseReference
- digest : SDLTest_Md5Context
- dir : SDL_HapticDirection
- direction : SDL_HapticCondition, SDL_HapticConstant, SDL_HapticCustom, SDL_HapticPeriodic, SDL_HapticRamp, SDL_MouseWheelEvent
- display : SDL_Event
- display_index : SDLTest_CommonState
- displayID : SDL_DisplayEvent, SDL_DisplayMode, SDLTest_CommonState
- drop : SDL_Event
- dstAlphaBlendFactor : SDL_GPUColorAttachmentBlendState
- dstColorBlendFactor : SDL_GPUColorAttachmentBlendState
- dx : SDL_TouchFingerEvent
- dy : SDL_TouchFingerEvent