SDL 3.0
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#include <SDL_gpu.h>
SDL_GPUGraphicsPipelineAttachmentInfo SDL_GPUGraphicsPipelineCreateInfo::attachmentInfo |
float SDL_GPUGraphicsPipelineCreateInfo::blendConstants[4] |
SDL_GPUDepthStencilState SDL_GPUGraphicsPipelineCreateInfo::depthStencilState |
SDL_GPUShader* SDL_GPUGraphicsPipelineCreateInfo::fragmentShader |
SDL_GPUMultisampleState SDL_GPUGraphicsPipelineCreateInfo::multisampleState |
SDL_GPUPrimitiveType SDL_GPUGraphicsPipelineCreateInfo::primitiveType |
SDL_PropertiesID SDL_GPUGraphicsPipelineCreateInfo::props |
SDL_GPURasterizerState SDL_GPUGraphicsPipelineCreateInfo::rasterizerState |
SDL_GPUVertexInputState SDL_GPUGraphicsPipelineCreateInfo::vertexInputState |
SDL_GPUShader* SDL_GPUGraphicsPipelineCreateInfo::vertexShader |