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blakes7-d Digest				Volume 99 : Issue 164

Today's Topics:
	 [B7L] re Plan B
	 Re: [B7L]  Q-study/Four-fold way
	 [B7L] Neutral Zone 2000
	 [B7L] Neutral Zone summer party
	 Re: [B7L]  Q-study/Four-fold way
	 Re: [B7L]  Q-study/Four-fold way

------------------------------

Date: Fri, 14 May 1999 16:42:26 +0100
From: "Deborah Day" <d.day@ukgateway.net>
To: "blakes7" <blakes7@lysator.liu.se>
Subject: [B7L] re Plan B
Message-ID: <001101be9e20$5e71a200$e386bc3e@oemcomputer>
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Joanne wrote she was someone who doesn't drink (never been able to =
persuade myself otherwise).

Having been of a similiar persuasion, try homemade wine - a friend makes =
elderflower or morello cherry wine which is both very sweet and very =
strong - like a dessert wine.  One bottle of either would send Vila =
under the table no worries!  Or you could try martini with lemonade.

Regards,
Debbie Day

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<!DOCTYPE HTML PUBLIC "-//W3C//DTD W3 HTML//EN">
<HTML>
<HEAD>

<META content=3Dtext/html;charset=3Diso-8859-1 =
http-equiv=3DContent-Type>
<META content=3D'"MSHTML 4.72.3110.7"' name=3DGENERATOR>
</HEAD>
<BODY bgColor=3D#ffffff>
<DIV><FONT color=3D#000000 size=3D2>Joanne wrote she was someone who =
doesn't drink=20
(never been able to persuade myself otherwise).</FONT></DIV>
<DIV><FONT color=3D#000000 size=3D2></FONT>&nbsp;</DIV>
<DIV><FONT color=3D#000000 size=3D2>Having been of a similiar =
persuasion, try=20
homemade wine - a friend makes elderflower or morello cherry wine which =
is both=20
very sweet and very strong - like a dessert wine.&nbsp; One bottle of =
either=20
would send Vila under the table no worries!&nbsp; Or you could try =
martini with=20
lemonade.</FONT></DIV>
<DIV><FONT color=3D#000000 size=3D2></FONT>&nbsp;</DIV>
<DIV><FONT color=3D#000000 size=3D2>Regards,</FONT></DIV>
<DIV><FONT color=3D#000000 size=3D2>Debbie =
Day</FONT></DIV></BODY></HTML>

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Date: Fri, 14 May 1999 07:55:38 +0100 (BST)
From: Judith Proctor <Judith@blakes-7.demon.co.uk>
To: Lysator List <Blakes7@lysator.liu.se>
Subject: Re: [B7L]  Q-study/Four-fold way
Message-ID: <Marcel-1.46-0514065538-0b0Rr9i@blakes-7.demon.co.uk>
Content-Type: TEXT/PLAIN; CHARSET=US-ASCII

On Thu 13 May, Neil Faulkner wrote:

> Role-Players certainly are concerned with character, but locate character
> within the game milieu.  A roleplayer running an elf, for example, will be
> thinking more of elven psychology rather than magic resistance and archery
> bonuses.  This line of thinking will spill out into elven history, society,
> economics, art etc - the player has to know about the game world in order to
> understand his/er character.  A Powergamer needn't be interested in any of
> that stuff.

I have to disagree with this.  There are some people who are both power gamer
and role player.  I know, I used to moderate a commercial postal game that was
aimed precisely at this niche.  There were players who could work out their
combat bonuses to the last fraction, but who would just as willingly get
involved in minor sub-plot converning the finer points of Islamic Law which
would gain them no game advantage what so ever.

There were players who studied the game mythology in indredible depth, but these
could also people who were heavily into politics and would backstab a neighbour
at the drop of a hat.

Perhaps the best analogy is to use real life.  There are many people who aim for
power in real life - this does not prevent them being deeply religious, having a
major interest in dried flowers or simply enjoying flying a kite.

IN terms of the Q-study I actualy felt the first two accounts were closer to the
role player than the power gamer (if you insist on separating them).  My feeling
about an episode is that it is either in or out of character for my favourites. 
It doesn't matter particularly whether it shows them in a good or bad light, but
they must be true to themselves.
> 
> Agreed.  Both the four-fold way of rolegaming and the Q accounts should be
> used to describe preferences and inclinations, not to pigeonhole people.
> For example, you listed Judith Proctor as an exemplifying sort for Acc2, but
> I also know that she's very concerned with background and its coherence
> within the context of the series - very Acc4, if you ask me.

Why thank you <grin>.  Spot on.  (that's why I designed a game for both role
gamer and power gamer because I am both myself)  I'm struggling at the moment to
try and understand Barry Letts' concept of hyperspace.  I've got a feeling that
the two radio plays aren't totally consistent as to how it's used, but I've
mislaid my copy of the Syndeton Experiment and won't be able to check until I
borrow one (I've been offered a copy).  The radio series in terms of space
travel at least cannot be reconciled with the TV series, but I may be able to
consider it as a separate canon in my mind if I can get the background to be
consistent. (I have to just pretend the worst gaffes in the Sevenfold Crown
aren't there, but the Syndeton Experiment is a better production and if I decide
to accept hyperspace then I might be able to do a story set within the 'radio'
universe if I so wished.)

Judith 

-- 
http://www.hermit.org/Blakes7

Fanzines for Blake's 7 and many other fandoms, B7 Filk songs, pictures, news,
Conventions past and present, Blake's 7 fan clubs, Gareth Thomas, etc.

------------------------------

Date: Sat, 15 May 1999 09:27:48 +0100
From: Julia Jones <julia.lysator@jajones.demon.co.uk>
To: blakes7@lysator.liu.se
Subject: [B7L] Neutral Zone 2000
Message-ID: <7VgpNLAEATP3EwrW@jajones.demon.co.uk>
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This is the ASCII I lifted out of the Word document that Diana sent me
when I asked for a registration form by email. The Word version looks a
lot better - I'll email it off-list if anyone wants it and can't get
hold of Diana. Email me directly, don't clutter up the list with
requests for it.

Has someone got webspace for it?



REGISTRATION FORM
Neutral Zone 2000
Sci-fi/multi media Convention
March 24th - 26th 2000
Forte Posthouse Hotel, Newcastle
YOUR DETAILS        *Please print details*

TITLE:  MR  /  MRS  /  MISS  /  MS.     

SURNAME:                                                          

FIRST NAME/S:                                                     

ADDRESS:                                                          

                                                                  

                                                                  

POST CODE:                                AGE (IF UNDER 18):      
        
Badge Name:                                                          

Phone No:                                                         

Please Also Register:                                             

                                                                  
 
REGISTRATION DETAILS    
(This is the only money you need to send now)
Postal registrations closing date - March 20th 2000

ONE DAY £20    TWO DAYS £32    FULL WEEKEND £45
UNDER 14 HALF PRICE.   UNDER 5 FREE.

I / WE WISH TO REGISTER FOR THE FOLLOWING:      
FRI ??    SAT ???SUN ?  ?Full Weekend ?

TICK FOR INFORMATION ON THE FOLLOWING:-
ART & MODEL COMP   ?      FANCY DRESS    ?         STEWARDS  ?

Please make cheques/postal orders payable to ‘Neutral Zone’
DO NOT send cash through the post

Complete forms (please print), include the correct registration payment
and enclose 3 sae's for receipt and updates   Thank you.

HOTEL DETAILS   
(Hotel Money paid directly to hotel during the event)
Bed & Breakfast:  Bookings taken till 13th March 2000
Single Room £42   Twin/Double £33 per person, per night

PLEASE INDICATE THE TYPE OF ROOM YOU REQUIRE & FOR HOW MANY NIGHTS

*Due to administration you must now book a minimum of 2 nights in the
Forte hotel as we are unable to take Saturday only bookings*
NIGHTS:           THURS ?                FRI  ?                SAT  ?      
SUN  ?

ROOM TYPE:       SINGLE ?           TWIN ?           DOUBLE ?
FAMILY ?
FAMILY ROOM -  A TWIN ROOM FOR 2 ADULTS WITH A CHILD UNDER 12 STAYING
FREE 
(childs meals must be paid for).
?       Tick here if you would like us to find you a sharer in the event
that no single rooms
        are available
?               Tick here if you are a smoker.

Pets are welcome  - please send details with your registration form

Please Note ~  There are plenty of local hotels if you wish to book your
own accommodation.  You do not have to stay at the Forte to attend the
event.

YOU CAN PAY YOUR REGISTRATION BY INSTALMENTS
Send a deposit of £10 plus post dated cheques, which we will cash as
they become valid. 
Postal Orders may also be sent at regular intervals

?????     Our chosen charity is again??????
'HEARING DOGS FOR THE DEAF'
'TINKER' sponsored after the 1998 event is now fully trained and working
down in Somerset - he's a scruffy terrier who was also a rescue dog

Let's see if we can raise enough to sponsor a millennium puppy :-)

PLEASE ENCLOSE 3 S.A.E'S FOR YOUR UPDATES & RECEIPT - THANK YOU

~ ~ Contact Address ~ ~
 For further information and to return your completed forms :- 
Diana Lawson
16 ANNANDALE, DARLINGTON, CO. DURHAM, DL1 3QX
........................................................................
........................................................................
..............
Fax/Phone:   01325 284837             
e-mail  dlawson@Darlington.ac.uk

-- 
Julia Jones
"Don't philosophise with me, you electronic moron!"
        The Turing test - as interpreted by Kerr Avon.

------------------------------

Date: Sat, 15 May 1999 09:20:28 +0100
From: Julia Jones <julia.lysator@jajones.demon.co.uk>
To: blakes7@lysator.liu.se
Subject: [B7L] Neutral Zone summer party
Message-ID: <AUS3tDAM5SP3EwdC@jajones.demon.co.uk>
Content-Type: text/plain; charset=iso-8859-1
Content-Transfer-Encoding: 8bit

Here's the text from the summer party flyer (with some info for the 2000
con as well). Gareth will be there unless he's working. Judith and I are
taking a table in the dealers' room, which amongst other things will be
a meeting point for the B7 fans.

~ Neutral Zone SUMMER PARTY 1999 ~ 
 AUGUST 28th/29th & (up to lunch time Monday 30th) 

So - the third Summer Party is upon us again and still only £10 to
register ~ what more do you want ~ just a little something to stave off
those post-con blues we all suffer from, now and again.  Starts 10am
Saturday morning and ends Monday lunch timeish. Yes Monday!! As it’s
falling on Bank Holiday this year.   You can still pay on the door.

48+ hours of silliness, disco’s, sponsored dancing parties, the latest
video’s, dealers, role playing games, a demonstration by a ‘B5 Ranger’
on how to play the customisable card game and a bar that stays open as
long as we need it too!!!! Games Workshop may even drop in with their
latest products and I am sure Gareth Thomas will invite himself - he
usually does - we have to keep the bar bills high  :-)

**Please note there is one slight difference this year** 
YOU must BOOK your OWN accommodation at the Forte ~ 0191 232 6191 (or
elsewhere).
 
There is cheap accommodation at the Travel Inn, City Road (0191 - 232
6533) 
or University of Northumbria (0191 - 2274024) contact Rosalind Thom.  

Please make sure to book your own accommodation, if you need it.

So get into the swing.  If you fancy a laugh & a drink with old friends
then you know where we are :-)



Neutral Zone 2000 
March 24th-26th  2000
Confirmed Guest - James Morrison
‘Space:Above & Beyond’ - ‘Prey’
Others to be announced

We look forward to hearing from you, as we only run it for you.
Have a great 1999 and hopefully see you in 2000. 

Send s.a.e to :-   Diana Lawson
NZ, 16 Annandale, Darlington, Co. Durham, DL1 3QX

(e-mail) - dlawson@Darlington.ac.uk
phone/fax - 01325 284837

Chosen Charity - Hearing Dogs for the Deaf

-- 
Julia Jones
"Don't philosophise with me, you electronic moron!"
        The Turing test - as interpreted by Kerr Avon.

------------------------------

Date: Sat, 15 May 1999 01:55:07 +0100
From: "Neil Faulkner" <N.Faulkner@tesco.net>
To: "lysator" <blakes7@lysator.liu.se>
Subject: Re: [B7L]  Q-study/Four-fold way
Message-ID: <000a01be9ee1$c6469fe0$744b8cd4@default>
Content-Type: text/plain;
	charset="utf-7"
Content-Transfer-Encoding: 7bit

Judith wrote:
+AD4APg- Role-Players certainly are concerned with character, but locate character
+AD4APg- within the game milieu ...  A Powergamer needn't be interested in any of
+AD4APg- that stuff.
+AD4-
+AD4-I have to disagree with this.  There are some people who are both power
gamer
+AD4-and role player.  I know, I used to moderate a commercial postal game that
was
+AD4-aimed precisely at this niche.

As I hope I managed to point out later in the same post, the two are not
mutually exclusive.  It's quite possible to be both, but in my experience
players tend to be either one or the other (assuming they show any tendency
either way).  Also I think you might be slightly misinterpreting my idea of
Powergamer - the power resides not within the game world, but within the
game rules. The archetypal Powergamer character is the one with sixteen
vorpal blades, an Armor Class of -20, 200 Hit Points at 7th Level, three pet
pseudodragons and whines loudly when he (sic) only gets four attacks a
round.  The character who seeks political power within the game world is
more likely to be run by a Roleplayer, someone to whom impressive game stats
are a means to an end rather than an end in themselves.

+AD4-IN terms of the Q-study I actualy felt the first two accounts were closer
to the
+AD4-role player than the power gamer (if you insist on separating them).  My
feeling
+AD4-about an episode is that it is either in or out of character for my
favourites.
+AD4-It doesn't matter particularly whether it shows them in a good or bad
light, but
+AD4-they must be true to themselves.

As I hope (again) I made clear, I don't think the four rolegamer types
correspond directly with the four Q accounts.  The first two rolegamer types
are tied to the rules of the game, which has no direct analogue within the
context of B7.  The point is more that Acc1s/2s share a common understanding
of how the series is viewed, analoguous to the common understanding (of the
importance of rules) between Powergamers and Wargamers.

+AD4APg-I'm struggling at the moment to
+AD4-try and understand Barry Letts' concept of hyperspace.  I've got a feeling
that
+AD4-the two radio plays aren't totally consistent as to how it's used, but I've
+AD4-mislaid my copy of the Syndeton Experiment and won't be able to check until
I
+AD4-borrow one (I've been offered a copy).  The radio series in terms of space
+AD4-travel at least cannot be reconciled with the TV series, but I may be able
to
+AD4-consider it as a separate canon in my mind if I can get the background to
be
+AD4-consistent. (I have to just pretend the worst gaffes in the Sevenfold Crown
+AD4-aren't there, but the Syndeton Experiment is a better production and if I
decide
+AD4-to accept hyperspace then I might be able to do a story set within the
'radio'
+AD4-universe if I so wished.)

There is reference to a hyperdrive in Spacefall, which gives some precedence
for hyperspace in B7.  The usual term of reference, though, appears to be
'subspace' (Seek-Locate-Destroy and Deliverance), though that was reserved
for FTL communication rather than space travel.  The Time Distort function
was mentioned several times for FTL space travel, but no direct reference to
'distort space' or anything.  Hyperspace is not actually refuted by the
series.  (Though I've not heard the radio plays, so they may give additional
details that do contradict the TV canon.)

One minor point of interest - some of the engagements between ships occur at
FTL speeds (eg+ADs- Redemption, Hostage), so the Star Wars option of kicking in
the hyperdrive to evade pursuit isn't necessarily there.

The above, of course, only of interest to Acc3/4s, not Acc1s/2s :)

Neil

------------------------------

Date: Sat, 15 May 1999 19:43:55 +0100 (BST)
From: Judith Proctor <Judith@blakes-7.demon.co.uk>
To: Lysator List <Blakes7@lysator.liu.se>
Subject: Re: [B7L]  Q-study/Four-fold way
Message-ID: <Marcel-1.46-0515184355-313Rr9i@blakes-7.demon.co.uk>
Content-Type: TEXT/PLAIN; CHARSET=US-ASCII

On Sat 15 May, Neil Faulkner wrote:
> Judith wrote: +AD4-I have to disagree with this.  There are some people who
> are both power gamer +AD4-and role player.  I know, I used to moderate a
> commercial postal game that was +AD4-aimed precisely at this niche.
> 
> As I hope I managed to point out later in the same post, the two are not
> mutually exclusive. 

Ah, confusion of terms.  What you call a power gamer, I call a rules-lawyer.  My
definition of power-games is someone who seeks power (especially in a game with
20 or more players) and will probably end up running a major alliance of
players.

> 
> +AD4APg-I'm struggling at the moment to
> +AD4-try and understand Barry Letts' concept of hyperspace.  I've got a feeling
> that
> +AD4-the two radio plays aren't totally consistent as to how it's used, but I've
> +AD4-mislaid my copy of the Syndeton Experiment and won't be able to check until
> I
> +AD4-borrow one (I've been offered a copy).  The radio series in terms of space
> +AD4-travel at least cannot be reconciled with the TV series, but I may be able
> to
> +AD4-consider it as a separate canon in my mind if I can get the background to
> be
> +AD4-consistent. (I have to just pretend the worst gaffes in the Sevenfold Crown
> +AD4-aren't there, but the Syndeton Experiment is a better production and if I
> decide
> +AD4-to accept hyperspace then I might be able to do a story set within the
> 'radio'
> +AD4-universe if I so wished.)
> 
> There is reference to a hyperdrive in Spacefall, which gives some precedence
> for hyperspace in B7.  The usual term of reference, though, appears to be
> 'subspace' (Seek-Locate-Destroy and Deliverance), though that was reserved
> for FTL communication rather than space travel.  The Time Distort function
> was mentioned several times for FTL space travel, but no direct reference to
> 'distort space' or anything.  Hyperspace is not actually refuted by the
> series.  (Though I've not heard the radio plays, so they may give additional
> details that do contradict the TV canon.)

Letts' hyperdrive is radically different. eg.  Ships in hyperspace are invisible
to one another (if I recall correctly).  This doesn't mesh in with space battles
taking place at TD 12 in episodes like Hostage.  If you listen to the two plays,
you'll pick up other points of difference.  eg.  In the first play Avon shakes
off pursuit by dropping into hyperspace for 2 nanoseconds.  The cruiser follws
him into hyperspace (though I'm not sure why as the second play seems to imply
that they wouldn't be able to follow him once in hyperspace in any case) and
because cruisers are so big that it takes many seconds for them to fall in and
out of hyperspace, they overshoot Scorpio by a couple of solar systems.  This
doesn't feel like the TV series at all.

> 
> One minor point of interest - some of the engagements between ships occur at
> FTL speeds (eg+ADs- Redemption, Hostage), so the Star Wars option of kicking in
> the hyperdrive to evade pursuit isn't necessarily there.

Exactly!  (Which is why I tend to grip about Barry Letts not knowing the series)

Judith

-- 
http://www.hermit.org/Blakes7 -  Fanzines for Blake's 7, B7 Filk songs,
pictures, news, Conventions past and present, Blake's 7 fan clubs, Gareth
Thomas, etc.  (also non-Blake's 7 zines at http://www.nas.com/~lknight)

--------------------------------
End of blakes7-d Digest V99 Issue #164
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